Post by Forum Administrator on Jun 23, 2021 19:20:33 GMT -8
24th June Soccer Spirits REBORN Major Patch - Beyond Galaxy
Greetings from Com2uS!
Here are the details for the upcoming update.
■ Update Schedule
- Jun. 23rd 8pm - Jun. 24th 2am PDT
■ Update Details
[Character]
● New L player Bella (Light) has been added.
Here are the details for the upcoming update.
■ Update Schedule
- Jun. 23rd 8pm - Jun. 24th 2am PDT
■ Update Details
[Character]
● New L player Bella (Light) has been added.
Skill Set (Based on skill Lv. 5)
> (Ace) Divine Savior: Increases the reflex by 22% and MAX HP by 30% of Light and Dark players.
> (Active) Divine Spear III: [Divine Spear Summon] Increases the attack power by 15% and critical damage by 8% of the ally holding the ball for 5 min. (Effect disappears when the enemy gets the ball) (Accumulates up to 5 times)/ Spirit Cost: 50/ Cooldown Time: 5 min
> (Passive 1) Miracle: Increases ally team's critical rate by 15% and Divine Spear stack by 1 for 5 min when an ally player uses an active skill or penetrating.
> (Passive 2) Evidence of Impure Experiments: Recovers your action bar by 10%, removes the active-type debuff skills, increases the attack power by 50% and decreases the incoming damage by 25% for 5 min when the ally within the position is being attacked. (The recovered action bar will not go over 80%)
> (Passive 3) Glory of Yggdrasil II: Increases the action speed by 25% and MAX HP by 30% of the allies within the position.
> (Ace) Divine Savior: Increases the reflex by 22% and MAX HP by 30% of Light and Dark players.
> (Active) Divine Spear III: [Divine Spear Summon] Increases the attack power by 15% and critical damage by 8% of the ally holding the ball for 5 min. (Effect disappears when the enemy gets the ball) (Accumulates up to 5 times)/ Spirit Cost: 50/ Cooldown Time: 5 min
> (Passive 1) Miracle: Increases ally team's critical rate by 15% and Divine Spear stack by 1 for 5 min when an ally player uses an active skill or penetrating.
> (Passive 2) Evidence of Impure Experiments: Recovers your action bar by 10%, removes the active-type debuff skills, increases the attack power by 50% and decreases the incoming damage by 25% for 5 min when the ally within the position is being attacked. (The recovered action bar will not go over 80%)
> (Passive 3) Glory of Yggdrasil II: Increases the action speed by 25% and MAX HP by 30% of the allies within the position.
Bella has the following final technique.
> (Final Technique) Increases the strengthening-type passive effects by 10% for 5 min. (Uses 2 Times)/Cooldown Time: 10 min/ Pre-cooldown Time: 2 min
Developer's Comment: Bella, the divine savior, joins the Galaxy League to proclaim Yggdrasil's glory as the first member of the Dark Sisters.
After Bella's active [Divine Spear Summon] is activated, it provides a powerful buff according to the number of stacks to the ally holding the ball.
The number of stacks of Divine Spear Summon increases when any ally uses active or breaks through, and information on the current number of stacks can be determined through the exclusive effect.
However, if the ball is taken from the enemy, the buff will disappear, so strategic judgment will be required on how to build up the buff and connect it to the shot.
※ Rate Modification Notice
Draw rate and individual rate of some player boxes have been modified due to the new players added.
Please check out the rate notice in the game for more info.
● Pick-up Draws for New Star L Player Bella (Light) have been opened.
※ Go to Draw → Pick-up Draw → Appearance Rate to check the draw rate of pick-up draw.
- Period: After Jun. 23rd maintenance - Jul. 14th 8am PDT
- During the period, debut missions and matches of the above players will be open. Various rewards can be earned through gameplays.
- During the period, debut missions and matches of Tiffon will be open. Various rewards can be earned through gameplays.
Go to Expedition to check the debut missions and go to Expedition> Star Trail to enter the Debut Match.
Bella figure will be added as the Bella debut mission reward.
● The following players have been changed to Classic Star Player.
> Aletma (Whirlwind)
● An exclusive sound effect has been added to Altema (Whirlwind)'s active skill.
Developer's Comment: The sound effect that was supposed to be included when Altema was first updated has been added.
● The role of SR manager Lilliere being displayed incorrectly as sponsor has been corrected to scouter.
● The issue of SR player Brynhildr (Light)'s illustrator name being displayed incorrectly has been corrected.
> As-Is: Empew
> To-Be: TEAM.CA
[Skins]
● 2 new L event skins - couple skin created to celebrate the 7th anniversary - have been added.
The skins will be sent to all users who log in after Jun. 23rd update until Aug. 1st 8am PDT.
> Aletma (Whirlwind)
● An exclusive sound effect has been added to Altema (Whirlwind)'s active skill.
Developer's Comment: The sound effect that was supposed to be included when Altema was first updated has been added.
● The role of SR manager Lilliere being displayed incorrectly as sponsor has been corrected to scouter.
● The issue of SR player Brynhildr (Light)'s illustrator name being displayed incorrectly has been corrected.
> As-Is: Empew
> To-Be: TEAM.CA
[Skins]
● 2 new L event skins - couple skin created to celebrate the 7th anniversary - have been added.
The skins will be sent to all users who log in after Jun. 23rd update until Aug. 1st 8am PDT.
Galaxy Idol Choi (Ardor)
※ Choi (Ardor) exclusive L skin.
Galaxy Idol Serestia (Dark)
※ Serestia (Dark) exclusive L skin.
※ An illustration of a combined version of a couple skin..
● 1 SR event skin has been added.
Minerva Idol Mune (Thunder)
※ Mune (Thunder) exclusive SR skin.
● 2 normal L skins have been added.
Angelic's Picnic (Light)
※ Angelic (Light) exclusive L normal skin.
Duran of Possibility (Whirlwind)
※ Duran (Whirlwind) exclusive L normal skin.
● 2 SD skins have been added.
Moksha Fairy Catharsis (Dark)
※ Catharsis (Dark) exclusive SD skin.
Destruction Fairy Lif '(Light)
※ Ragnarok (Light) exclusive SD skin.
Moksha Fairy Catharsis (Dark)
※ Catharsis (Dark) exclusive SD skin.
Destruction Fairy Lif '(Light)
※ Ragnarok (Light) exclusive SD skin.
[Match]
● Changed the Star Labyrinth entrance count and adjusted the Spirial skill.
The following will be applied starting the new season of Star Labyrinth which begins on Jul. 18th.
1. Entrance count change
> As-Is: 14 times in 2 weeks
> To-Be: 7 times in 2 weeks
※ The amount of Star Coins acquired as match reward will be doubled according to the entrance count change.
2. Added/ deleted Spirial skill
Skills that are underutilized have been deleted and new skills with the motif of recently updated players have been added.
The following will be applied starting the new season of Star Labyrinth which begins on Jul. 18th.
1. Entrance count change
> As-Is: 14 times in 2 weeks
> To-Be: 7 times in 2 weeks
※ The amount of Star Coins acquired as match reward will be doubled according to the entrance count change.
2. Added/ deleted Spirial skill
Skills that are underutilized have been deleted and new skills with the motif of recently updated players have been added.
● Changed some missions and match composition of some matches in Colosseum of Trials.
