30th March 2017 Update Patch Notes™ Soccer Spirits
Mar 29, 2017 1:37:31 GMT -8
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Post by Forum Administrator on Mar 29, 2017 1:37:31 GMT -8
30th March 2017 Update Patch Notes™ Soccer Spirits
*As withhive english patch notes expires after 2 months, we have now copied and paste all the patch info below.
Korean Patch Notes:
cafe.naver.com/soccerspirits.cafe?iframe_url=/ArticleRead.nhn%3Fclubid=26943502%26articleid=992219%26referrerAllArticles=true
English Patch Notes:
withhive.com/help/notice_view/21270
In addition, English Patch Notes may also be found in game via Events page.
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[Update]2017.03.29
Mar. 29th Update Details
Greetings from Com2uS!
Here are the details of the Mar. 29th update.
■ Update Schedule
- Mar. 29th 10pm - Mar. 30th 12am PDT
■ Update Details
1. Character
● New Star character "ZU01 Chrono" (Thunder) will be added to the draw.
- Skill Set (Based on Evolved ver.)
> (Ace) Unstoppable Madness: Increases the Pass Effect by 40% and Action Speed by 20% of Thunder players.
> (Active) New Test Subject II: [Target] Increases the Critical Damage by 20% and damage done by 15% of the designated target within the position for 20 min.
> (Passive 1) Medication: Increases the Attack Power by 30% and Critical Rate by 20% of the allies within the position.
> (Passive 2) Throw Medicine II: Decreases the Defense by 30% and HP recovery effect by 25% of the enemies within the position for 6 min. when being attacked.
> (Passive 3) Delusion: Decreases the incoming damage by 40% and recovers 30% of the lost HP when being penetrated.
* Developer’s Comment: ZU01 Chrono is a new type of leader in the Thunder attribute. We wanted to give a change to Thunder’s offensive line. We advise you to be cautious when confronting this mad scientist.
● Extreme Evolution Miho (Whirlwind) will be added to the game.
- The changes made to her Active Skill will be covered in “3. Balancing”. Please refer to that part of the patch note for more details.
- The effect of the Passive Skill “Capture Soul” will be changed. (Based on Evolved ver., at Lv. 5)
> Previously: Steals 12% of the Spirit and 5% of the Action Bar for each enemy within the position with an action. (The stolen amount will not make the recovered action bar go over 80%.)
> Changed to: Steals 30% spirit from the enemy and 5% Action Bar for each enemy within the position with an action. (The recovered action bar will not go over 80%)
- The Passive Skill “Universal Harmony” will be changed to “Order of Ying Yang” at Extreme Evolution. (At Lv.5)
- Universal Harmony: Reduces the cool time of Active Skills by 20%.
- Order of Ying Yang: Decreases the cooldown of Active Skills by 30% and always starts the match at 20% Action Bar. (Added to the action bar bonus given at the start of the match)
* Developer’s Comment: The wait is over. Miho has finally gained her Extreme Evolution form, but it we believe it can be slightly unsatisfying as her Extreme Evolution form was along with the modifications made to HP recovery Active Skills and to the Spirit recovery skills. The Spirit stealing effect of “Capture Soul” may have become weaker than before, but it will be easier to utilize the skill thanks to her Extreme Evolution Passive Skill.
● Extreme Evolution Cassiel (Light) will be added to the game.
- The Active Skill “Holy Cutter II” will be changed to “Holy Cutter III” at Extreme Evolution.
> Holy Cutter [II > III]: [Penetrate] Increases Attack Power by [60% > 70%] and recovers Action Bar by [80% > 100%].
- The Passive Skill “Crest of Protection” and “Crest of Protection II” will be changed to “Overwhelming Energy”. (Based on Evolved ver., at Lv. 5)
> Crest of Protection II: Increases the MAX HP and Attack Power by 20% within the position.
> Overwhelming Energy: Increases the Attack Power by 20% and Reflexes by 20% of the allies within the position.
- The Passive Skill “Soccer of Power” will be changed to “Serenity” and “Serenity II”. (Based on Evolved ver., at Lv. 5)
> Soccer of Power: Increases Attack Power and Critical Rate by 20%.
