Post by Forum Administrator on Dec 23, 2018 6:50:40 GMT -8
22nd Nov 2017 Multiverse Major Patch Notes™ Soccer Spirits + Developer Notes Below
November 22nd Update Details
Greetings from Com2uS!
Here are the details for the update on Nov. 22nd.
■ Update Schedule
Nov. 22nd 7pm - 13pm PST
■ Update Details
1. Character
● New Star Legendary Player "Garriott" (Light) has been added to the draw.
Skill Set (Based on Evolved ver., at Lv. 5)
> (Ace) Worst Sinner: Increases the MAX HP by 20%, action speed by 15% and critical rate by 15% of Light players.
> (Active) Brand II: [Target] Garriott receives 40% of the damage that the designated ally target within the position receives instead for 10 min. (Activates 3 times)
> (Passive 1) Confined Self: Recovers the HP by 100% and increases the steal by 5% every 2 min.
> (Passive 2) Sin of God: Steals the target's critical rate by 20% and critical damage by 20% for 5 min when attacking. (Critical damage doesn't fall below 50%)
> (Passive 3) Torn Wings II: Increases the MAX HP by 30% and counterattack immunity by 25% of the allies currently in the assigned position.
Developer’s Comment: Garriott, a player with a unique characteristic and a lot of sins, has joined the Light attribute players. He possesses an active skill that will bring a big effect on defense. With his unique skill sets, users will be able to study and find out the new combinations that includes him.
> Garriott has been added to the following players' Sub Chains.
- Affection: Leah (Light), Skorn (Light), Metatron (Dark)
- Friendship: White Guardenia (Light), Jibril (Light), Celus (Light)
- Competition: Crocell (Light), Krishna (Dark)
- Fighting Spirit: Lucifer (Dark), Jeunese (Dark)
● New Star Legendary Player "Ashe" (Dark) has been added to the draw.
Skill Set (Based on Evolved ver., at Lv. 5)
> (Ace) Retiring Elector: Increases the MAX HP by 20%, critical rate by 15% and critical damage by 20% of Dark players.
> (Active) Eternity Flame II: [Penetration] The enemy team becomes unable to use the active skills and decreases their penetration resistance by 15% for 4 min.
> (Passive 1) Hidden Secret: Decreases the inflicted damage by 30% and increases critical rate by 30%
> (Passive 2) Control of Shadow: Increases the counterattack resistance by 20% and recovers by 15% of the inflicted damage.
> (Passive 3) Symbol of Fear II: Increases the reflex and Attack Power by 25% of the allies currently in the assigned position and on the vertical line.
Developer’s Comment: Ashe, a lonely boy who has an unknown power on his right hand, has joined the Dark attribute players. He has a penetration active skill that gives a strong effect even though it has a short time. He will be a great impact on both attack and defense overall, and users would be able to consider his position to bring out his great potential.
> Ashe has been added to the following players' Sub Chains.
- Affection: Jean (Ardor), Armel (Dark)
- Friendship: Vitos (Dark), Patricia (Dark), Ami (Dark)
- Competition: Orses (Dark), Zibroi (Dark), Dale (Dark), Damien (Dark)
- Fighting Spirit: Jheet (Dark), Black Daisy (Dark)
● "Jibril" (Light) and Presty (Dark) have been changed to Classic Stars.
You can now acquire the players from the Scout, Draw, Mileage Draw (Stage 1), Legendary Classic Star Player Pick Ticket, Legendary Classic Player Box, and Dimension Shop (Classic).
● Extreme Evolution "Chundo" (Ardor) has been added to the game.
- The Active Skill “Flaming Kick of the White Rakshasa II” will be changed to “Flaming Kick of the White Rakshasa III” with Extreme Evolution. (Lv. 5)
> Flaming Kick of the White Rakshasa II: [Strategy] Increases critical rate of the team for 15 min by 40%
> Flaming Kick of the White Rakshasa III: [Strategy] Increases critical rate of the team for 15 min by 50%
- The Passive Skill “Over Limit” will be changed to “Absolute of Hoeryong ” with Extreme Evolution (Lv. 5)
> Over Limit: Increases the attack power by 50% and action speed by 30% for 10 min. when using an active skill.
> Absolute of Hoeryong: Increases the Attack Power by 50% and recovers the action bar by 20% and spirit by 30% when attacking.
Developer’s Comment: Chundo, the absolute of Hoeryong, has joined the Galaxy League in Extreme Evolution version. He was considered as a decent player for line influence, but had great ups and downs depending on whether he uses active skill or not. We've removed that limit and hope to see him outperforming as the real absolute of Hoeryong.
● 2 Premium Skins and 1 Event Skin have been added to the game. You can purchase the new Premium Skins by going to Shop > Skin.
Rider Xing (Whirlwind)
Tailcoat Celus (Light)
Oktoberfest Hildegard (Thunder) (*Event Skin)
● New Character Chain Story has been added to the game.
- Garriott (Light), Ashe (Dark)
● The characters available in the Weekend Event Draw will be changed.
- The following characters will have a greatly increased chance of being drawn in the Weekend Event Draw during Nov. 24th - Nov. 26th.
> Chundo (Ardor), Irru (Whirlwind), ZU01 Chrono (Thunder), Chitose (Light), Shura (Dark), Nov. 24th - Nov. 25th: Presty (Dark, Legendary), Nov. 25th - Nov. 26th: Bell (Thunder, Legendary), Garriott (Light, Legendary)
- The following characters will have a greatly increased chance of being drawn in the Weekend Event Draw during Dec. 1st - Dec. 3rd.
> Nari (Ardor), Lai Gayle (Whirlwind), Hildegard (Thunder), Hiro (Light), Malcolm (Dark), Dec. 1st - Dec. 2nd: Jibril (Light, Legendary), Dec. 2nd - Dec. 3rd: Khirel (Whirlwind, Legendary), Ashe (Dark, Legendary)
● The Chain Helper rotation for Nov. 26th - Dec. 9th will be added.
> Victoria (Ardor), Micki (Ardor), Cow Demon Queen (Whirlwind), Magnus (Whirlwind), Felix (Legendary, Thunder), Hildegard (Thunder), Cassiel (Light), Dynames (Light), Alice (Superb Boss, Dark), Orses (Dark), Black Daisy (Dark)
Developer’s Comment: A compensation of the issue where Vitos being appeared instead of Alice from Oct. 25th - Oct. 28th will proceed.
2. Improvements
● The Dimension Continuum Match has been added to the game.
1. How to find a match / play
- Users of Rank 40 or higher can enter the Dimension Continuum.
- The Dimension Continuum appears with a low chance when you win matches in the Story Mode/Space-Time Continuum that use ST.
- You can enter by going to Lodgings screen -> Dimension Continuum menu.
- All users have 4 Find Tickets, a ticket used to enter the Dimension Continuum, which automatically refills once a day.
- 1 Find Ticket will be used automatically when you find a Dimension Continuum match.