The changes will be applied starting the new season of Colosseum of Trials which begins on Jun. 27th.
Difficulty Stage Changes
Normal Hard
★★ 1 X O
2 X X
3 X X
4 X X
5 O O
★★★ 1 X X
2 O O
3 O O
4 O O
5 O O
★★★★ 1 X X
2 X X
3 O O
4 O O
5 O O
★★★★★ 1 X X
2 X X
3 O O
4 X X
5 O O
● Gold reward has been added to normal matches of Colosseum of Despair.
> Gold reward amount: 1000+100*no. of floors
※ Won't be affected by the gold acquisition increase buff (Manager, Club's Space Station, etc.).
● 7th anniversary event match <Galaxy Idol League> and event shop have been added.
> Event match period: Jun. 24th 8am - Aug. 8th 8am PDT
> Event shop period: Jun. 24th 8am - Jul. 15th 8am PDT
● The SRB matches against Loki (Ardor)/ Fenrir (Whirlwind)/ Thor (Thunder)/ Baldr (Light)/ Odin (Dark) have been added.
> Period: Jun. 25th 8am - Jul. 4th 8am PDT
> Count: 1 Time
● The RB match against Celine has been added.
> Period: Jun. 27th 8am - Jul. 11th 8am PDT
> Count: 11 Times (No reset)
The changes will be applied starting the new season of Colosseum of Trials which begins on Jun. 27th.
Difficulty Stage Changes
Normal Hard
★★ 1 X O
2 X X
3 X X
4 X X
5 O O
★★★ 1 X X
2 O O
3 O O
4 O O
5 O O
★★★★ 1 X X
2 X X
3 O O
4 O O
5 O O
★★★★★ 1 X X
2 X X
3 O O
4 X X
5 O O
● Gold reward has been added to normal matches of Colosseum of Despair.
> Gold reward amount: 1000+100*no. of floors
※ Won't be affected by the gold acquisition increase buff (Manager, Club's Space Station, etc.).
● 7th anniversary event match <Galaxy Idol League> and event shop have been added.
> Event match period: Jun. 24th 8am - Aug. 8th 8am PDT
> Event shop period: Jun. 24th 8am - Jul. 15th 8am PDT
● The SRB matches against Loki (Ardor)/ Fenrir (Whirlwind)/ Thor (Thunder)/ Baldr (Light)/ Odin (Dark) have been added.
> Period: Jun. 25th 8am - Jul. 4th 8am PDT
> Count: 1 Time
● The RB match against Celine has been added.
> Period: Jun. 27th 8am - Jul. 11th 8am PDT
> Count: 11 Times (No reset)
[Balancing]
● Felix (Thunder) has been balanced.
The effect of the first passive skill "Mysterious Medium II" has been changed. (Based on skill Lv. 5)
> Before: Decreases the incoming damage by 40% and increases the chance for cooperative defense by 20% when you're not holding the ball.
> After: Decreases the incoming damage by 20% and increases the chance for cooperative defense by 20% when you're not holding the ball.
The effect of the second passive skill "Astral Agony II" has been changed. (Based on skill Lv. 5)
> Before: Recovers the lost HP by 10% first and the action bar by 5% of the ally team when the ally currently in the assigned position receives critical damage. (The recovered action bar will not go over 80%) (Activates only when placed in the main squad)
> After: Recovers the lost HP by 5% first and the action bar by 5% of the ally team when the ally currently in the assigned position receives critical damage. (The recovered action bar will not go over 80%) (Activates only when placed in the main squad)
The effect of the third passive skill "Question of Existence" has been changed. (Based on skill Lv. 5)
> Before: Increases the reflex by 50%, decreases the incoming damage by 30% and revival time by 25%.
> After: Increases the reflex by 50%, decreases the incoming damage by 15% and revival time by 25%.
※ Based on the recall clause, Felix will be subject to recall during Jun. 30th - Jul. 8th 12am PDT.
Developer's Comment: Felix was the type of player who constantly revived his team through his "Astral Agony" skill.
However, Felix's own durability was too high, so the frequency of activating the "Astral Agony" skill increased more than intended.
We also adjusted his HP recovery that was too high.
● Felix (Thunder) has been balanced.
The effect of the first passive skill "Mysterious Medium II" has been changed. (Based on skill Lv. 5)
> Before: Decreases the incoming damage by 40% and increases the chance for cooperative defense by 20% when you're not holding the ball.
> After: Decreases the incoming damage by 20% and increases the chance for cooperative defense by 20% when you're not holding the ball.
The effect of the second passive skill "Astral Agony II" has been changed. (Based on skill Lv. 5)
> Before: Recovers the lost HP by 10% first and the action bar by 5% of the ally team when the ally currently in the assigned position receives critical damage. (The recovered action bar will not go over 80%) (Activates only when placed in the main squad)
> After: Recovers the lost HP by 5% first and the action bar by 5% of the ally team when the ally currently in the assigned position receives critical damage. (The recovered action bar will not go over 80%) (Activates only when placed in the main squad)
The effect of the third passive skill "Question of Existence" has been changed. (Based on skill Lv. 5)
> Before: Increases the reflex by 50%, decreases the incoming damage by 30% and revival time by 25%.
> After: Increases the reflex by 50%, decreases the incoming damage by 15% and revival time by 25%.
※ Based on the recall clause, Felix will be subject to recall during Jun. 30th - Jul. 8th 12am PDT.
Developer's Comment: Felix was the type of player who constantly revived his team through his "Astral Agony" skill.
However, Felix's own durability was too high, so the frequency of activating the "Astral Agony" skill increased more than intended.
We also adjusted his HP recovery that was too high.
● MX07 Stern (Thunder) has been balanced.
The effect of the active skill "Transcendental Thinking Logic III" has been changed. (Based on skill Lv. 5)
> Before: [Block] Decreases the damage coming from enemy shots by 60% and increases the penetration resistance by 50% when used. (Increases Spirit Cost by 50 each time up to 5 times)
> After: [Block] Decreases the damage coming from enemy shots by 40% and increases the penetration resistance by 30% when used. (Increases Spirit Cost by 50 each time up to 5 times)
The effect of the second passive skill "Planned Trial and Error" has been changed. (Based on skill Lv. 5)
> Before: Increases the critical damage resistance by 50% and recovers 40% of the incoming damage later when being attacked. (Possesses 2 times at the start of the game, fully charged in 8 min when all consumed)
> After: Increases the critical damage resistance by 60% and recovers 40% of the incoming damage later when being attacked. (Possesses 2 times at the start of the game, fully charged in 4 min when all consumed)
※ Based on the recall clause, MX07 Stern will be subject to recall during Jun. 30th - Jul. 8th 12am PDT.
Developer's Comment: Stern was a goalkeeper who could use [block] active more often and more powerfully.
As he uses block frequently, we thought that the effective amount of block should be weaker than it is now.
We improved this by lowering the effective amount of active skill.
In addition, since the specification when blocking cannot be activated is very low, we adjusted the charging time of "Planned Trial and Error" to provide more opportunities to enhance durability.
● Mirage (Dark) has been balanced.