> Serenity II: Counterattack Resistance, Critical Resistance increased by 60%.
- The Passive Skill “Overwhelming Energy” will be changed to “Noble Oath” at Extreme Evolution. (At Lv. 5)
> Overwhelming Energy: Increase Action Speed by 30% and Reflexes by 60%.
> Noble Oath: Increases the Attack Power by 25%, Reflex by 25%, and Critical Rate by 25% of the allies within the position.
*Developer’s Comment: Another awaited Extreme Evolution will become available with this update. A lot of changes that weren’t included in the previous Attacker renewal have been added along with the Extreme Evolution. We hope that Cassiel will become a considerable factor when composing a Light team.
● 2 Premium Skins will be added to the game. You can purchase the new Premium Skins by going to Shop > Skin.
- Mascot Tyler (Premium Skin)
- Cafe Maid Chitose (Premium Skin)
● The characters available in the Weekend Event Draw will be changed.
- The following characters will have a greatly increased chance of being drawn in the Weekend Event Draw during Apr. 7th - Apr. 9th.
> Tyler (Ardor), ZU01 Chrono (Thunder), Irru (Whirlwind), Kei (Light), Lilith (Dark), Valkyrja Beth (Light, Legendary), Aiolos (Whirlwind, Legendary)
- The following characters will have a greatly increased chance of being drawn in the Weekend Event Draw during Apr. 14th - Apr. 16th.
> Elaine (Ardor), ZUXX Robin (Thunder), Xing (Whirlwind), Silla (Light), Lucid (Dark), Metatron (Dark, Legendary), Jiho (Ardor, Legendary)
2. Feature Improvement
● Z077 Cashlove (Thunder) will be changed to a Classic Star.
- The character can be acquired from Scout, Draw, Mileage (Stage 1), Classic Star Selective Ticket, and Classic Star Player Box.
● The Boss/Minion Match against Sue (Ardor) will be added. Match details will be provided with a separate event notice.
● Maboroshi (Whirlwind) will be added to the list of the Club Match Regular Season Rewards starting Apr. 2nd.
3. Balancing
● The effect value of the HP recovery “Strategy” Active Skills will be decreased.
Affected 5★ Players: Gaphyl (Ardor), Miho (Whirlwind), Freyja (Thunder), Virgil (Light), Black Ivy (Light), Avnore (Dark)
> Previously: HP recovery 60%, Action Bar recovery 50% (Based on Extreme Evolution ver., at Lv. 5)
> Changed to: HP recovery 30%, Action Bar recovery 20% (Based on Extreme Evolution ver., at Lv. 5)
Affected 4★ Players: Jayce (Ardor), Mira (Whirlwind), Juno (Thunder), Kri'Veya (Thunder), Ere Ere (Light)
> Previously: HP recovery 50%, Action Bar recovery 40% (Based on Evolved ver., at Lv. 5)
> Changed to: HP recovery 25%, Action Bar recovery 15%
[Irin (Ardor)]
> Previously: HP recovery 60% (Based on Evolved ver., at Lv. 5)
> Changed to: HP recovery 25%, Action Bar recovery 15% (Based on Evolved ver., at Lv. 5)
Affected 2 - 3★ Players: Lina (Ardor), Tria (Thunder), Revito (Light), Amaranth (Light)
> Previously: HP recovery 60% (Based on Evolved ver., at Lv. 5)
> Changed to: HP recovery 30% (Based on Evolved ver., at Lv. 5)
※ The players above will not be subject for Recall based on clause 3 - 4 of the Recall Policy.
* Developer’s Comment: “Strategy” Active Skills with HP recovery showed massive efficiency by not only recovering the HP of the entire team, but also recovering their Action Bar by 50%. While it did make various variables, it was the reason why the matches would take so long to finish.
We believe that this isn’t ideal and will be adjusting the effect value of the HP recovery and Action Bar recovery. We understand the frustration that comes from game factors that drag the match time and plan to tackle the issues with a reasonable approach.
● “Tyler” (Ardor) will be balanced.