- You can use ST to enter the found Dimension Continuum.
- The main goal of the Dimension Continuum is to remove the Dimension Shield (that will be displayed at the very top) of the Dimension Boss, not its HP.
- Even if a player didn't remove the shield of Dimension Boss, up to 9 participants can continue to match against the Dimension Boss with the last shield condition.
> Only the damage inflicted to the Dimension Boss can remove the shield.
> If the Dimension Boss' HP reaches 0 for the first time, only shoot damage can inflict damage on the shield.
- The Dimension Boss level will be increased if the Dimension Continuum match that you found is cleared.
- The Dimension Boss level will be decreased next time if the Dimension Continuum match that you found didn't get cleared.
2. How to participate and play the found match
- All users have 4 Battle Tickets, a ticket used to enter the Dimension Continuum that other user found, which refills once a day.
- You can only enter the match where Dimension Boss has the same level of the one that you found or lower.
- You can use 1 Battle Ticket and ST to enter the Dimension Continuum match that other user found.
3. Rewards
- 1 Spirit Stone will be given when a match is over as a participation reward.
- Cleared Matches: Different rates of Spirit Stone rewards will be given by in order of founder, contribution rank no. 1~3, contribution rank no. 4~6, and contribution rank no. 7~9.
- Failed Matches: No reward.
※ The grade and quantity of Spirit Stones will increase according to the Dimension Boss level.
4. Others
- Dimension Continuum Promotion Ticket: You can send out a help message to all chat channels regarding the Dimension Boss. You can purchase the tickets at the Club Scout.
5. Environment
- Twisted Time will be applied as the basic environment.
- Twisted Time: Decreases the action speed of all players every 5 min.
6. Duration
- A Dimension Boss level resets every 3 weeks.
※ The Dimension Continuum won't be available on the weekends when the Dimension Boss appears in the Superb Boss match.
● The Galaxy Challenge League has been added to the game.
1. Team Formation
- Form a deck using only default 5★ or below players at the 7th deck slot that will be newly added.
- 30 Crystals will be given as a reward when you form a deck for the first time.
2. League Schedule
- Previously: Galaxy Super League (6 weeks) + Preseason (2 weeks)
- Changed to: Galaxy Super League (5 weeks) + Galaxy Challenge League (3 weeks)
※ The first Galaxy Challenge League will be open on Nov. 26th.
3. Rewards
● The Manager Dispatch System has been added to the game.
1. Entrance
- You can enter the system by going to Management -> Dispatch Button.
※ The Manager Dispatch System has no Rank limit.
2. Mission Composition
- For each mission, you have to register at least 1 manager to dispatch to mission.
3. Dispatch Mission Process
- The success rate will increase as the manager's level increases and as the manager's skills are more suitable to the dispatch mission conditions.
- Manger Dispatch Missions have 3 main rarity levels - Bronze, Silver and Gold. Gold missions appear with a slim chance, and the appearance rate will increases as you complete more dispatch missions.
4. Rewards
- Successful: Clear reward + Manager EXP
- Fail: Manager EXP only
- Big Success: Clear reward + Manger EXP + Bonus Gold
5. Others
- All managers' level will be reset to Lv. 1 starting from the major update. All managers' EXP can be acquired from dispatch missions only afterwards.
Developer's Comment: As we've mentioned in the developer's note, EXP and Gold used in the manager cards won't be refunded. We ask for your understanding in this matter.
● Manger deck slot has been added.
1. Manager Deck slot function has been added in the Management.
- 2 manager deck slots will be given as the standard quantity, and you can expand with Crystals. (Up to 10)
- You can save a name for each deck slot.
2. Manger deck slot characteristics
- You can manage active skill cooldown time separately for each slot.
ex) When you have 1 min of cooldown time for Lucid's active skill, the cooldown time will be remained as 1 min when you come back after using another deck slot.
Developer's Comment: Manager cooldown time of all users will be changed to ON after the major update.
● An ace skill name of Stranger's friend will be displayed as "Unavailable" so it won't look like that the skill is being applied.
● A bundle sell feature has been added for cards and Spirit Stones.
● The draw system has been improved
- Weekday Draw: The draw rate of acquiring 5★ player (new star) of each attribute per designated day will be increased by 1.7 times. (Mon (Dark) / Tue (Ardor) / Wed (Thunder) / Thu (Whirlwind) / Fri (Light))
- Weekend Draw: Classic players that get increased draw rates will vary for Saturday and Sunday. (No change on new star Legendary players)
※ Previously: Sat - Sun: William (Ardor)
※ Changed to: Sat: William (Ardor) / Sun: Shu (Ardor)
- Mileage Draw: Stage 2~3 mileage draw has been improved.
> Stage 2: Classic Star Confirmed x1 / New Star Confirmed x1 / Spirit Core x4
> Stage 3: Classic Star Confirmed x3 / New Star Confirmed x3 / Spirit Core x12
※ Modification: We won't be able to provide additional compensation for users who used Stage 2~3 mileage draw as we can't store the log for 3 or more months. We ask for your kind understanding.
● Skin System has been improved.
- An exclusive display effect has been added when the skin is equipped.
- New in-game currency, Skin Point, has been added.
> You can purchase Skins with Skin Points. (Previously purchase available with Crystals/Dimension Stones)
※ You can acquire Skin Points via events mainly.
※ You can get a refund with Skin Points if you acquire skins that you already possess.
● When you stay in the Visiting/Lodgings/Management with no actions for 15 seconds, the main screen UI will disappear and you will be able to see the background image.
- You can set up the UI hide feature from the Settings screen.
● Spirit Stone change / unequip systems have been improved.
- You can now unequip the Spirit Stones that's equipped to the player in the info screen.
- Already in use message has been removed from the in use menu of player.
- You can now change Spirit Stones with the Spirit Stone that's already equipped to other player.
● The Galaxy Live has been improved.
1. Match give up penalty / score process have been improved.
- You can acquire half of the victory point if the opponent team gives up the match in the beginning.
- The formation score will be reflected from the previous season score.
2. Rewards have been improved.
- Season rewards have been improved.
- Victory rewards have been improved.
● Achievements per Rank have been added and some achievement have been improved.
- (Rank 100+ only) Optional Achievements of Win Galaxy Live 1 time/Play Club Match 3 times have been added in the daily achievement.
- (Season Achievements) "Win against the Colosseum of Despair champion" has been changed to "Fight against a Colosseum of Despair champion".
- (Season Achievements) "Use the manager skill 25 times" has been changed to "Use the manager skill 20 times".
- (Consecutive Achievements) Achievements related to Colosseum of Infinity/Colosseum of Trials and Rank up rewards have been subdivided and added.
※ Please note that we're sharing only the brief information as there are many contents to be discussed in this patch note.
● The Colosseum of Trials has been improved.
- Renewed Colosseum of Trials missions will be displayed as following.
- Improved match will be applied starting Nov. 26th.
- Some of clear rewards have been changed.