The effect of the active skill "Soul Life Contract III" has been changed. (Based on skill Lv. 5)
> Before: [Transform] Increases the penetration by 60% and inflicts 80% additional damage to the goalkeeper for 5 min. (Lasts even under inability effects)
> After: [Transform] Increases the penetration by 30% and inflicts 80% additional damage to the goalkeeper for 5 min. (Lasts even under inability effects)
The effect of the second passive skill "Imprint Liberation" has been changed. (Based on skill Lv. 5)
> Before: Removes the active-type buff effects applied to the enemies currently in the assigned position and increases the receiving debuff passive skill effect by 30% for 5 min when using an active skill. (Activates when placed in main or sub squad)
> After: Removes the active-type passive buff effects applied to the enemies currently in the assigned position, decreases the receiving active skill effect by 50% and increases the receiving debuff passive skill effect by 30% for 5 min when using an active skill. (Activates when placed in main or sub squad)
※ Based on the recall clause, Mirage will be subject to recall during Jun. 30th - Jul. 8th 12am PDT.
Developer's Comment: Mirage was overly incapacitating certain players with her active skill removal and making shots.
We lowered her buff effect value after using an active.
However, in the case of shield, the effect value is applied based on when the effect is created.
We increased the difficulty of setting as it was judged that it's easy to secure damage by focusing on the debuff settings.
We are very sorry for the inconvenience caused by not being able to set proper specifications at the time of release.
● Catharsis (Dark) has been balanced.
The effect of the first passive skill "Reflection of Tragedy II" has been changed. (Based on skill Lv. 5)
> Before: Recharges the following effect for every 5 min: Grants Fear on the enemy team and decreases their critical resistance by 20% for 2 min with a 100% chance with a steal or when using an active skill. (Charges up to 2 times)
> After: Recharges the following effect for every 8 min: Grants Fear on the enemy team and decreases their critical resistance by 20% for 2 min with a 100% chance with a steal or when using an active skill. (Charges up to 1 time)
The effect of the second passive skill "Sight of Transcendent" has been changed. (Based on skill Lv. 5)
> Before: Increases the MAX HP by 40%, reflex by 40% and critical damage resistance by 30% of allies currently in the assigned position.
> After: Increases the MAX HP by 20%, reflex by 40% and critical damage resistance by 30% of allies currently in the assigned position.
※ Based on the recall clause, Catharsis will be subject to recall during Jun. 30th - Jul. 8th 12am PDT.
Developer's Comment: We've adjusted the charging time and count to limit the way of repeatedly granting "Fear" to maintain advantageous position.
In addition, considering the contribution of Catharsis' "Fear" to defense, the line buff value has been adjusted.
● Maru (Ardor) has been balanced.
The effect of the first passive skill "Devouring Flame" has been changed. (Based on skill Lv. 5)
> Before: Decreases the target's MAX HP by 20% and receiving support type passive skill effect by 5% for 10 min with a shot. (Accumulates up to 2 times)
> After: Decreases the target's MAX HP by 40% and receiving support type passive skill effect by 10% for 10 min with a shot.
Developer's Comment: Maru was designed as a shooter that deals additional damage to Light goalkeepers,
but it was judged that accumulating stacks does not suit Maru and adversely affects the pre-recovery condition.
● Benady (Whirlwind) has been balanced.
The effect of the second passive skill "Inner Beast II" has been changed. (Based on skill Lv. 5)
> Before: Steals the target's HP by 10% and removes the active type buff effects applied with a shot. (Possesses 1 time at the start of the game, fully charged in 5 min when all consumed)
> After: Steals the target's HP by 10%, removes the active-type passive buff effects and decreases the receiving active skill effect applied by 50% with a shot. (Possesses 1 time at the start of the game, fully charged in 5 min when all consumed)
Developer's Comment: We've adjusted the buff removal effect that is triggered when shooting like Mirage.
We apologize once again for any inconvenience caused by not being able to set appropriate specifications at the time of release.
● Z022 Nitro (Thunder) has been balanced.
The effect of the second passive skill "Itty-bitty Bomb II" has been changed. (Based on skill Lv. 5)
> Before: Charges the following effect every 2 min.: Decreases the power-up type passive skill by 20% and damages the remaining HP by 10% of the enemies within the position with a shot. (Charges up to 2 times)
> After: Decreases the power-up type passive skill by 20% and damages the remaining HP by 20% of the enemies within the position with a shot. (Possesses 2 times at the start of the game, fully charged in 2 min when all consumed)
The effect of the third passive skill "Boldness" has been changed. (Based on skill Lv. 5)
> Before: Increases the critical rate by 30% and critical damage by 20%.
> After: Increases the critical rate by 60% and critical damage by 30% with a shot.
Developer's Comment: Since Nitro is a player that weakens the opponent through the Itty-bitty Bomb II skill, we plan to strengthen this skill even more.
● Happy (Light) has been balanced.
The effect of the first passive skill "Happy Happy Virus" has been changed. (Based on skill Lv. 5)
> Before: The enemy team becomes unable to use the active skills and decreases their reflex by 30% for 2 min with a 100% chance whenever using an active skill or being counterattacked.
> After: The enemy team becomes unable to use the active skills and decreases their reflex by 30% for 2 min with a 100% chance when using an active skill or being attacked. (Possesses 1 time at the start of the game, fully charged in 10 min when all consumed) (Activates when placed in main or sub position)
※ Based on the recall clause, Happy will be subject to recall during Jul. 7th - Jul. 15th 12am PDT.
Developer's Comment: We've adjusted the part where Happy's reflex is intentionally lowered to actively apply the active seal,
and the part that occurs at high frequency without any restrictions.
● Silla (Light) has been balanced.
The effect of the first passive skill "Gap of Light II" has been changed. (Based on skill Lv. 5)
> Before: Recovers the action bar of the allies within the position by 25% with a pass. (The recovered action bar will not go over 80%)
> After: Recovers the action bar of the allies within the position by 15% with a pass. (The recovered action bar will not go over 80%)
The effect of the second passive skill "Light's Formation" has been changed. (Based on skill Lv. 5)
> Before: Increases the attack power by 30%, penetration power by 20%, and pass effect by 20% of the allies currently in the assigned position.
> After: Increases the attack power by 30%, penetration power by 15%, and pass effect by 10% of the allies currently in the assigned position.
※ Based on the recall clause, Silla will be subject to recall during Jul. 7th - Jul. 15th 12am PDT.
Developer's Comment: We've adjusted the stats that excessively recover the line action bar with a pass.
We've also adjusted offensive line buffs as she's an assist that provides many action chances.
● Mikael (Light) has been balanced.
The effect of the second passive skill "Heavenly Power II" has been changed. (Based on skill Lv. 5)
> Before: Increases the attack power by 40% and critical damage by 35%.
> After: Increases the attack power by 70% and critical damage by 35%.
The effect of the third passive skill "Genius" has been changed to "Maintain Dignity". (Based on skill Lv. 5)
> Genius: Recovers spirit by 50 and decreases the inflicted damage by 30% with an attack.
> Maintain Dignity: Recovers the spirit by 30, action bar by 20% and decreases the incoming damage by 30% with an attack or a pass. (The recovered action bar will not go over 80%)
Developer's Comment: Mikael is an attacker with good line buffs and good personal performance,
but in the recent league environment, attackers who do not have opportunities to act have little merit, so we've decided to adjust Mikael.
● Karin (Dark) has been balanced.
The effect of the second passive skill "Whatever Will Be Will Be" has been changed. (Based on skill Lv. 5)
> Before: Increases the Attack Power by 20% and critical rate by 25% per target with a shot.