- The effect of the Extreme Evolution Passive Skill “Hesitating Step” will be changed. (Based on Extreme Evolution ver., at Lv. 5)
> Previously: Increases the Attack Power and Reflexes by 25% for 8 min with an action. (Accumulates up to 3 times)
> Changed to: Increases the Critical Damage by 35% and Reflex by 35% for 8 min. with an action. (Accumulates up to 2 times)
* Developer’s Comment: Tyler was an excellent defender with superb personal performance, but was a bit lacking when it came to offense. To tackle this, we swapped Attack Power with Critical Damage, and lowered the number of stacks to make it easier for him to serve as the penetrator of the defense line.
We want Tyler to be more active on the field.
● “Irru” (Whirlwind) will be balanced.
- The effect of the Active Skill “Cintamani Smash” will be changed. (Based on Extreme Evolution ver., at Lv. 5)
> Previously: [Shoot] Increases the Attack Power by 25% and Critical Rate by 25%. (Accumulates up to 5 times) (The effect only applies to Active Shoots)
> Changed to: [Shoot] Increases the Attack Power by 25% and Critical Damage by 20%. (Accumulates up to 5 times) (The effect only applies to Active Shoots)
* Developer’s Comment: Irru has always been the victim of indirect nerfs due to changes surrounding her. Stacking Critical Rate was never an issue with her, but there was a clear limit of how big that damage could become. We would like to tackle this part by making a change to her Active Skill. We hope to see more Irrus on the field.
● “Lilith” (Dark) will be balanced.
- The effect of the Active Skill “Night Hag's Temptation” will be changed. (Based on Extreme Evolution ver., at Lv. 5)
> Previously: [Power-up] Increases the Attack Power by 50% and recovers by 25% of the inflicted damage for 15 min
> Changed to: [Power-up] Increases the Attack Power by 50% and decreases the damage received by 30% for 15 min.
- The Passive Skill “Entice” and “Entice II” will be changed to “Mesmerize” and “Mesmerize II”. (Based on Evolved ver., at Lv. 5)
> Entice: Decreases the enemy's Reflexes by 100% and Attack Power by 50% with a Steal.
> Mesmerize: Decreases the target's Reflex by 80% and increases the damage that the target receives by 30% with a Penetration or Steal.
- The Passive Skill “Dazzlement” will be enhanced. (Based on Extreme Evolution ver., at Lv. 5)
> Dazzlement: Decreases the Defense by 40% and Attack Power by [30% > 60%] of the enemies within the position.
* Developer’s Comment: This charming character has suffered for a very long time because of the incongruity of her skill set. We tried to relieve this as much as possible and lowered the condition of her skills. We would like to give hope to the fans of Lilith.
● The Skill of some Players with Spirit recovery effects (including stealing Spirit) will be balanced due to the Spirit recovery effect value being too high.
※ The Players affected by this change will not be subject to Recall due to clause 3 - 4 of the Recall Policy.
[Bora (Ardor)]
- The effect value of the Extreme Evolution Passive Skill “Ghost's Eye” will be changed.
> Previously: Steals up to 25% of the Action Bar,15% Spirit, and 5% Attack Power from each enemy within the position, with a shot. (The stolen amount can't exceed 80% of the action bar)
> Changed to: Steals 45% Spirit, up to 25% Action Bar for each enemy within the position, and 5% Attack Power with a shot. (The recovered action bar will not go over 80% of the action bar)
[Miho (Whirlwind)]
- The effect of the Passive Skill “Capture Soul” will be changed. (Please refer to the Extreme Evolution Miho patch note above.)
[Virgil (Light)]
The effect of the Extreme Evolution Passive Skill “Seize Space” will be changed. (Based on the Extreme Evolution ver., at Lv. 5)
> Previously: With an attack, recovers 15% HP of the allies within the position first, and then recovers 20% Spirit for every ally within the position.
> Changed to: Recovers 15% HP of the allies within the position first and recovers 60% Spirit with an attack.
[Pinol (Dark)]
The effect of the Passive Skill “Soul Wash” will be changed. (Based on Evolved ver., at Lv. 5)
> Previously: Steals 8% Spirit per enemy within the position if an enemy within the position makes an action.
> Changed to: Steals 25% Spirit when an enemy within the position makes an action.