5 clears: 50 GP -> Premium Ticket x3
10 clears: Premium Ticket x3 -> 150,000 Gold
20 clears: 200 GP -> 300 GP
40 clears: 500 GP -> Mera (Extreme Evolution) x1
50 clears: 5~6★ Player Box (All Star) -> Master Yowu x7
● The match ability displayed will be improved so both your team and the opponent team can view it.
● You can now check the environment info when you tap the Environment Icon that appears in the Menu Button in the game.
● A function where you can sort items by remaining dates in the Inbox has been added.
● You can now check your web event progress at the main screen.
● The display effect that shows the players that are available for the superb power-up / amplified power-up in the Training Screen has been improved.
● The manager card feature has been improved so you can select normal/Evolved skin.
● Tutorial quests have been improved.
- Eased up the difficulty of missions and upgraded some rewards.
※ Please note that we're sharing only the brief information as there are many contents to be discussed in this patch note.
※ Tutorial quests have been reset and users who've completed the quests/who are currently working on the quests can start from the beginning again.
● BP can now be accumulated up to 199.
● A function where you can save a name of player deck has been added.
● Inbox storage duration for items that will be given from now on will be modified as below.
- Normal rewards: 7 days at the Inbox
- Purchased items: 14 days at the Inbox
● The duration of the items that had unlimited storage duration that were in your Inbox will be changed to 90 days starting from the maintenance date.
Developer's Comment: We ask for your kind understanding.
● A new effect has been added to show when you collect all items from the Inbox.
● The recovery value will no longer be displayed with a minus value.
● Storage slots for Lodgings and Spirit Stones have been expanded.
- Previously: Lodgings: Basic (60) + Expand (450) / Stones: Basic (100) + Expand (150)
- Changed to : Lodgings: Basic (60) + Expand (540) / Stones: Basic (100) + Expand (210)
※ The cost for expanding remains the same. (5 Crystals for 3 slots)
● Improved the tap range of MAX Button in the Spirit Stone power-up success rate preview feature.
● The Boss/Minion Match against "Sue" (Ardor) has been added to the game. Match details will be provided with a separate event notice.
● First purchase records have been reset.
3. Balancing
● Ace skills have been balanced.
※ The table is based on the single attribute ace, and ace burst / all attributes & dual attribute aces will also be balanced.
● The skill condition of Khirel (Whirlwind)’s "Song of Knife/Song of Knife II" has been changed. (Evolved ver., Lv. 5)
> Previously: Increases the damage that the target receives by 50% and steals 30% of the attack power when being attacked or with a penetration.
> Changed to: Increases the damage that the target receives by 50% and steals 30% of the Attack Power when being attacked or with a penetration. (Shoot attack excluded)
Developer's Comment: We apologize for the late update on this matter.
● Improved the AI so the players except striker will act after considering a shield if there is a shield when they have low HP.
● A modification has been made so the reflect damage reduction rate per attribute will also be applied to the reflected damage from the enemy when successfully counterattacked.
● Recovery has been replaced with Defense for Labella (Dark)'s ace skill.
● Recovery increase effect has been replaced with the defense increase effect in squad bonus.
● Improved the counterattack so the action will be taken without action bar damage when counterattacking from the forward line.
● Modified the difficulty of the Colosseum of Infinity.
- The difficulty level has been decreased for 1~100F.
- The difficulty level has been increased for floors higher than 100F.
Developer's Comment: We've adjusted the difficulty as low rank users had difficulty proceeding the floors.
4. Bug Fixes
● Fixed the error of the abnormal ability measurement when retrying the Colosseum of Trials that has ability limit.
● Fixed the error where the shield skill usage time being displayed abnormally under certain situations.
● Fixed the error where the position of players were changed in the Galaxy Live under certain situations.
● Fixed the issue of having no response when trying to go to a next match after the Colosseum of Infinity season ends.
● Fixed the issue where the amount of Crystals is being displayed as 0 in the button that activates the time limited skin.
● Fixed the issue where the edge line of Rare Spirit Stones not being displayed properly from the Galaxy Super League rewards.
● Fixed the issue where the no. of power-up stones required to power-up the suit power-up at the Club Match was being shown even though the suit reached the MAX power-up level.
● Fixed the issue of Selena's voice sound not working properly when tapping on Selena image at the update screen.
● Fixed the issue of the profile screen opening when you touch a certain place at the deck selection screen within the match.
● Fixed the issue of Aiolos' passive skill "Resist Against the Unwelcomed" being able to attack 3 times when it removed an action once again.
● Fixed the issue of the Cancel Button in the cancel pop-up not functioning properly under uncertain situations when playing the Galaxy Live Friendly Match.
● Fixed the issue where the Club stats can't reach 99 (excluding the skin) when you purchase a Skin when you have Clover stats of 95.
● Fixed the issue of players' HP being applied as extremely low under uncertain situations when the Club Match begins.
● A notice pop-up will be displayed when you don't have enough in-game currency to exchange the Soccer Ball Skin.
● Disassembling with Rainbow Elementals will now be counted as the training achievement.
● Fixed the issue of the character of Colosseum of Trials being displayed as the skin image that the user has equipped.
● Fixed the issue of the defense player that already has a full action bar taking an action when there's a player that received an active line pass under certain situations.
● The stealing skill effects that have lasting time will be applied only once.
● Fixed the issue where Nabi (Ardor)'s skill "Adagio" not affecting certain later recovery skills.
● Fixed the issue where the explanation of Master Yowu/Grand Master Yowu not being displayed properly when you acquire them for the first time.
● Fixed the issue of the pass effect remaining after using the Keeping the Ball active skills.
● Fixed the freezing issue that occurs under uncertain situations after playing the story mode matches.
● Added the text in the skill description of Santa Eve's passive skill that Spirit Cores are excluded.
● Fixed the disconnection issue that occurs when entering the Colosseum of Infinity under uncertain situation.
● Fixed the issue where the Evolved star image being displayed on the player slot that hasn't been registered in the Whirlwind player part in the Player Book.
● [Android only] Fixed the issue where the users couldn't proceed with the game after the patch screen in Android 8.x version.
● Fixed the issue where some Spirit Stones that were created in the past having counterattack resistance as additional property.
- The property has been replaced with the critical resistance.
Developer's Comment: We ask for your understanding in this matter.
● Added the manager Kokabiel (Light) in the Dimension Shop who was omitted from the sale.
● Added Tatari (Dark) in the GP Scout who was omitted from appearing.
● Fixed the issue of ST increase value being displayed abnormally when your Rank goes up.
● Fixed the issue where the ace skill description of Z001 Veronica (Thunder)/Ryle (Ardor)/Brett (Ardor)/ Upiel (Light)/ Marianne (Dark) still showing as the previous description version after being modified.
● Fixed the typos of Selena, Hellion Empire, Malcolm and Forward Pass.
November 2nd Developer’s Note
Greetings from Soccer Spirits Development Team!
It’s been almost a month since the last developer’s note.