> After: Increases the Attack Power by 30% and critical rate by 40% per target with a shot.
The effect of the third passive skill "Beginner's Luck II" has been changed. (Based on skill Lv. 5)
> Before: Increases the damage the target receives by 30% or removes the active-type buff effects when using an active.
> After: Increases the damage the target receives by 40% or removes the active-type passive buff effects and decreases the incoming active skill effect of the target by 50% when using an active.
Developer's Comment: In the case of Karin, who sets a high critical rate as a base, it is difficult to take care of other stats.
So, we wanted to ease the burden on the critical rate and reduce the difference in value between the two effects activated by Beginner's Luck.
Like the other players above, Karin's buff removal effect has also been adjusted.
● Additional effects of some co-op techs have been balanced and some additional effects have been added. (Based on skill Lv. 5)
Among the additional effects of "Acceleration Breakthrough" (Stat increase effect per co-op player's Superboost value), penetration values have been adjusted.
Additional effect types have been added for majority of co-op techs.
● Modified how Hallucination effect works.
> As-Is: Can use Penetration and Steal only
> To-Be: Can't use Pass, Shot or Blocking
Developer's Comment: We're reducing the Hallucination application range as it's judged to be overly powerful.
● Improved match AI.
1. When there is a player with [Long-range Shot] in the MF line, players other than the striker and attacker in the FW line have been changed so that they do not shoot.
2. Made adjustments so that the defender can use the shield active skill even when the opponent's HP is low.
This is an adjustment for the phenomenon in which active skills of Kyosuke (Ardor) and Shabu (Dark) are not used in certain situations.
3. Modified Tiffon (Thunder) so that he can receive [long pass], [forward pass] and [vertical pass] in situations where she can use [pass] active.
4. Uranus (Thunder) placed on the FW line is also set as the priority target that receives [Pass] active.
5. Modified the active skill activation rate so that it is not affected by the active skill level.
● Increased the values of 2 bonus properties for Spirit Stone and added 2 new bonus properties.
> As-Is: Can use Penetration and Steal only
> To-Be: Can't use Pass, Shot or Blocking
Developer's Comment: We're reducing the Hallucination application range as it's judged to be overly powerful.
● Improved match AI.
1. When there is a player with [Long-range Shot] in the MF line, players other than the striker and attacker in the FW line have been changed so that they do not shoot.
2. Made adjustments so that the defender can use the shield active skill even when the opponent's HP is low.
This is an adjustment for the phenomenon in which active skills of Kyosuke (Ardor) and Shabu (Dark) are not used in certain situations.
3. Modified Tiffon (Thunder) so that he can receive [long pass], [forward pass] and [vertical pass] in situations where she can use [pass] active.
4. Uranus (Thunder) placed on the FW line is also set as the priority target that receives [Pass] active.
5. Modified the active skill activation rate so that it is not affected by the active skill level.
● Increased the values of 2 bonus properties for Spirit Stone and added 2 new bonus properties.
[Feature Improvements]
● Changed the subtitle of the game to <Beyond Galaxy> and changed the app icon.
● 7th anniversary lobby background will be sent to all users who log in during the following period.
> Period: After Jun. 23rd update - Aug. 1st 8am PDT
> How to Change Background: Options > Background > Select Background > 7-Year
> Day Version
> Night Version
● Changed the subtitle of the game to <Beyond Galaxy> and changed the app icon.
● 7th anniversary lobby background will be sent to all users who log in during the following period.
> Period: After Jun. 23rd update - Aug. 1st 8am PDT
> How to Change Background: Options > Background > Select Background > 7-Year
> Day Version
> Night Version
● Added Co-op/ Final Technique replacement feature.
1. Replacement Condition
Only the Co-op/ Final Techs with Lv. 5 can be replaced.
2. Replacement Method
> Random Replacement
You can grant a random Co-op/ Final Tech from the list of replaceable techniques with the random replacement ticket.
> Selective Replacement
You can select and replace a Co-op/ Final Tech from the list of replaceable techniques with the selective replacement ticket.
※ In both random and selective replacements, the player's original Co-op/ Final Techs and the currently set Co-op/ Final Techs are excluded from replacement.
> Restoration
The replaced Co-op/ Final Techs can be restored to the original Co-op/ Final Techs that the player had at any time.
If you want to go back to the previous Co-op/ Final Tech after restoration, you must use the Co-op/ Final Tech replacement function again.
> Saving Replacement Info
The Co-op/ Final Tech replacement info is saved to the player's preset so you can set different Co-op/ Final Techs per preset for the same player.
The replaced Co-op/ Final Techs can be restored to the original Co-op/ Final Techs that the player had at any time.
If you want to go back to the previous Co-op/ Final Tech after restoration, you must use the Co-op/ Final Tech replacement function again.
> Saving Replacement Info
The Co-op/ Final Tech replacement info is saved to the player's preset so you can set different Co-op/ Final Techs per preset for the same player.
4. Co-op/ Final Tech Display Method
> Formation Screen
Currently set Co-op/ Final Techs and levels will be shown on the top-right of the player thumbnail.
> Co-op Tech Icon
Different types of Co-op Techs will be shown in different icons.
Different types of Co-op Techs will be shown in different icons.
● Updated <Galaxy Archive>.
1. Entry
1. Entry
You can enter by tapping the Galaxy Archive icon at the top right of the Expedition screen.
In the Galaxy Archive, you can check the statistics of the usage rate and win rate by player and deck.
In addition, you can check the auto balancing information that automatically increases/ decreases a player's stats according to each player's win rate.
In the Galaxy Archive, you can check the statistics of the usage rate and win rate by player and deck.
In addition, you can check the auto balancing information that automatically increases/ decreases a player's stats according to each player's win rate.
2. Same for Both Player-Based/ Team Attribute-Based
> Data Collection Target Content
Galaxy Super League (data from the past 4 weeks), Galaxy Live (data from the past 3 weeks)
Galaxy Super League (data from the past 4 weeks), Galaxy Live (data from the past 3 weeks)
> Data Refresh Cycle
Every day at 8am PDT
Every day at 8am PDT
3. Player-Based Statistics
You can check the statistics of which players are most frequently used and have a high win rate.
> Valid Data
Only data of Lv. 60+ players are collected.
Only players that entered a total of 50 or more games are displayed.
If both teams contain the same player, the player's usage rate is counted, but the win rate is not counted.
> Provided Information
Win rate, usage rate, ban rate (Galaxy Live), frequently used Spirit Stones
Sortable in ascending/ descending order
> Data Filter
Server, tier section in Super League/ Live, attribute, grade (L/ SR/ SRB), role, recommended squad
> Valid Data
Records of games that are abnormally ended are excluded from the parameters.
Galaxy Super League: Bronze and Silver tier records are excluded from the parameter
Galaxy Live: Bronze tier records are excluded from parameters
Records of matches played with 6 players or below are excluded from the parameter.
You can check the statistics of which players are most frequently used and have a high win rate.
> Valid Data
Only data of Lv. 60+ players are collected.
Only players that entered a total of 50 or more games are displayed.
If both teams contain the same player, the player's usage rate is counted, but the win rate is not counted.