[Black Daisy (Dark)]
The effect of the Extreme Evolution Passive Skill “Acrobatic Play” will be changed. (Based on the Extreme Evolution ver., at Lv. 5)
> Previously: Recovers 15% Spirit for each ally within the position with an action.
> Changed to: Recovers 50% Spirit with an action.
※ The Skill type will be changed from Support to Power-up due to the change of the effect.
* Developer’s Comment: We’ve finally fixed the overly massive Spirit recovery that some players had. We put a limit to the Spirit recovery that got out of hand under certain situations. We ask for your understanding on this change.
4. Bug Fixes
● The Skill Type of the Passive Skills that were miscategorized will be changed.
[Gaphyl (Ardor)]
Footsteps of the Superior: Power-up > Support
[Jacob (Ardor)]
Fiery Charisma: Power-up > Support
● Fixed the issue of the user who force closes the game during a Galaxy Super League match receiving a loss, but not receiving a decrease in points.
* Developer's Comment: We are sorry that this occurred and apologize for any inconvenience.
● Compensation for the display error of Grandeur's Minions acquired from the match, "Elementals of the Forest".
- Compensation will be given to users that experienced the issue from Mar. 26th 8am PDT to the start of the maintenance on Mar. 27th.
Summer Elemental
> Function: Gives GP when sold.
> Issue: The Summer Elemental was categorized as a Swirly Power-up and could be used as Training Material.
- This card was displayed as if it could be used for a Swirly Power-up.
- Users that sold this card properly gained GP.
> Resolution: The same number of Summer Elementals used as Training Material will be sent back to the users.
Winter Elemental
> Function: Can be used for Swirly Power-ups
> Issue: The Winter Elemental was categorized as a character that could be sold to acquire Gold on the DB. This prevented the character from being selected as Training Material.
> Resolution: The same number of Winter Elementals sold will be sent back to the users.
이전다음List
Privacy Policy & Terms of Use
English
GameVil Official Channels Com2uS Official Channels
gamevilCopyright ⓒ GAMEVIL Inc. All Rights Reserved.
com2usCopyright ⓒ Com2uS Corp. All Rights Reserved.
*As withhive english patch notes expires after 2 months, we have now copied and paste all the patch info below.
Korean Patch Notes:
cafe.naver.com/soccerspirits.cafe?iframe_url=/ArticleRead.nhn%3Fclubid=26943502%26articleid=992219%26referrerAllArticles=true
English Patch Notes:
withhive.com/help/notice_view/21270
In addition, English Patch Notes may also be found in game via Events page.
본문바로가기
HIVE Games
Customer Service
Login
Notices
Contact us
[Update]2017.03.29
Mar. 29th Update Details
Greetings from Com2uS!
Here are the details of the Mar. 29th update.
■ Update Schedule
- Mar. 29th 10pm - Mar. 30th 12am PDT
■ Update Details
1. Character
● New Star character "ZU01 Chrono" (Thunder) will be added to the draw.
- Skill Set (Based on Evolved ver.)
> (Ace) Unstoppable Madness: Increases the Pass Effect by 40% and Action Speed by 20% of Thunder players.
> (Active) New Test Subject II: [Target] Increases the Critical Damage by 20% and damage done by 15% of the designated target within the position for 20 min.
> (Passive 1) Medication: Increases the Attack Power by 30% and Critical Rate by 20% of the allies within the position.
> (Passive 2) Throw Medicine II: Decreases the Defense by 30% and HP recovery effect by 25% of the enemies within the position for 6 min. when being attacked.
> (Passive 3) Delusion: Decreases the incoming damage by 40% and recovers 30% of the lost HP when being penetrated.
* Developer’s Comment: ZU01 Chrono is a new type of leader in the Thunder attribute. We wanted to give a change to Thunder’s offensive line. We advise you to be cautious when confronting this mad scientist.
● Extreme Evolution Miho (Whirlwind) will be added to the game.
- The changes made to her Active Skill will be covered in “3. Balancing”. Please refer to that part of the patch note for more details.