We’d like to talk about the upcoming major update, “Multiverse”, which is planned to be released on Nov. 22nd.
(Please note that this has been written during development, and details may change with the actual update. For more detailed information, please refer to the patch note we will be putting out before the actual update.)
Dimension Boss
Soccer Spirits currently has a variety of content. However, there is no game content that requires a cooperative work among users. Therefore, we would like to introduce a new feature, “Dimension Boss”.
Here is a brief description of the feature:
1. A Dimension Boss match will appear with a low chance when you play ST-consuming matches in Story Mode and Space-Time Continuum.
2. Enter the Dimension Boss match.
3. Up to nine additional players can take on the Dimension Boss (at its current status) to proceed with the match. (All users who participated in the match can acquire participation rewards.)
4. Clear rewards will be given to all participants when the match has been cleared. (No rewards are given with failure to clear the match.)
Spirit Stones will be available as rewards, and the higher your contribution, the more Spirit Stones you will get.
If you clear a match, the match founder will get the most rewards, and different rewards will be given to the participants based on inflicted damage contribution.
The founder will be able to meet higher leveled bosses as he/she clears more Dimension Bosses.
Dimension Bosses will have a 6th attribute that dominates all other attributes. In addition, when a Dimension Boss appears as a Superb Boss, it will appear with the designated attribute as originally planned (to be explained).
Upcoming Superb Bosses will appear as the Dimension Bosses until they become available as Superb Boss Matches.
Next, we’d like to explain the future Superb Boss match rotation.
As we mentioned earlier, Dimension Bosses are closely related to new Superb Bosses. The Superb Boss rotation will be newly improved after the release of White Guardenia in November (planned).
For convenience, we’d like to label them as: 1st Generation Superb Bosses: Yeon, Aslan, ZXXV Edward, White Guardenia, Alice
2nd Generation Superb Bosses: Loki, Fenrir, Thor, Baldr, Odin
3rd Generation Superb Bosses: New Superb Bosses
As shown in the table above, a Superb Boss match will be held every three weeks. The attribute of the Dimension Boss will be decided by the weekend of Week 9 and will appear as Superb Boss match while being added to the Player Book.
Manager Dispatch
The difficulty of upgrading players in Soccer Spirits is quite high. Due to this difficulty, we’ve made many efforts lower the bar. We thought that we should approach this matter systemically, thus we’d like to add a Manager Dispatch system.
The Manager Dispatch system is a feature where users can dispatch managers for a certain period of time to complete missions and get rewards based on probability. Here is a summary of the Manager Dispatch system:
1. Tap the Dispatch Button at the management screen to enter the Manager Dispatch Menu.
2. Dispatch your manager for a certain amount of time and acquire a reward according to probability.
The probability will be adjusted based on the combination of managers that’s suitable for the dispatch mission (we plan to add separate stats) and Manager Level.
3. When a manager completes the mission successfully, you can acquire rewards and Manager EXP. If a manager fails, you can acquire Manager EXP only.
The Completion Rewards vary from Manager Cards to Gate Keepers.
4. The probability of an advanced dispatch mission appearing increases when you successfully complete dispatch missions. (Dispatch missions will have 3 different difficulties.)
The Dispatch system is a new addition to the management system in the game. The managers used in the Dispatch system will operate separately from the usage of managers in the management screen, so there will be no loss in the current system.
There will be two major changes in the game with this system:
First, all manager will have manager dispatch stats added to them.
Second, the level of all Manager Cards will be reset.
Please note that you can increase the Manger Card’s level only by acquiring EXP via Manager Dispatch and cannot increase it with Penguins and other means.
In addition, Gold and EXP that were used on managers won’t be refunded. We ask for your kind understanding.
Galaxy Challenge League
The number of 5★ players has increased throughout the game’s lifespan. In addition, the number of Legendary Players has increased, also which resulted in many 5★ players not performing to their fullest extent. There are many players that are great, but have less of an opportunity to be picked and used in matches.
In order to create a more competitive 5★ players gameplay environment, we’d like to replace the Galaxy Super League Preseason with a new Galaxy Challenge League.
Galaxy Challenge League is a super league that you can enjoy with players of default 5★ or below grade only.
A deck slot will be added, and a small amount of Crystals will be given when you set up your deck formation for the first time.
The main reward of the Galaxy Challenge League will be Mera.
The Galaxy Super League schedule will change as follows:
Previously: Galaxy Super League (6 weeks), Galaxy Preseason (2 weeks)
Changed to: Galaxy Super League (5 weeks), Galaxy Challenge League (3 weeks)
Please check the update details for further information.
New Legendary Players
New Light and Dark Legendary players (New Star) will be joining the Galaxy League via the major update.
We’d like to reveal their appearances and details here, but please check out the upcoming event where these players will be introduced. We think it will be more exciting to get to know them via the event!
However, please allow us to share some information on them below:
The Light player’s position is Defender, and the Dark player’s position is Attacker.
Please stay tuned for the event!
Balancing
There won’t be any individual player balancing during the major update. However, we will have a bigger issue to introduce, which is Ace Skill balancing.
There will be adjustments towards the Ace Skills based on the data we’ve collected. Balancing will be made based on the frequency of Ace Skill usage, and the stats of Ace Burst may be modified.
Colosseum of Trials
The Colosseum of Trials is an important feature that users enjoy as they figure out each stage and attempt to clear them.
We have tried to change the mission conditions, but ran into the same issue. It may be taken negatively if it felt like the new conditions would prompt “simply finding another answer” to the stages.
We believe that the best improvement to be had is a quarterly renewal. An overall renewal of the Colosseum of Trials will be held via the major update.
We’ll be modifying around 20 to 30 matches quarterly, focusing on the mid- and latter-stages, to let users have fun in strategically approaching the content.
In addition, we plan to rearrange some of the rewards in a way so that users won’t lose out.
Major Feature Improvements
Here is a list of major feature improvements:
The Spirit Stone “Change” function (the interface when switching currently equipped Spirit Stones) will be greatly improved.
A manager equip slot will be added in the management menu, which will lower the hassle of frequently switching out managers.
Bundle (mass) sell function will be added.
BP will be improved so it can be accumulated like ST.
Please look forward to the full details that will be released as we get closer to the update.
Ending the Developer’s Note
Finally, we would like to talk about the Galaxy Live Invitational. We held the first offline event tournament called the Galaxy Live Invitational in Korea. (You can view Part 1 and Part 2 here.)
We’d like to express our gratitude towards the eight users who participated in the tournament, and were able to show their individual and unique gameplay strategy.
In addition, we deeply appreciate the users who attended the tournament to root for their club members, and to those who were able to view the stream.
This event was only open to and catered toward Korean users due to many circumstances.
Through the experience we have gained from running this tournament event, we will continue to improve. In the future, we plan to cater upcoming tournament events to a more global audience.
---
Here in Korea, the weather is becoming chillier as we head toward the colder season. We would like to wish our users all the best, and to stay warm (or cool), no matter where you are.