> Provided Information
Win rate, usage rate, ban rate (Galaxy Live), frequently used Spirit Stones
Sortable in ascending/ descending order
> Data Filter
Server, tier section in Super League/ Live, attribute, grade (L/ SR/ SRB), role, recommended squad
> Valid Data
Records of games that are abnormally ended are excluded from the parameters.
Galaxy Super League: Bronze and Silver tier records are excluded from the parameter
Galaxy Live: Bronze tier records are excluded from parameters
Records of matches played with 6 players or below are excluded from the parameter.
> Provided Information
Win rate, usage rate, ban rate (Galaxy Live), frequently used Spirit Stones
Sortable in ascending/ descending order
> Data Filter
Server, tier section in Super League/ Live, attribute, grade (L/ SR/ SRB), role, recommended squad
4. Team Attribute-Based Statistics
You can check the usage rate and win rate for a total of 16 types: single attribute (5 types), dual attribute (10 types), and mixed attribute (1 type).
> Provided Information
Win rate, usage rate, preferred ace players of the corresponding team attribute
Sortable in ascending/ descending order
> Data Filter
Server, tier section in Super League/ Live
Server, tier section in Super League/ Live
5. Auto Balance
This is a function that automatically increases/ decreases a player's stats without a separate balancing patch based on the win rate of each player collected within the period.
> Data Collection Target Content
Balancing based on data collected from Galaxy Super League and Galaxy Live
> Applicable Content
PvP content (Galaxy Live, Galaxy Arena, Galaxy Super League, Club Match and Challenge Mode)
> Applicable Player Grade
L, SR and SRB
> Balancing Schedule
Data are collected every 2 weeks starting at 8am PDT on Sunday.
Results will be tallied for 10 minutes and auto balancing will take place for the next two weeks starting 8:10am PDT.
The first balancing after the update will be applied on Jul. 18th (thereafter, balancing will be carried out every two weeks).
> Balancing Target Player Selection
Target players will be selected based on accumulated data for the past 4 weeks (Super League) and the past 3 weeks (Live) as of the time of balancing application.
Only records from the upper tier (1,800+ points) will count as data.
In the Super League and Live, the top 5 players (10 players in total) with the highest win rate are selected as targets for stat reduction, and the lowest 5 players (10 players in total) are selected for stat upgrades, respectively.
If the win rate is the same, the player with higher usage rate will be selected.
> Excluding Balancing Targets
1) New Star players newly released and 2) Players whose performance has been adjusted with a balance patch will be excluded from Auto Balance for 32 days from the release date/ adjustment date.
As an exception, players who are balanced with this update will be automatically included in the Auto Balance without an exclusion period.
> Balancing Effect Application
For the top 10 players with the highest win rate, their ability (4 main stats) will be reduced by 10% for 2 weeks
For the bottom10 players with the lowest win rate, their ability (4 main stats) will be increased by 10% for 2 weeks
In case of overlapping selections in the Super League and Live, the stat increase/ decrease can be overlapped.
After 2 weeks, if a player is selected for balancing again, the player's stat increase/ decrease can be overlapped (up to 5 stacks).
If the player receiving the stat increase/ decrease effect is not selected as the target player for auto balancing after 2 weeks, the stack value will be reduced by 1.
> Balancing Effect Display
When checking the formation information, balancing information and stack values will be displayed with arrows in the lower left corner of the player thumbnail.
When checking the formation information, balancing information and stack values will be displayed with arrows in the lower left corner of the player thumbnail.
● Player skill search and manager skill search functions in the Book have been updated.
1. Entry
● Player skill search and manager skill search functions in the Book have been updated.
1. Entry
You can enter through the button next to player name search at the top of the Book screen.
2. Player Skill Search
This is a function that enables you to find players that satisfy all the conditions, including the attribute/ grade/ role, ace, active, passive, and co-op/ final techs that you want to search.
> Attribute/ Grade/ Role
You can multi-select each player's attribute, class, and role.
> Ace Skill
You can select the attributes affected by the ace skill.
You can select up to 3 types of effects included in the ace skill.
> Active Skill
You can select the type of active skill.
You can select the type of effect included in the active skill.
> Passive Skill
You can select the type of passive skill.
You can select the passive skill application target.
You can select the type of effect included in the passive skill.
> Co-op/ Final Techs
You can select the type of co-op tech.
You can select the type of effect included in the co-op/ final techs.
> Search Results
After completing the settings you want to search, the players corresponding to the set results are displayed as thumbnails.
If you tap a player's thumbnail, you can check detailed information, and the skills corresponding to the search settings are focused.
3. Manager Skill Search
This is a function that enables you to find managers that satisfy all the conditions, including the attribute/grade/role (sponsor, trainer, scout), active skill type, and passive skill type you want to search.
It works similarly to the player skill search.
● Improved the Club Battle.
1. Applied "Supergravity" environment effect Lv.5 to the Club Battle. (Same as Galaxy Super League)
2. Added a Club Battle stadium defense exclusive deck.
2. Player Skill Search
This is a function that enables you to find players that satisfy all the conditions, including the attribute/ grade/ role, ace, active, passive, and co-op/ final techs that you want to search.
> Attribute/ Grade/ Role
You can multi-select each player's attribute, class, and role.
> Ace Skill
You can select the attributes affected by the ace skill.
You can select up to 3 types of effects included in the ace skill.
> Active Skill
You can select the type of active skill.
You can select the type of effect included in the active skill.
> Passive Skill
You can select the type of passive skill.
You can select the passive skill application target.
You can select the type of effect included in the passive skill.
> Co-op/ Final Techs
You can select the type of co-op tech.
You can select the type of effect included in the co-op/ final techs.
> Search Results
After completing the settings you want to search, the players corresponding to the set results are displayed as thumbnails.
If you tap a player's thumbnail, you can check detailed information, and the skills corresponding to the search settings are focused.
3. Manager Skill Search
This is a function that enables you to find managers that satisfy all the conditions, including the attribute/grade/role (sponsor, trainer, scout), active skill type, and passive skill type you want to search.
It works similarly to the player skill search.
● Improved the Club Battle.
1. Applied "Supergravity" environment effect Lv.5 to the Club Battle. (Same as Galaxy Super League)
2. Added a Club Battle stadium defense exclusive deck.
You can enter the formation by tapping the <Place DEF Team> button at the bottom left of the Club Battle screen.
This deck can only be used for stadium defense in club battles.
This deck cannot be viewed by users other than the members of the club to which it belongs.
After the update, the default value of the deck is automatically set by copying the information of the 8th deck (CLUB deck) of the existing formation.
※ As the 8th deck (CLUB deck) is no longer used for club battle defense, the CLUB deck will be transferred to the 7th deck which can be used freely, and the PVP deck will be transferred to the 8th deck.
This is the club battle defense team formation screen.
You can check the list of banned players, and "Unable to Enter" is displayed above the thumbnail of the banned player.
This deck can only be used for stadium defense in club battles.
This deck cannot be viewed by users other than the members of the club to which it belongs.
After the update, the default value of the deck is automatically set by copying the information of the 8th deck (CLUB deck) of the existing formation.
※ As the 8th deck (CLUB deck) is no longer used for club battle defense, the CLUB deck will be transferred to the 7th deck which can be used freely, and the PVP deck will be transferred to the 8th deck.
This is the club battle defense team formation screen.
You can check the list of banned players, and "Unable to Enter" is displayed above the thumbnail of the banned player.
