Post by Neo on Jul 26, 2015 8:28:34 GMT -8
A Complete Guide To Soccer Spirits Gatekeepers and Shu-Shu™
(Updated 20th August 2016)
Feel free to post any questions you might have regarding Gatekeepers and Shu-Shu.
I will add them to the Q&As as questions are being asked.
Common Q&As:
1) Should I scout a certain gatekeeper (littre/beelzebub/mera/kuma/neris)?
Answer: It's only recommended to scout littres/beelzebubs/meras.
2) When should I use my Littres/Beelzebubs?
Answer: When you are sure of the direction and the team that you wish to build. Else keep them in inventory 1st.
3) Who should I use my Littres/Beelzebubs on?
Answer: Striker > Goalkeeper > Legendary Players > Superb bosses (if you use them)
4) What happens if my player has an almost maxed stat and I use a beelzebub?
Answer: If you use a 3* beelzebub on your player who for example, has a +28 stat, there is a chance that the +28 stat will be increased to +30 with all other stats unchanged. This means that your player has gained +2 stat only instead of the +5 that a 3* beelzebub is supposed to give. A 3* Beelzebub is supposed to give +5 to one random stat only. Hence, do make sure your player do not have any stat >25 when you are using a 3* beelzebub and do not have any stat >23 if you are using a 5* beelzebub.
5) If I evolve/special train my players, will the superb-power up from littres or plussing from beelzebubs be carried over.
Answer: Yes
6) What are the chances to get gatekeepers from elemental matches?
Answer: 0.05% chance for Very Easy, 0.1% chance for Very Hard, 0.3% chance for Hell.
Content:
a) Littre
b) Beelzebub
c) Kuma
d) Mera
e) Neris
f) Shu-Shu
Info: Their functions, How they may be obtained, My Recommendations & Possible Alternatives.
> 3* Littre > 5* Littre > 6* Littre
Functions:
> 3* Beelzebub > 5* Beelzebub > 6* Beelzebub
Functions:
> 3* Kuma > 5* Kuma > 6* Kuma
Functions:
> 3* Mera > 5* Mera > 6* Mera
Functions:
> 3* Neris > 5* Neris > 6* Neris
Functions:
> Shu-Shu
Functions:
Thanks for reading =)
(Updated 20th August 2016)
Feel free to post any questions you might have regarding Gatekeepers and Shu-Shu.
I will add them to the Q&As as questions are being asked.
Common Q&As:
1) Should I scout a certain gatekeeper (littre/beelzebub/mera/kuma/neris)?
Answer: It's only recommended to scout littres/beelzebubs/meras.
2) When should I use my Littres/Beelzebubs?
Answer: When you are sure of the direction and the team that you wish to build. Else keep them in inventory 1st.
3) Who should I use my Littres/Beelzebubs on?
Answer: Striker > Goalkeeper > Legendary Players > Superb bosses (if you use them)
4) What happens if my player has an almost maxed stat and I use a beelzebub?
Answer: If you use a 3* beelzebub on your player who for example, has a +28 stat, there is a chance that the +28 stat will be increased to +30 with all other stats unchanged. This means that your player has gained +2 stat only instead of the +5 that a 3* beelzebub is supposed to give. A 3* Beelzebub is supposed to give +5 to one random stat only. Hence, do make sure your player do not have any stat >25 when you are using a 3* beelzebub and do not have any stat >23 if you are using a 5* beelzebub.
5) If I evolve/special train my players, will the superb-power up from littres or plussing from beelzebubs be carried over.
Answer: Yes
6) What are the chances to get gatekeepers from elemental matches?
Answer: 0.05% chance for Very Easy, 0.1% chance for Very Hard, 0.3% chance for Hell.
Content:
a) Littre
b) Beelzebub
c) Kuma
d) Mera
e) Neris
f) Shu-Shu
Info: Their functions, How they may be obtained, My Recommendations & Possible Alternatives.
> 3* Littre > 5* Littre > 6* Littre
Functions:
- 3* Littre is used for Superb-Powering Up 4* and below players ONLY.
- 5* Littre is used for Superb-Powering Up 5* and above players.
- 6* Littre gives 3 Superb-Powerup when used on 5* and above players.
- 3* Littre may be obtained from PvP League Rewards, Daily Mission (Special Card), Seasonal Achievements, CoD Gatekeeper Champions, Scouts (150 GP), Ardor Elemental Matches, Ardor Boss Points Store, Friendship Draws, Manager Draws (Skill), Special Event Matches (Lunar Rabbit Event), Daily Login Rewards (Random 3* Gatekeeper Box), Purchase & Event Rewards Only
- 5* Littre may be obtained from evolution of 5 copies of 3* Littres, Dimension Shop (300 DS), Referral Rewards, Through Purchase & Event Rewards Only
- 6* Littre may be obtained from evolution of 2 copies of 5* Littres + 3 copies of 3* Littres.
- It's not recommended to use littres on players below 5*
- Due to its rarity, 5* & 6* littres are recommended to be used on your striker/goalkeeper/legendary players ONLY.
- An alternative to littres will be player dupes (copy of the same player) through scouts, draws & player boxes (Purchase/Compensation/Dimension Shop/Event Rewards).