Thank you,
The Soccer Spirits Development Team.
November 22nd Update Details
Greetings from Com2uS!
Here are the details for the update on Nov. 22nd.
■ Update Schedule
Nov. 22nd 7pm - 13pm PST
■ Update Details
1. Character
● New Star Legendary Player "Garriott" (Light) has been added to the draw.
Skill Set (Based on Evolved ver., at Lv. 5)
> (Ace) Worst Sinner: Increases the MAX HP by 20%, action speed by 15% and critical rate by 15% of Light players.
> (Active) Brand II: [Target] Garriott receives 40% of the damage that the designated ally target within the position receives instead for 10 min. (Activates 3 times)
> (Passive 1) Confined Self: Recovers the HP by 100% and increases the steal by 5% every 2 min.
> (Passive 2) Sin of God: Steals the target's critical rate by 20% and critical damage by 20% for 5 min when attacking. (Critical damage doesn't fall below 50%)
> (Passive 3) Torn Wings II: Increases the MAX HP by 30% and counterattack immunity by 25% of the allies currently in the assigned position.
Developer’s Comment: Garriott, a player with a unique characteristic and a lot of sins, has joined the Light attribute players. He possesses an active skill that will bring a big effect on defense. With his unique skill sets, users will be able to study and find out the new combinations that includes him.
> Garriott has been added to the following players' Sub Chains.
- Affection: Leah (Light), Skorn (Light), Metatron (Dark)
- Friendship: White Guardenia (Light), Jibril (Light), Celus (Light)
- Competition: Crocell (Light), Krishna (Dark)
- Fighting Spirit: Lucifer (Dark), Jeunese (Dark)
● New Star Legendary Player "Ashe" (Dark) has been added to the draw.
Skill Set (Based on Evolved ver., at Lv. 5)
> (Ace) Retiring Elector: Increases the MAX HP by 20%, critical rate by 15% and critical damage by 20% of Dark players.
> (Active) Eternity Flame II: [Penetration] The enemy team becomes unable to use the active skills and decreases their penetration resistance by 15% for 4 min.
> (Passive 1) Hidden Secret: Decreases the inflicted damage by 30% and increases critical rate by 30%
> (Passive 2) Control of Shadow: Increases the counterattack resistance by 20% and recovers by 15% of the inflicted damage.
> (Passive 3) Symbol of Fear II: Increases the reflex and Attack Power by 25% of the allies currently in the assigned position and on the vertical line.
Developer’s Comment: Ashe, a lonely boy who has an unknown power on his right hand, has joined the Dark attribute players. He has a penetration active skill that gives a strong effect even though it has a short time. He will be a great impact on both attack and defense overall, and users would be able to consider his position to bring out his great potential.
> Ashe has been added to the following players' Sub Chains.
- Affection: Jean (Ardor), Armel (Dark)
- Friendship: Vitos (Dark), Patricia (Dark), Ami (Dark)
- Competition: Orses (Dark), Zibroi (Dark), Dale (Dark), Damien (Dark)
- Fighting Spirit: Jheet (Dark), Black Daisy (Dark)
● "Jibril" (Light) and Presty (Dark) have been changed to Classic Stars.
You can now acquire the players from the Scout, Draw, Mileage Draw (Stage 1), Legendary Classic Star Player Pick Ticket, Legendary Classic Player Box, and Dimension Shop (Classic).
● Extreme Evolution "Chundo" (Ardor) has been added to the game.
- The Active Skill “Flaming Kick of the White Rakshasa II” will be changed to “Flaming Kick of the White Rakshasa III” with Extreme Evolution. (Lv. 5)
> Flaming Kick of the White Rakshasa II: [Strategy] Increases critical rate of the team for 15 min by 40%
> Flaming Kick of the White Rakshasa III: [Strategy] Increases critical rate of the team for 15 min by 50%
- The Passive Skill “Over Limit” will be changed to “Absolute of Hoeryong ” with Extreme Evolution (Lv. 5)
> Over Limit: Increases the attack power by 50% and action speed by 30% for 10 min. when using an active skill.
> Absolute of Hoeryong: Increases the Attack Power by 50% and recovers the action bar by 20% and spirit by 30% when attacking.
Developer’s Comment: Chundo, the absolute of Hoeryong, has joined the Galaxy League in Extreme Evolution version. He was considered as a decent player for line influence, but had great ups and downs depending on whether he uses active skill or not. We've removed that limit and hope to see him outperforming as the real absolute of Hoeryong.
● 2 Premium Skins and 1 Event Skin have been added to the game. You can purchase the new Premium Skins by going to Shop > Skin.
Rider Xing (Whirlwind)
Tailcoat Celus (Light)
Oktoberfest Hildegard (Thunder) (*Event Skin)
● New Character Chain Story has been added to the game.
- Garriott (Light), Ashe (Dark)
● The characters available in the Weekend Event Draw will be changed.
- The following characters will have a greatly increased chance of being drawn in the Weekend Event Draw during Nov. 24th - Nov. 26th.
> Chundo (Ardor), Irru (Whirlwind), ZU01 Chrono (Thunder), Chitose (Light), Shura (Dark), Nov. 24th - Nov. 25th: Presty (Dark, Legendary), Nov. 25th - Nov. 26th: Bell (Thunder, Legendary), Garriott (Light, Legendary)
- The following characters will have a greatly increased chance of being drawn in the Weekend Event Draw during Dec. 1st - Dec. 3rd.
> Nari (Ardor), Lai Gayle (Whirlwind), Hildegard (Thunder), Hiro (Light), Malcolm (Dark), Dec. 1st - Dec. 2nd: Jibril (Light, Legendary), Dec. 2nd - Dec. 3rd: Khirel (Whirlwind, Legendary), Ashe (Dark, Legendary)
● The Chain Helper rotation for Nov. 26th - Dec. 9th will be added.
> Victoria (Ardor), Micki (Ardor), Cow Demon Queen (Whirlwind), Magnus (Whirlwind), Felix (Legendary, Thunder), Hildegard (Thunder), Cassiel (Light), Dynames (Light), Alice (Superb Boss, Dark), Orses (Dark), Black Daisy (Dark)
Developer’s Comment: A compensation of the issue where Vitos being appeared instead of Alice from Oct. 25th - Oct. 28th will proceed.
2. Improvements
● The Dimension Continuum Match has been added to the game.
1. How to find a match / play
- Users of Rank 40 or higher can enter the Dimension Continuum.
- The Dimension Continuum appears with a low chance when you win matches in the Story Mode/Space-Time Continuum that use ST.
- You can enter by going to Lodgings screen -> Dimension Continuum menu.
- All users have 4 Find Tickets, a ticket used to enter the Dimension Continuum, which automatically refills once a day.
- 1 Find Ticket will be used automatically when you find a Dimension Continuum match.
- You can use ST to enter the found Dimension Continuum.