3. Changed the Club Battle attack chances.
Individual Attack Restriction Club Attack Restriction
As-Is 2 Times No Restriction
To-Be 2 Times 30 Times
4. Added Club Battle cheer and stadium buff functions.
As the limit on attack opportunities is strengthened compared to before, if there are a lot of club members, there may be some club members who will not be able to participate in the attack.
As a measure against this, we have added the cheer function for the club battle and the stadium buffs using cheer points.
> Cheer
Club members who do not participate in the attack during the club battle attack period can donate cheer points to the club by tapping the Cheer button.
One individual attack chance is deducted for each cheering, and 1 point is accumulated in the club for each cheering.
Points accumulated during the attack period are maintained until the end of the next placement period. (Points are reset when a new attack period begins)
By adding up the number of times you participated in the attack and the number of times you participated in cheering, you will receive Club Scout Points according to the results of the Club Battle for the day.
> Use of Stadium Buff
With the cheer points accumulated by the club members for one week, the club owner/ vice owner can apply the stadium buff to the ally stadium during the placement period.
Only one stadium buff is applied to one stadium. (Duplicate application is not allowed)
Stadium buffs only apply to the ally team, not the opposing team.
As the limit on attack opportunities is strengthened compared to before, if there are a lot of club members, there may be some club members who will not be able to participate in the attack.
As a measure against this, we have added the cheer function for the club battle and the stadium buffs using cheer points.
> Cheer
Club members who do not participate in the attack during the club battle attack period can donate cheer points to the club by tapping the Cheer button.
One individual attack chance is deducted for each cheering, and 1 point is accumulated in the club for each cheering.
Points accumulated during the attack period are maintained until the end of the next placement period. (Points are reset when a new attack period begins)
By adding up the number of times you participated in the attack and the number of times you participated in cheering, you will receive Club Scout Points according to the results of the Club Battle for the day.
> Use of Stadium Buff
With the cheer points accumulated by the club members for one week, the club owner/ vice owner can apply the stadium buff to the ally stadium during the placement period.
Only one stadium buff is applied to one stadium. (Duplicate application is not allowed)
Stadium buffs only apply to the ally team, not the opposing team.
> Stadium Buff Types
Stadium Buff Cheer Point Available Usage Count
Increases Critical Rate by 15% 50 2
Increases Critical Resistance by 15% 50 2
Increases Defense by 15% 50 2
Increases Reflex by 15% 50 2
● Increased Club Scout Points acquired from Club Battle and added/ adjusted club scout items.
1. Acquired Club Battle Points
> Reward per Day (Individual)
Result Attack Count + Cheer Count
2 Times 1 Time 0 Time
Victory 300 -> 400 150 -> 200 0
Draw 200 -> 300 100 -> 150 0
Defeat 100 -> 200 50 -> 100 0
> Acquired season points (All Club Members)
Club Rank Scout Point
No. 1 2000 -> 4000
No. 2 1400 -> 2800
No. 3 1000 -> 2000
No. 4 800 -> 1600
No. 5 600 -> 1200
No. 6 and below 500 -> 1000
2. Club Scout Items
Item Purchase Limit Scout Point Remarks
Suit Power-up Stone x1 15 80 -> 40
Suit Mk.1 x1 1 300 -> 150
Suit Mk.2 x1 1 300 -> 150
Suit Mk.3 x1 1 300 -> 150
Manager (SR) x1 1 800 -> 400
Normal Draw Ticket x1 11 100 -> 60
Custom Draw Ticket x1 11 100 -> 60
Match Skip Ticket x10 10 100 -> 10
Gold x100000 20 100 -> 20
Random Gold Box x1 15 100 -> 20
Check-in Reset Ticket x1 10 100 -> 20
Club Ad Broadcasting Ticket x1 5 50 -> 10
Random Co-op Technique Replacement Ticket x1 5 540 New Item
Random Final Technique Replacement Ticket x1 5 800 New Item
Property Hold Ticket x1 5 400 New Item
4★ Rare Stone Pick Ticket x1 6 300 New Item
※ Adjustment on reward per day is applied instantly after the update.
※ Adjustment on acquired season points and club scout are applied starting the new club battle season which begins on Jul. 9th.
Stadium Buff Cheer Point Available Usage Count
Increases Critical Rate by 15% 50 2
Increases Critical Resistance by 15% 50 2
Increases Defense by 15% 50 2
Increases Reflex by 15% 50 2
● Increased Club Scout Points acquired from Club Battle and added/ adjusted club scout items.
1. Acquired Club Battle Points
> Reward per Day (Individual)
Result Attack Count + Cheer Count
2 Times 1 Time 0 Time
Victory 300 -> 400 150 -> 200 0
Draw 200 -> 300 100 -> 150 0
Defeat 100 -> 200 50 -> 100 0
> Acquired season points (All Club Members)
Club Rank Scout Point
No. 1 2000 -> 4000
No. 2 1400 -> 2800
No. 3 1000 -> 2000
No. 4 800 -> 1600
No. 5 600 -> 1200
No. 6 and below 500 -> 1000
2. Club Scout Items
Item Purchase Limit Scout Point Remarks
Suit Power-up Stone x1 15 80 -> 40
Suit Mk.1 x1 1 300 -> 150
Suit Mk.2 x1 1 300 -> 150
Suit Mk.3 x1 1 300 -> 150
Manager (SR) x1 1 800 -> 400
Normal Draw Ticket x1 11 100 -> 60
Custom Draw Ticket x1 11 100 -> 60
Match Skip Ticket x10 10 100 -> 10
Gold x100000 20 100 -> 20
Random Gold Box x1 15 100 -> 20
Check-in Reset Ticket x1 10 100 -> 20
Club Ad Broadcasting Ticket x1 5 50 -> 10
Random Co-op Technique Replacement Ticket x1 5 540 New Item
Random Final Technique Replacement Ticket x1 5 800 New Item
Property Hold Ticket x1 5 400 New Item
4★ Rare Stone Pick Ticket x1 6 300 New Item
※ Adjustment on reward per day is applied instantly after the update.
※ Adjustment on acquired season points and club scout are applied starting the new club battle season which begins on Jul. 9th.
● Added and improved Spirit Stone related functions.
1. The stack count will now be displayed with the Spirit Stone bonus property.
> Stack count display
Only for bonus properties with 2+ stacks, the stack count will be displayed on the left side of the description of the bonus properties.
※ Since Sep. 19th, 2018, data on bonus property stack counts have been accumulated internally.
※ The stack count of Spirit Stones created before that point is calculated and inserted based on the current property value.
1. The stack count will now be displayed with the Spirit Stone bonus property.
> Stack count display
Only for bonus properties with 2+ stacks, the stack count will be displayed on the left side of the description of the bonus properties.
※ Since Sep. 19th, 2018, data on bonus property stack counts have been accumulated internally.
※ The stack count of Spirit Stones created before that point is calculated and inserted based on the current property value.
2. The "Object Value" of Spirit Stone bonus property will now be displayed.
The object value will be displayed as a measure of how well the bonus properties are farmed.
There are a total of 15 grades from D to GGG. (Same as deck ability display)
The higher the sum of the stack counts, the higher the effect value, the higher the object value is set as the more stack counts are collected in one property.
※ Object value will also be added to the spirit stone inventory sort criteria.