- The effect of the Passive Skill “Capture Soul” will be changed. (Based on Evolved ver., at Lv. 5)
> Previously: Steals 12% of the Spirit and 5% of the Action Bar for each enemy within the position with an action. (The stolen amount will not make the recovered action bar go over 80%.)
> Changed to: Steals 30% spirit from the enemy and 5% Action Bar for each enemy within the position with an action. (The recovered action bar will not go over 80%)
- The Passive Skill “Universal Harmony” will be changed to “Order of Ying Yang” at Extreme Evolution. (At Lv.5)
- Universal Harmony: Reduces the cool time of Active Skills by 20%.
- Order of Ying Yang: Decreases the cooldown of Active Skills by 30% and always starts the match at 20% Action Bar. (Added to the action bar bonus given at the start of the match)
* Developer’s Comment: The wait is over. Miho has finally gained her Extreme Evolution form, but it we believe it can be slightly unsatisfying as her Extreme Evolution form was along with the modifications made to HP recovery Active Skills and to the Spirit recovery skills. The Spirit stealing effect of “Capture Soul” may have become weaker than before, but it will be easier to utilize the skill thanks to her Extreme Evolution Passive Skill.
● Extreme Evolution Cassiel (Light) will be added to the game.
- The Active Skill “Holy Cutter II” will be changed to “Holy Cutter III” at Extreme Evolution.
> Holy Cutter [II > III]: [Penetrate] Increases Attack Power by [60% > 70%] and recovers Action Bar by [80% > 100%].
- The Passive Skill “Crest of Protection” and “Crest of Protection II” will be changed to “Overwhelming Energy”. (Based on Evolved ver., at Lv. 5)
> Crest of Protection II: Increases the MAX HP and Attack Power by 20% within the position.
> Overwhelming Energy: Increases the Attack Power by 20% and Reflexes by 20% of the allies within the position.
- The Passive Skill “Soccer of Power” will be changed to “Serenity” and “Serenity II”. (Based on Evolved ver., at Lv. 5)
> Soccer of Power: Increases Attack Power and Critical Rate by 20%.
> Serenity II: Counterattack Resistance, Critical Resistance increased by 60%.
- The Passive Skill “Overwhelming Energy” will be changed to “Noble Oath” at Extreme Evolution. (At Lv. 5)
> Overwhelming Energy: Increase Action Speed by 30% and Reflexes by 60%.
> Noble Oath: Increases the Attack Power by 25%, Reflex by 25%, and Critical Rate by 25% of the allies within the position.
*Developer’s Comment: Another awaited Extreme Evolution will become available with this update. A lot of changes that weren’t included in the previous Attacker renewal have been added along with the Extreme Evolution. We hope that Cassiel will become a considerable factor when composing a Light team.
● 2 Premium Skins will be added to the game. You can purchase the new Premium Skins by going to Shop > Skin.
- Mascot Tyler (Premium Skin)
- Cafe Maid Chitose (Premium Skin)
● The characters available in the Weekend Event Draw will be changed.
- The following characters will have a greatly increased chance of being drawn in the Weekend Event Draw during Apr. 7th - Apr. 9th.
> Tyler (Ardor), ZU01 Chrono (Thunder), Irru (Whirlwind), Kei (Light), Lilith (Dark), Valkyrja Beth (Light, Legendary), Aiolos (Whirlwind, Legendary)
- The following characters will have a greatly increased chance of being drawn in the Weekend Event Draw during Apr. 14th - Apr. 16th.
> Elaine (Ardor), ZUXX Robin (Thunder), Xing (Whirlwind), Silla (Light), Lucid (Dark), Metatron (Dark, Legendary), Jiho (Ardor, Legendary)
2. Feature Improvement
● Z077 Cashlove (Thunder) will be changed to a Classic Star.
- The character can be acquired from Scout, Draw, Mileage (Stage 1), Classic Star Selective Ticket, and Classic Star Player Box.
● The Boss/Minion Match against Sue (Ardor) will be added. Match details will be provided with a separate event notice.
● Maboroshi (Whirlwind) will be added to the list of the Club Match Regular Season Rewards starting Apr. 2nd.
3. Balancing
● The effect value of the HP recovery “Strategy” Active Skills will be decreased.