- The main goal of the Dimension Continuum is to remove the Dimension Shield (that will be displayed at the very top) of the Dimension Boss, not its HP.
- Even if a player didn't remove the shield of Dimension Boss, up to 9 participants can continue to match against the Dimension Boss with the last shield condition.
> Only the damage inflicted to the Dimension Boss can remove the shield.
> If the Dimension Boss' HP reaches 0 for the first time, only shoot damage can inflict damage on the shield.
- The Dimension Boss level will be increased if the Dimension Continuum match that you found is cleared.
- The Dimension Boss level will be decreased next time if the Dimension Continuum match that you found didn't get cleared.
2. How to participate and play the found match
- All users have 4 Battle Tickets, a ticket used to enter the Dimension Continuum that other user found, which refills once a day.
- You can only enter the match where Dimension Boss has the same level of the one that you found or lower.
- You can use 1 Battle Ticket and ST to enter the Dimension Continuum match that other user found.
3. Rewards
- 1 Spirit Stone will be given when a match is over as a participation reward.
- Cleared Matches: Different rates of Spirit Stone rewards will be given by in order of founder, contribution rank no. 1~3, contribution rank no. 4~6, and contribution rank no. 7~9.
- Failed Matches: No reward.
※ The grade and quantity of Spirit Stones will increase according to the Dimension Boss level.
4. Others
- Dimension Continuum Promotion Ticket: You can send out a help message to all chat channels regarding the Dimension Boss. You can purchase the tickets at the Club Scout.
5. Environment
- Twisted Time will be applied as the basic environment.
- Twisted Time: Decreases the action speed of all players every 5 min.
6. Duration
- A Dimension Boss level resets every 3 weeks.
※ The Dimension Continuum won't be available on the weekends when the Dimension Boss appears in the Superb Boss match.
● The Galaxy Challenge League has been added to the game.
1. Team Formation
- Form a deck using only default 5★ or below players at the 7th deck slot that will be newly added.
- 30 Crystals will be given as a reward when you form a deck for the first time.
2. League Schedule
- Previously: Galaxy Super League (6 weeks) + Preseason (2 weeks)
- Changed to: Galaxy Super League (5 weeks) + Galaxy Challenge League (3 weeks)
※ The first Galaxy Challenge League will be open on Nov. 26th.
3. Rewards
● The Manager Dispatch System has been added to the game.
1. Entrance
- You can enter the system by going to Management -> Dispatch Button.
※ The Manager Dispatch System has no Rank limit.
2. Mission Composition
- For each mission, you have to register at least 1 manager to dispatch to mission.
3. Dispatch Mission Process
- The success rate will increase as the manager's level increases and as the manager's skills are more suitable to the dispatch mission conditions.
- Manger Dispatch Missions have 3 main rarity levels - Bronze, Silver and Gold. Gold missions appear with a slim chance, and the appearance rate will increases as you complete more dispatch missions.
4. Rewards
- Successful: Clear reward + Manager EXP
- Fail: Manager EXP only
- Big Success: Clear reward + Manger EXP + Bonus Gold
5. Others
- All managers' level will be reset to Lv. 1 starting from the major update. All managers' EXP can be acquired from dispatch missions only afterwards.
Developer's Comment: As we've mentioned in the developer's note, EXP and Gold used in the manager cards won't be refunded. We ask for your understanding in this matter.
● Manger deck slot has been added.
1. Manager Deck slot function has been added in the Management.
- 2 manager deck slots will be given as the standard quantity, and you can expand with Crystals. (Up to 10)
- You can save a name for each deck slot.
2. Manger deck slot characteristics
- You can manage active skill cooldown time separately for each slot.
ex) When you have 1 min of cooldown time for Lucid's active skill, the cooldown time will be remained as 1 min when you come back after using another deck slot.
Developer's Comment: Manager cooldown time of all users will be changed to ON after the major update.
● An ace skill name of Stranger's friend will be displayed as "Unavailable" so it won't look like that the skill is being applied.
● A bundle sell feature has been added for cards and Spirit Stones.
● The draw system has been improved
- Weekday Draw: The draw rate of acquiring 5★ player (new star) of each attribute per designated day will be increased by 1.7 times. (Mon (Dark) / Tue (Ardor) / Wed (Thunder) / Thu (Whirlwind) / Fri (Light))
- Weekend Draw: Classic players that get increased draw rates will vary for Saturday and Sunday. (No change on new star Legendary players)
※ Previously: Sat - Sun: William (Ardor)
※ Changed to: Sat: William (Ardor) / Sun: Shu (Ardor)
- Mileage Draw: Stage 2~3 mileage draw has been improved.
> Stage 2: Classic Star Confirmed x1 / New Star Confirmed x1 / Spirit Core x4
> Stage 3: Classic Star Confirmed x3 / New Star Confirmed x3 / Spirit Core x12
※ Modification: We won't be able to provide additional compensation for users who used Stage 2~3 mileage draw as we can't store the log for 3 or more months. We ask for your kind understanding.
● Skin System has been improved.
- An exclusive display effect has been added when the skin is equipped.
- New in-game currency, Skin Point, has been added.
> You can purchase Skins with Skin Points. (Previously purchase available with Crystals/Dimension Stones)
※ You can acquire Skin Points via events mainly.
※ You can get a refund with Skin Points if you acquire skins that you already possess.
● When you stay in the Visiting/Lodgings/Management with no actions for 15 seconds, the main screen UI will disappear and you will be able to see the background image.
- You can set up the UI hide feature from the Settings screen.
● Spirit Stone change / unequip systems have been improved.
- You can now unequip the Spirit Stones that's equipped to the player in the info screen.
- Already in use message has been removed from the in use menu of player.
- You can now change Spirit Stones with the Spirit Stone that's already equipped to other player.
● The Galaxy Live has been improved.
1. Match give up penalty / score process have been improved.
- You can acquire half of the victory point if the opponent team gives up the match in the beginning.
- The formation score will be reflected from the previous season score.
2. Rewards have been improved.
- Season rewards have been improved.
- Victory rewards have been improved.
● Achievements per Rank have been added and some achievement have been improved.
- (Rank 100+ only) Optional Achievements of Win Galaxy Live 1 time/Play Club Match 3 times have been added in the daily achievement.
- (Season Achievements) "Win against the Colosseum of Despair champion" has been changed to "Fight against a Colosseum of Despair champion".
- (Season Achievements) "Use the manager skill 25 times" has been changed to "Use the manager skill 20 times".
- (Consecutive Achievements) Achievements related to Colosseum of Infinity/Colosseum of Trials and Rank up rewards have been subdivided and added.
※ Please note that we're sharing only the brief information as there are many contents to be discussed in this patch note.
● The Colosseum of Trials has been improved.
- Renewed Colosseum of Trials missions will be displayed as following.
- Improved match will be applied starting Nov. 26th.
- Some of clear rewards have been changed.