> 3* Beelzebub > 5* Beelzebub > 6* Beelzebub
Functions:
- 3* Beelzebub provides +5 to a random stat that is not maxed +40 (not including manager bonuses).
- 5* Beelzebub provides +7 to all stats of a player (+28 total) up to a limit of +40 (not including manager bonuses).
- 6* Beelzebub provides +20 to all stats of a player (+80 total) up to a limit of +40 (not including manager bonuses).
- 3* Beelzebub may be obtained from Scouts (150 GP), Daily Mission (Special Card), Seasonal Achievements, CoD Gatekeeper Champions, Dark Boss Point Store, Dark Elemental Matches, Daily Login Rewards (Random 3* Gatekeeper Box), Friendship Draws, Manager Draws (Skill), Purchase & Event Rewards Only
- 5* Beelzebub may be obtained from evolution of 5 copies of 3* Beelzebubs & Event Rewards & Purchase Pack Only
- 6* Beelzebub may be obtained from evolution of 2 copies of 5* Beelzebubs + 3 copies of 3* Beelzebubs.
- It's recommended to plus the stats of your striker > goalkeeper > assist > Legendary > attacker
- Before using any Beelzebubs, players are advised to be sure that no single stat exceed 35 before the use of a 3* Beelzebub and no single stat exceed 33 before the use of a 5* Beelzebub and no single stat exceed 20 before the use of a 6* Beelzebub
- Alternative to Beelzebub for plussing are Blackhole Swirlies (+4 to one random stat), Normal Swirlies of any color (+1 to +3 to one random stat)
> 3* Kuma > 5* Kuma > 6* Kuma
Functions:
- A 3* Kuma gives 320,000 experience when used for Training
- A 5* Kuma gives 2,000,000 experience when used for Training
- A 6* Kuma gives 6,500,000 experience when used for Training
- 3* Kuma may be obtained from Scouts (150 GP), Daily Mission (Special Card), Seasonal Achievements, CoD Gatekeeper Champions, Thunder Boss Point Store, Thunder Elemental Matches, Daily Login Rewards (Random 3* Gatekeeper Box), Friendship Draws, Manager Draws (Skill), Purchase & Event Rewards Only
- 5* Kuma may be obtained from evolution of 5 copies of 3* Kuma & Event Rewards Only
- 6* Kuma may be obtained from evolution of 2 copies of 5* Kuma & 3 copies of 3* Kuma.
- It's recommended to use 5* kuma only for 6* players (Special Trained or Legendary)
It's recommended to use 6* kuma only for 7* players (Special Trained) - Alternative to Kuma are Penguins (Obtained through penguin matches in Space-Time Continuum or 6* Penguins Purchase Match ) , Shu-shu (Only through compensation) and Boss Minions (Experience Given Vary Based on Bosses)
> 3* Mera > 5* Mera > 6* Mera
Functions:
- A 3* Mera is used to Special Train 3* players and below
- A 5* Mera is used to Special Train 4* players and above
- A 6* Mera is used to Special Train 6* players and above.
- 3* Mera may be obtained from Scouts (150 GP), Daily Mission (Special Card), Seasonal Achievements, CoD Gatekeeper Champions, Whirlwind Boss Point Store, Whirlwind Elemental Matches, Daily Login Rewards (Random 3* Gatekeeper Box), Friendship Draws, Manager Draws (Skill), Purchase & Event Rewards Only
- 5* Mera may be obtained from evolution of 5 copies of 3* Mera & Event Rewards Only
- 6* Mera may be obtained from evolution of 2 copies of 5* Mera + 3 copies of 3* mera and Event Rewards only
- It's recommended to evolve all 3* Mera to 5* Mera.
- It's recommended to use 5* Mera on 5* players only.
- An alternative to 5* mera is the dupe of a different player (of the same star level) from the one that you are trying to Special Train.
> 3* Neris > 5* Neris > 6* Neris
Functions:
- Neris are used to power-up spirit stones.
The type of neris required varies according to the power level of the spirit stone. - 6* neris may be sold for 500,000 gold.
- 3* Neris may be obtained from Scouts (150 GP), Seasonal Achievements, CoD Gatekeeper Champions, Light Boss Point Store, Light Elemental Matches, Friendship Draws, Manager Draws (Skill), Purchase & Event Rewards Only.
- 5* Neris may be obtained from evolution of 5 copies of 3* Neris, Daily Login Rewards (Random 3* Gatekeeper Box), Daily Mission (Special Card), Seasonal Achievements & Event Rewards Only
- 6* Neris may be obtained from evolution of 2 copies of 5* neris + 3 copies of 3* neris only.
- It's recommended to sell 6* neris for gold instead of using neris to power up spirit stones.
- An alternative to neris for powering up spirit stones is the usage of gold.
> Shu-Shu
Functions:
- A Shu-Shu gives 1,000,010 experience when used for Training.
- As of now, Shu-Shu has only been given to players for compensation purposes.
It may not be obtained through any in-game methods at the moment. - It's recommended to use Shu-Shu on 5* and 6* players.
- Alternatives to Shu-Shu are Kuma, Penguins & Boss Minions (Those that give experience)
Thanks for reading =)