Affected 5★ Players: Gaphyl (Ardor), Miho (Whirlwind), Freyja (Thunder), Virgil (Light), Black Ivy (Light), Avnore (Dark)
> Previously: HP recovery 60%, Action Bar recovery 50% (Based on Extreme Evolution ver., at Lv. 5)
> Changed to: HP recovery 30%, Action Bar recovery 20% (Based on Extreme Evolution ver., at Lv. 5)
Affected 4★ Players: Jayce (Ardor), Mira (Whirlwind), Juno (Thunder), Kri'Veya (Thunder), Ere Ere (Light)
> Previously: HP recovery 50%, Action Bar recovery 40% (Based on Evolved ver., at Lv. 5)
> Changed to: HP recovery 25%, Action Bar recovery 15%
[Irin (Ardor)]
> Previously: HP recovery 60% (Based on Evolved ver., at Lv. 5)
> Changed to: HP recovery 25%, Action Bar recovery 15% (Based on Evolved ver., at Lv. 5)
Affected 2 - 3★ Players: Lina (Ardor), Tria (Thunder), Revito (Light), Amaranth (Light)
> Previously: HP recovery 60% (Based on Evolved ver., at Lv. 5)
> Changed to: HP recovery 30% (Based on Evolved ver., at Lv. 5)
※ The players above will not be subject for Recall based on clause 3 - 4 of the Recall Policy.
* Developer’s Comment: “Strategy” Active Skills with HP recovery showed massive efficiency by not only recovering the HP of the entire team, but also recovering their Action Bar by 50%. While it did make various variables, it was the reason why the matches would take so long to finish.
We believe that this isn’t ideal and will be adjusting the effect value of the HP recovery and Action Bar recovery. We understand the frustration that comes from game factors that drag the match time and plan to tackle the issues with a reasonable approach.
● “Tyler” (Ardor) will be balanced.
- The effect of the Extreme Evolution Passive Skill “Hesitating Step” will be changed. (Based on Extreme Evolution ver., at Lv. 5)
> Previously: Increases the Attack Power and Reflexes by 25% for 8 min with an action. (Accumulates up to 3 times)
> Changed to: Increases the Critical Damage by 35% and Reflex by 35% for 8 min. with an action. (Accumulates up to 2 times)
* Developer’s Comment: Tyler was an excellent defender with superb personal performance, but was a bit lacking when it came to offense. To tackle this, we swapped Attack Power with Critical Damage, and lowered the number of stacks to make it easier for him to serve as the penetrator of the defense line.
We want Tyler to be more active on the field.
● “Irru” (Whirlwind) will be balanced.
- The effect of the Active Skill “Cintamani Smash” will be changed. (Based on Extreme Evolution ver., at Lv. 5)
> Previously: [Shoot] Increases the Attack Power by 25% and Critical Rate by 25%. (Accumulates up to 5 times) (The effect only applies to Active Shoots)
> Changed to: [Shoot] Increases the Attack Power by 25% and Critical Damage by 20%. (Accumulates up to 5 times) (The effect only applies to Active Shoots)
* Developer’s Comment: Irru has always been the victim of indirect nerfs due to changes surrounding her. Stacking Critical Rate was never an issue with her, but there was a clear limit of how big that damage could become. We would like to tackle this part by making a change to her Active Skill. We hope to see more Irrus on the field.
● “Lilith” (Dark) will be balanced.
- The effect of the Active Skill “Night Hag's Temptation” will be changed. (Based on Extreme Evolution ver., at Lv. 5)
> Previously: [Power-up] Increases the Attack Power by 50% and recovers by 25% of the inflicted damage for 15 min
> Changed to: [Power-up] Increases the Attack Power by 50% and decreases the damage received by 30% for 15 min.
- The Passive Skill “Entice” and “Entice II” will be changed to “Mesmerize” and “Mesmerize II”. (Based on Evolved ver., at Lv. 5)
> Entice: Decreases the enemy's Reflexes by 100% and Attack Power by 50% with a Steal.
> Mesmerize: Decreases the target's Reflex by 80% and increases the damage that the target receives by 30% with a Penetration or Steal.