5 clears: 50 GP -> Premium Ticket x3
10 clears: Premium Ticket x3 -> 150,000 Gold
20 clears: 200 GP -> 300 GP
40 clears: 500 GP -> Mera (Extreme Evolution) x1
50 clears: 5~6★ Player Box (All Star) -> Master Yowu x7
● The match ability displayed will be improved so both your team and the opponent team can view it.
● You can now check the environment info when you tap the Environment Icon that appears in the Menu Button in the game.
● A function where you can sort items by remaining dates in the Inbox has been added.
● You can now check your web event progress at the main screen.
● The display effect that shows the players that are available for the superb power-up / amplified power-up in the Training Screen has been improved.
● The manager card feature has been improved so you can select normal/Evolved skin.
● Tutorial quests have been improved.
- Eased up the difficulty of missions and upgraded some rewards.
※ Please note that we're sharing only the brief information as there are many contents to be discussed in this patch note.
※ Tutorial quests have been reset and users who've completed the quests/who are currently working on the quests can start from the beginning again.
● BP can now be accumulated up to 199.
● A function where you can save a name of player deck has been added.
● Inbox storage duration for items that will be given from now on will be modified as below.
- Normal rewards: 7 days at the Inbox
- Purchased items: 14 days at the Inbox
● The duration of the items that had unlimited storage duration that were in your Inbox will be changed to 90 days starting from the maintenance date.
Developer's Comment: We ask for your kind understanding.
● A new effect has been added to show when you collect all items from the Inbox.
● The recovery value will no longer be displayed with a minus value.
● Storage slots for Lodgings and Spirit Stones have been expanded.
- Previously: Lodgings: Basic (60) + Expand (450) / Stones: Basic (100) + Expand (150)
- Changed to : Lodgings: Basic (60) + Expand (540) / Stones: Basic (100) + Expand (210)
※ The cost for expanding remains the same. (5 Crystals for 3 slots)
● Improved the tap range of MAX Button in the Spirit Stone power-up success rate preview feature.
● The Boss/Minion Match against "Sue" (Ardor) has been added to the game. Match details will be provided with a separate event notice.
● First purchase records have been reset.
3. Balancing
● Ace skills have been balanced.
※ The table is based on the single attribute ace, and ace burst / all attributes & dual attribute aces will also be balanced.
● The skill condition of Khirel (Whirlwind)’s "Song of Knife/Song of Knife II" has been changed. (Evolved ver., Lv. 5)
> Previously: Increases the damage that the target receives by 50% and steals 30% of the attack power when being attacked or with a penetration.
> Changed to: Increases the damage that the target receives by 50% and steals 30% of the Attack Power when being attacked or with a penetration. (Shoot attack excluded)
Developer's Comment: We apologize for the late update on this matter.
● Improved the AI so the players except striker will act after considering a shield if there is a shield when they have low HP.
● A modification has been made so the reflect damage reduction rate per attribute will also be applied to the reflected damage from the enemy when successfully counterattacked.
● Recovery has been replaced with Defense for Labella (Dark)'s ace skill.
● Recovery increase effect has been replaced with the defense increase effect in squad bonus.
● Improved the counterattack so the action will be taken without action bar damage when counterattacking from the forward line.
● Modified the difficulty of the Colosseum of Infinity.
- The difficulty level has been decreased for 1~100F.
- The difficulty level has been increased for floors higher than 100F.
Developer's Comment: We've adjusted the difficulty as low rank users had difficulty proceeding the floors.
4. Bug Fixes
● Fixed the error of the abnormal ability measurement when retrying the Colosseum of Trials that has ability limit.
● Fixed the error where the shield skill usage time being displayed abnormally under certain situations.
● Fixed the error where the position of players were changed in the Galaxy Live under certain situations.
● Fixed the issue of having no response when trying to go to a next match after the Colosseum of Infinity season ends.
● Fixed the issue where the amount of Crystals is being displayed as 0 in the button that activates the time limited skin.
● Fixed the issue where the edge line of Rare Spirit Stones not being displayed properly from the Galaxy Super League rewards.
● Fixed the issue where the no. of power-up stones required to power-up the suit power-up at the Club Match was being shown even though the suit reached the MAX power-up level.
● Fixed the issue of Selena's voice sound not working properly when tapping on Selena image at the update screen.
● Fixed the issue of the profile screen opening when you touch a certain place at the deck selection screen within the match.
● Fixed the issue of Aiolos' passive skill "Resist Against the Unwelcomed" being able to attack 3 times when it removed an action once again.
● Fixed the issue of the Cancel Button in the cancel pop-up not functioning properly under uncertain situations when playing the Galaxy Live Friendly Match.
● Fixed the issue where the Club stats can't reach 99 (excluding the skin) when you purchase a Skin when you have Clover stats of 95.
● Fixed the issue of players' HP being applied as extremely low under uncertain situations when the Club Match begins.
● A notice pop-up will be displayed when you don't have enough in-game currency to exchange the Soccer Ball Skin.
● Disassembling with Rainbow Elementals will now be counted as the training achievement.
● Fixed the issue of the character of Colosseum of Trials being displayed as the skin image that the user has equipped.
● Fixed the issue of the defense player that already has a full action bar taking an action when there's a player that received an active line pass under certain situations.
● The stealing skill effects that have lasting time will be applied only once.
● Fixed the issue where Nabi (Ardor)'s skill "Adagio" not affecting certain later recovery skills.
● Fixed the issue where the explanation of Master Yowu/Grand Master Yowu not being displayed properly when you acquire them for the first time.
● Fixed the issue of the pass effect remaining after using the Keeping the Ball active skills.
● Fixed the freezing issue that occurs under uncertain situations after playing the story mode matches.
● Added the text in the skill description of Santa Eve's passive skill that Spirit Cores are excluded.
● Fixed the disconnection issue that occurs when entering the Colosseum of Infinity under uncertain situation.
● Fixed the issue where the Evolved star image being displayed on the player slot that hasn't been registered in the Whirlwind player part in the Player Book.
● [Android only] Fixed the issue where the users couldn't proceed with the game after the patch screen in Android 8.x version.
● Fixed the issue where some Spirit Stones that were created in the past having counterattack resistance as additional property.
- The property has been replaced with the critical resistance.
Developer's Comment: We ask for your understanding in this matter.
● Added the manager Kokabiel (Light) in the Dimension Shop who was omitted from the sale.
● Added Tatari (Dark) in the GP Scout who was omitted from appearing.
● Fixed the issue of ST increase value being displayed abnormally when your Rank goes up.
● Fixed the issue where the ace skill description of Z001 Veronica (Thunder)/Ryle (Ardor)/Brett (Ardor)/ Upiel (Light)/ Marianne (Dark) still showing as the previous description version after being modified.
● Fixed the typos of Selena, Hellion Empire, Malcolm and Forward Pass.
November 2nd Developer’s Note
Greetings from Soccer Spirits Development Team!
It’s been almost a month since the last developer’s note.
We’d like to talk about the upcoming major update, “Multiverse”, which is planned to be released on Nov. 22nd.