3. Spirit Stone multi power-up function will be added.
Up to 12 stones can be powered up to +15 at once without additional visual effect.
If there is a stone that has been successfully evolved or if there is insufficient gold, the power-up will proceed up to the corresponding stone.
> As-Is: Unique/ Legendary Stone
> To-Be: Spirit Stones of all grades> Property ban cost
Stone Grade Cost (Crystals)
Property Ban x1 Property Ban x2 Property Ban x3
★ 8 10 16
★★ 20 28 40
★★★ 38 54 80
★★★★ 58 82 120
Unique 96 136 200
Legendary 136 192 280
※ The unique/ legendary stone property ban cost remains the same as before.
5. "Legendary Property Change" function will be added for Legendary Stones.
> Entry
This is a function that allows you to change the legendary property (Property no. 3) of the crafted legendary stone to the desired legendary property.
In the Spirit Stone "power-up" or "multi power-up" tab, tap the Legendary Stone and tap the "Change Legendary Property" button to enter.
You can use the legendary property change function regardless of the power-up level of the stone.
> Legendary property exchange
You can select and change to the legendary property you want.
You can't change to 1) the property currently equipped to the legendary stone or 2) properties of which the current legendary stone was used as motif.
> Cost
You need 1,800 Crystals to change the legendary property. You can also use Legendary Property Change Ticket instead of Crystals.
※ Legendary Property Change Tickets can be acquired at the coin shop, etc.
This is a function that allows you to change the legendary property (Property no. 3) of the crafted legendary stone to the desired legendary property.
In the Spirit Stone "power-up" or "multi power-up" tab, tap the Legendary Stone and tap the "Change Legendary Property" button to enter.
You can use the legendary property change function regardless of the power-up level of the stone.
> Legendary property exchange
You can select and change to the legendary property you want.
You can't change to 1) the property currently equipped to the legendary stone or 2) properties of which the current legendary stone was used as motif.
> Cost
You need 1,800 Crystals to change the legendary property. You can also use Legendary Property Change Ticket instead of Crystals.
※ Legendary Property Change Tickets can be acquired at the coin shop, etc.
6. Property hold function will be added.
> Entry
You can enter by going to Property Redistribute Button> Property Hold Tab.
> Entry
You can enter by going to Property Redistribute Button> Property Hold Tab.
> Property Hold Settings
You can set a property hold and redistribute property for only one bonus property.
Property hold can be set only for bonus properties with 5 stacks or less.
Property ban and property hold cannot be set at the same time
> Property hold results
When a property hold is set and properties are redistributed, only the remaining properties are rerolled, excluding the property that's held.
It rerolls up to the total sum of the bonus property stacks, but adjusts so that the stack count and values of the held properties are not lower than before.
The properties to be re-rolled are determined randomly (same probability) among the properties that can be attached to the stone.
At this time, properties that have been held can also appear, so you can increase the stack count and value of the held properties.
You can choose whether to use the one before redistribution or after redistribution.
If you choose the property before redistribution, you can get half of the used Crystals back.
> Property hold cost
Crystals are required to set the property hold, and the cost can be replaced with the property hold ticket.
The higher the stack count of property you want to hold, the higher the cost. (Regardless of the stone's grade or power-up level)
Property hold can be set only for bonus properties with 5 stacks or less.
Property ban and property hold cannot be set at the same time
> Property hold results
When a property hold is set and properties are redistributed, only the remaining properties are rerolled, excluding the property that's held.
It rerolls up to the total sum of the bonus property stacks, but adjusts so that the stack count and values of the held properties are not lower than before.
The properties to be re-rolled are determined randomly (same probability) among the properties that can be attached to the stone.
At this time, properties that have been held can also appear, so you can increase the stack count and value of the held properties.
You can choose whether to use the one before redistribution or after redistribution.
If you choose the property before redistribution, you can get half of the used Crystals back.
> Property hold cost
Crystals are required to set the property hold, and the cost can be replaced with the property hold ticket.
The higher the stack count of property you want to hold, the higher the cost. (Regardless of the stone's grade or power-up level)
● The gameplay speed will be updated (x1.5, x2).
You can use the 2x speed function only when the Auto function is activated during the game.
However, you cannot use the 2x speed function in Galaxy Live content.
● ST/ BP/ Battle Ball Free Pass will be added.
Free pass items will be sent to the Inbox.
You can use the ST/ BP/ Battle Ball Tickets unlimitedly for a set period of time after claiming them.
Tickets will be normally regenerated even during the Free Pass is activated.
Auto repeat, match skip, and 2x speed functions are available while the Free Pass is active.
● Items will be added to the coin shop and functions will be improved.
1. New items/ RB/ SRB Spirial Exchange
Shop Item Price Purchase Limit (Month)
L Coin Shop Property Hold Ticket x1 L Coin x10 10
Legendary Property Change Ticket x1 L Coin x75 1
Random Final Technique Replacement Ticket x1 L Coin x15 10
SR/SRB
Coin Shop SRB Coin x1 SRB Spirial x1 ∞
SRB Spirial Pick Ticket x1 SRB Coin x3 ∞
Random Co-op Technique Replacement Ticket x1 100 10
ST Free Pass (30min) 50 10
BP Free Pass (30min) 15 10
R/RB
Coin Shop RB Coin x1 RB Spirial x1 ∞
RB Spirial Pick Ticket x1 RB Coin x3 ∞
SRB Coin x1 RB Coin x10 250
2. You'll now stay in the conversion screen even after converting the player's Spirials to coins.
※ The same applies when converting SRB/ SR player and manager spirials in the player information screen.
Free pass items will be sent to the Inbox.
You can use the ST/ BP/ Battle Ball Tickets unlimitedly for a set period of time after claiming them.
Tickets will be normally regenerated even during the Free Pass is activated.
Auto repeat, match skip, and 2x speed functions are available while the Free Pass is active.
● Items will be added to the coin shop and functions will be improved.
1. New items/ RB/ SRB Spirial Exchange
Shop Item Price Purchase Limit (Month)
L Coin Shop Property Hold Ticket x1 L Coin x10 10
Legendary Property Change Ticket x1 L Coin x75 1
Random Final Technique Replacement Ticket x1 L Coin x15 10
SR/SRB
Coin Shop SRB Coin x1 SRB Spirial x1 ∞
SRB Spirial Pick Ticket x1 SRB Coin x3 ∞
Random Co-op Technique Replacement Ticket x1 100 10
ST Free Pass (30min) 50 10
BP Free Pass (30min) 15 10
R/RB
Coin Shop RB Coin x1 RB Spirial x1 ∞
RB Spirial Pick Ticket x1 RB Coin x3 ∞
SRB Coin x1 RB Coin x10 250
2. You'll now stay in the conversion screen even after converting the player's Spirials to coins.
※ The same applies when converting SRB/ SR player and manager spirials in the player information screen.
● Improvements to the early stages of the game, including tutorials will be made.
1. The visual of the screen where Aroa greets users for the first time after installing the game will be improved.
2. 11-time draw available at the end of tutorial will be changed to selective draw.
> Selective draw
One of the 10 L players selected for beginners in the draw given at the end of the tutorial will be guaranteed.
The selective draw can be performed up to 30 times, and you can save the draw results you like and proceed to the next round.