- The Passive Skill “Dazzlement” will be enhanced. (Based on Extreme Evolution ver., at Lv. 5)
> Dazzlement: Decreases the Defense by 40% and Attack Power by [30% > 60%] of the enemies within the position.
* Developer’s Comment: This charming character has suffered for a very long time because of the incongruity of her skill set. We tried to relieve this as much as possible and lowered the condition of her skills. We would like to give hope to the fans of Lilith.
● The Skill of some Players with Spirit recovery effects (including stealing Spirit) will be balanced due to the Spirit recovery effect value being too high.
※ The Players affected by this change will not be subject to Recall due to clause 3 - 4 of the Recall Policy.
[Bora (Ardor)]
- The effect value of the Extreme Evolution Passive Skill “Ghost's Eye” will be changed.
> Previously: Steals up to 25% of the Action Bar,15% Spirit, and 5% Attack Power from each enemy within the position, with a shot. (The stolen amount can't exceed 80% of the action bar)
> Changed to: Steals 45% Spirit, up to 25% Action Bar for each enemy within the position, and 5% Attack Power with a shot. (The recovered action bar will not go over 80% of the action bar)
[Miho (Whirlwind)]
- The effect of the Passive Skill “Capture Soul” will be changed. (Please refer to the Extreme Evolution Miho patch note above.)
[Virgil (Light)]
The effect of the Extreme Evolution Passive Skill “Seize Space” will be changed. (Based on the Extreme Evolution ver., at Lv. 5)
> Previously: With an attack, recovers 15% HP of the allies within the position first, and then recovers 20% Spirit for every ally within the position.
> Changed to: Recovers 15% HP of the allies within the position first and recovers 60% Spirit with an attack.
[Pinol (Dark)]
The effect of the Passive Skill “Soul Wash” will be changed. (Based on Evolved ver., at Lv. 5)
> Previously: Steals 8% Spirit per enemy within the position if an enemy within the position makes an action.
> Changed to: Steals 25% Spirit when an enemy within the position makes an action.
[Black Daisy (Dark)]
The effect of the Extreme Evolution Passive Skill “Acrobatic Play” will be changed. (Based on the Extreme Evolution ver., at Lv. 5)
> Previously: Recovers 15% Spirit for each ally within the position with an action.
> Changed to: Recovers 50% Spirit with an action.
※ The Skill type will be changed from Support to Power-up due to the change of the effect.
* Developer’s Comment: We’ve finally fixed the overly massive Spirit recovery that some players had. We put a limit to the Spirit recovery that got out of hand under certain situations. We ask for your understanding on this change.
4. Bug Fixes
● The Skill Type of the Passive Skills that were miscategorized will be changed.
[Gaphyl (Ardor)]
Footsteps of the Superior: Power-up > Support
[Jacob (Ardor)]
Fiery Charisma: Power-up > Support
● Fixed the issue of the user who force closes the game during a Galaxy Super League match receiving a loss, but not receiving a decrease in points.
* Developer's Comment: We are sorry that this occurred and apologize for any inconvenience.
● Compensation for the display error of Grandeur's Minions acquired from the match, "Elementals of the Forest".
- Compensation will be given to users that experienced the issue from Mar. 26th 8am PDT to the start of the maintenance on Mar. 27th.
Summer Elemental
> Function: Gives GP when sold.
> Issue: The Summer Elemental was categorized as a Swirly Power-up and could be used as Training Material.
- This card was displayed as if it could be used for a Swirly Power-up.
- Users that sold this card properly gained GP.
> Resolution: The same number of Summer Elementals used as Training Material will be sent back to the users.
Winter Elemental
> Function: Can be used for Swirly Power-ups
> Issue: The Winter Elemental was categorized as a character that could be sold to acquire Gold on the DB. This prevented the character from being selected as Training Material.
> Resolution: The same number of Winter Elementals sold will be sent back to the users.
이전다음List
Privacy Policy & Terms of Use
English
GameVil Official Channels Com2uS Official Channels
gamevilCopyright ⓒ GAMEVIL Inc. All Rights Reserved.
com2usCopyright ⓒ Com2uS Corp. All Rights Reserved.