(Please note that this has been written during development, and details may change with the actual update. For more detailed information, please refer to the patch note we will be putting out before the actual update.)
Dimension Boss
Soccer Spirits currently has a variety of content. However, there is no game content that requires a cooperative work among users. Therefore, we would like to introduce a new feature, “Dimension Boss”.
Here is a brief description of the feature:
1. A Dimension Boss match will appear with a low chance when you play ST-consuming matches in Story Mode and Space-Time Continuum.
2. Enter the Dimension Boss match.
3. Up to nine additional players can take on the Dimension Boss (at its current status) to proceed with the match. (All users who participated in the match can acquire participation rewards.)
4. Clear rewards will be given to all participants when the match has been cleared. (No rewards are given with failure to clear the match.)
Spirit Stones will be available as rewards, and the higher your contribution, the more Spirit Stones you will get.
If you clear a match, the match founder will get the most rewards, and different rewards will be given to the participants based on inflicted damage contribution.
The founder will be able to meet higher leveled bosses as he/she clears more Dimension Bosses.
Dimension Bosses will have a 6th attribute that dominates all other attributes. In addition, when a Dimension Boss appears as a Superb Boss, it will appear with the designated attribute as originally planned (to be explained).
Upcoming Superb Bosses will appear as the Dimension Bosses until they become available as Superb Boss Matches.
Next, we’d like to explain the future Superb Boss match rotation.
As we mentioned earlier, Dimension Bosses are closely related to new Superb Bosses. The Superb Boss rotation will be newly improved after the release of White Guardenia in November (planned).
For convenience, we’d like to label them as: 1st Generation Superb Bosses: Yeon, Aslan, ZXXV Edward, White Guardenia, Alice
2nd Generation Superb Bosses: Loki, Fenrir, Thor, Baldr, Odin
3rd Generation Superb Bosses: New Superb Bosses
As shown in the table above, a Superb Boss match will be held every three weeks. The attribute of the Dimension Boss will be decided by the weekend of Week 9 and will appear as Superb Boss match while being added to the Player Book.
Manager Dispatch
The difficulty of upgrading players in Soccer Spirits is quite high. Due to this difficulty, we’ve made many efforts lower the bar. We thought that we should approach this matter systemically, thus we’d like to add a Manager Dispatch system.
The Manager Dispatch system is a feature where users can dispatch managers for a certain period of time to complete missions and get rewards based on probability. Here is a summary of the Manager Dispatch system:
1. Tap the Dispatch Button at the management screen to enter the Manager Dispatch Menu.
2. Dispatch your manager for a certain amount of time and acquire a reward according to probability.
The probability will be adjusted based on the combination of managers that’s suitable for the dispatch mission (we plan to add separate stats) and Manager Level.
3. When a manager completes the mission successfully, you can acquire rewards and Manager EXP. If a manager fails, you can acquire Manager EXP only.
The Completion Rewards vary from Manager Cards to Gate Keepers.
4. The probability of an advanced dispatch mission appearing increases when you successfully complete dispatch missions. (Dispatch missions will have 3 different difficulties.)
The Dispatch system is a new addition to the management system in the game. The managers used in the Dispatch system will operate separately from the usage of managers in the management screen, so there will be no loss in the current system.
There will be two major changes in the game with this system:
First, all manager will have manager dispatch stats added to them.
Second, the level of all Manager Cards will be reset.
Please note that you can increase the Manger Card’s level only by acquiring EXP via Manager Dispatch and cannot increase it with Penguins and other means.
In addition, Gold and EXP that were used on managers won’t be refunded. We ask for your kind understanding.
Galaxy Challenge League
The number of 5★ players has increased throughout the game’s lifespan. In addition, the number of Legendary Players has increased, also which resulted in many 5★ players not performing to their fullest extent. There are many players that are great, but have less of an opportunity to be picked and used in matches.
In order to create a more competitive 5★ players gameplay environment, we’d like to replace the Galaxy Super League Preseason with a new Galaxy Challenge League.
Galaxy Challenge League is a super league that you can enjoy with players of default 5★ or below grade only.
A deck slot will be added, and a small amount of Crystals will be given when you set up your deck formation for the first time.
The main reward of the Galaxy Challenge League will be Mera.
The Galaxy Super League schedule will change as follows:
Previously: Galaxy Super League (6 weeks), Galaxy Preseason (2 weeks)
Changed to: Galaxy Super League (5 weeks), Galaxy Challenge League (3 weeks)
Please check the update details for further information.
New Legendary Players
New Light and Dark Legendary players (New Star) will be joining the Galaxy League via the major update.
We’d like to reveal their appearances and details here, but please check out the upcoming event where these players will be introduced. We think it will be more exciting to get to know them via the event!
However, please allow us to share some information on them below:
The Light player’s position is Defender, and the Dark player’s position is Attacker.
Please stay tuned for the event!
Balancing
There won’t be any individual player balancing during the major update. However, we will have a bigger issue to introduce, which is Ace Skill balancing.
There will be adjustments towards the Ace Skills based on the data we’ve collected. Balancing will be made based on the frequency of Ace Skill usage, and the stats of Ace Burst may be modified.
Colosseum of Trials
The Colosseum of Trials is an important feature that users enjoy as they figure out each stage and attempt to clear them.
We have tried to change the mission conditions, but ran into the same issue. It may be taken negatively if it felt like the new conditions would prompt “simply finding another answer” to the stages.
We believe that the best improvement to be had is a quarterly renewal. An overall renewal of the Colosseum of Trials will be held via the major update.
We’ll be modifying around 20 to 30 matches quarterly, focusing on the mid- and latter-stages, to let users have fun in strategically approaching the content.
In addition, we plan to rearrange some of the rewards in a way so that users won’t lose out.
Major Feature Improvements
Here is a list of major feature improvements:
The Spirit Stone “Change” function (the interface when switching currently equipped Spirit Stones) will be greatly improved.
A manager equip slot will be added in the management menu, which will lower the hassle of frequently switching out managers.
Bundle (mass) sell function will be added.
BP will be improved so it can be accumulated like ST.
Please look forward to the full details that will be released as we get closer to the update.
Ending the Developer’s Note
Finally, we would like to talk about the Galaxy Live Invitational. We held the first offline event tournament called the Galaxy Live Invitational in Korea. (You can view Part 1 and Part 2 here.)
We’d like to express our gratitude towards the eight users who participated in the tournament, and were able to show their individual and unique gameplay strategy.
In addition, we deeply appreciate the users who attended the tournament to root for their club members, and to those who were able to view the stream.
This event was only open to and catered toward Korean users due to many circumstances.
Through the experience we have gained from running this tournament event, we will continue to improve. In the future, we plan to cater upcoming tournament events to a more global audience.
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Here in Korea, the weather is becoming chillier as we head toward the colder season. We would like to wish our users all the best, and to stay warm (or cool), no matter where you are.
Thank you,
The Soccer Spirits Development Team.