If you select one of the results of the saved round or the current round, the selected result is obtained and the selection draw ends.
When the selective draw ends, the selective draw tab of the Draw will be changed to normal draw.
※ The results of the selective draw are not reflected in the draw statistics.
> Selective player list
Ardor: Nabi, Shu, Ein
Whirlwind: Miri
Thunder: MX83 Askeladd, Uranus
Light: Vonchi, Raphaela
Dark: Baltheon, Presty
3. The responsiveness of the touch area will be improved as you progress through the tutorial.
4. Coin shop open tutorial will be added.
5. The default value of sorting criteria for player formation screen will be changed to rarity (descending order).
6. The tutorial progress information for accounts that have not yet completed the tutorial will be reset.
● You'll now be able to perform Superboost/ Hyperboost/ upgrade Final and Co-op Techs at once.
If you tap the +50 button, player spirials and prism spirials are added in units of 50.
● Scout multiple purchase function will be added.
Once multi purchase is activated, you can tap various items and buy them all at once.
● Custom Seed bundle disassembly function will be added.
Tap MAX TO disassemble MAX amount at once.
● The current no. of custom seeds in possession will now be displayed on the custom seed pick ticket.
● The current amount of spirials in possession and the level of player growth will be indicated on the spirial pick ticket.
● Game UX will be improved.
1. The visual of the screen where Aroa greets users for the first time after installing the game will be improved.
2. 11-time draw available at the end of tutorial will be changed to selective draw.
> Selective draw
One of the 10 L players selected for beginners in the draw given at the end of the tutorial will be guaranteed.
The selective draw can be performed up to 30 times, and you can save the draw results you like and proceed to the next round.
If you select one of the results of the saved round or the current round, the selected result is obtained and the selection draw ends.
When the selective draw ends, the selective draw tab of the Draw will be changed to normal draw.
※ The results of the selective draw are not reflected in the draw statistics.
> Selective player list
Ardor: Nabi, Shu, Ein
Whirlwind: Miri
Thunder: MX83 Askeladd, Uranus
Light: Vonchi, Raphaela
Dark: Baltheon, Presty
3. The responsiveness of the touch area will be improved as you progress through the tutorial.
4. Coin shop open tutorial will be added.
5. The default value of sorting criteria for player formation screen will be changed to rarity (descending order).
6. The tutorial progress information for accounts that have not yet completed the tutorial will be reset.
● You'll now be able to perform Superboost/ Hyperboost/ upgrade Final and Co-op Techs at once.
If you tap the +50 button, player spirials and prism spirials are added in units of 50.
● Scout multiple purchase function will be added.
Once multi purchase is activated, you can tap various items and buy them all at once.
● Custom Seed bundle disassembly function will be added.
Tap MAX TO disassemble MAX amount at once.
● The current no. of custom seeds in possession will now be displayed on the custom seed pick ticket.
● The current amount of spirials in possession and the level of player growth will be indicated on the spirial pick ticket.
● Game UX will be improved.
1. Stone icon will be displayed for effects activated with Spirit Stones.
2. Info screen entry button size will be increased.
3. The no. of times left until activation, available activation count and stack count will now be indicated on the skill icon and command button.
4. The sorting order will be changed so that the skill you activated will be displayed first on the buff/ debuff window.
● Some Galaxy Live functions will be improved.
1. You won't be able to enter for 2 hours if you decline the matchmaking request 2 consecutive times.
2. The application criteria for live time will be changed.
> As-Is: At the end of game
> To-Be: At the start of game
● When saving to the cloud deck in the Colosseum of Trials, it will now save even the preset number of the players used.
The function will be applied from the deck saved after the update.
● Color illustrations of the characters that have not yet been acquired will be available in the Book.
● Improvements will be made so that the list of strangers can be updated directly on the friend selection screen.
● When viewing a friend's deck, you can now tap the thumbnail of a representative player to check the detailed information of the player.
● Upper tier's emblem images will be improved in the galaxy super league.
● The position of the character's speech bubble placed in the lobby will be moved to the right, and you'll be able to hide the speech bubble.
Tap the Hide Button on the top of the speech bubble to hide speech bubbles.
The hidden status will be maintained until the next login.
● The challenge mode appearance effect on the Expedition screen will now be played only once after logging in.
[Bug Fixes]
● Fixed an issue of non-Strikers placed in SUB being replaceable with Strikers in Galaxy Live.
● Fixed an issue of thumbnails of co-op players of players placed in SUB being exposed to opponents in Galaxy Live.
● Fixed an issue of the stat increase manager effect not being applied to the opponent's ability in Challenge Mode.
● Fixed an issue of a SUB player being designated as an ACE when operating in a certain way on the formation screen.
● Fixed an issue of a GK with a shield or strategy active not using his or her active skill in Auto Mode when he or she is under Fear.
The players subject to the error are as follows.
> L: Lamp Master Ali, Raphaela, Presty
> SRB: Papione
> SR: Taehoon, Darin, ZUXX Robin, Isillia, Zibroi
> N: Xiao Long
● Fixed an issue of the passive skill activated with the use of "Selective Penetration" being applied to the players in the currently assigned position and not the players within the current position.
The players subject to the error are as follows.
Player Name Skill Name
Roina Magic Power Leak
MX54 Butcher Recharge Electricity
Z088 Beta Stamina
Hildegard Blue Devil
Cow Demon Queen Emotion Control
Kura Flame of Purification
Hercules Juggernaut
Dale Deep Darkness
● Fixed an issue of the co-op technique "Potential Boost" being activated and using remaining [Keeping the Ball], ], [Penetration], [Steal] active skills in Auto Mode.
● Fixed an issue of the image flickering for a while when using an active skill while equipping Live Skin.
● Fixed an issue of the Live Skin exclusive effect being covered by the adjacent player card.
● Fixed an issue of the illustration being exposed as a default version when turning off the live effects in the settings after equipping the Gambler of Temptation Mirage (Dark) live skin during the game.
● Fixed an issue of the Gold reward not being sent when you win or Gold reward being sent even when you lose the game in the Challenge Mode from time to time.
● Fixed an issue of the price of expanding manager slot being fixed to 400 Crystals at Shop> Currency> General.
This is only a display error and the correct price is being applied in the game.
● Fixed an issue of the mission achievement being checked with the information of the season that has ended right after the season event (Galaxy Super League) opens.
The following will be sent to compensater for the error.
> Target: Users who played Galaxy Super League at least once during May 16th 8am - Jun. 13th 8am PDT
> Compensation: Custom Seed Box (Int) x6, Custom Seed Box (Adv) x3, Custom Draw Ticket x11
※ Among those who obtained rewards in advance due to the error, compensation for the part not completed by the end of the season will be excluded.
● Fixed an issue of only Debut Match Story I being available in Star Trail> Spirial Match.
● Fixed an issue of the red dot notification being displayed in the Galaxy Live in Expedition screen.
● Fixed an issue of the 51st match being displayed as the next match after clearing the 50th match in Colosseum of Despair.
● Fixed an issue of some live skins invading the area of adjacent products in Shop> Skin.
● Fixed an issue of the friend pop-up not opening if there are more than 10 friends whose tier is "Galaxy" in the Galaxy Super League.
● Fixed an issue of stones not being shown from time to time when setting the Zodiac filter in the Spirit Stone inventory.
● Fixed other minor bugs.