New Legends (Jibril, Presty) + 5th Jan'17 Legend Balancing™
Jan 4, 2017 3:40:16 GMT -8
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Post by Neo on Jan 4, 2017 3:40:16 GMT -8
New Legends (Jibril, Presty) + 5th Jan'17 Legendaries Balancing™
(4th January 2017)
This new legends' balancing came at the right time while I am about to update my legendaries ranking guide.
I shall do a review of the new legends (Jibril, Presty) * legend balancing (Jin, Baltheon, Shu, Serestia) while updating my guide as well.
Feel free to read my new discussion/guide about the #1 element/mono team to build:
*Overall, Bigball has done a goob job in making/balancing season 2 & 3 legendaries.
Instead of power-creeping like other games, for example, making a stronger baltheon legend every season,
Each legend has their own unique skills to boast of, making them unique and strategic in their own ways.
Presty
The long awaited dark legendary goalkeeper. The 2nd ever legendary goalkeeper to be introduced.
Presty is the youngest of the royal family that rules Karadrad, a small kingdom in the far end of the galaxy.
She was beloved by her family and people lived a happy life until her best friend and royal guard Malcolm left the palace.
Ever since Malcolm's departure, Presty felt caged inside of the palace.
She decided to escape, in search of freedom.
Key Features:
Chains:
Evaluation of her PvP Performance:
*In addition, Presty lose her chains buff in away games so it can be really easy to kill presty at your own home games.
Evaluation of her PvE performance:
For her PvP value, she will be rated N/A - N/A - 100 (Front-Mid-Back)
For her PvE value, she will be rated 5 - 0 (CoD Value - CoT Value)
Jibril
The Light Legendary Assist. The 2nd ever legendary assist active-passer ever introduced.
Once an angel of the Light Congress, Jibril was critically wounded during the war in Yggdrasil.
The angels believed that Jibril fell into the grace of eternal slumber, but the truth was that her soul slipped away from her body and fell down to Earth.
Her soul gained a form of a human and she began wandering the realm of the Earthlings.
She wandered across the world, observing the humans for a very long time.
She despises their foolishness, but is also surprised how noble they can be. She is not sure if this feeling inside of her is hate or love.
Key Features:
Chains:
Evaluation of her PvP Performance:
Evaluation of her PvE Performance:
Unlike Presty, Jibril owns 3 OP skills unique to her only.
Jibril is OP in PvE and PvP in a way that you cannot imagine but her role is different from Presty.
But both of them are definitely the best in their roles, certainly fitting of their status as season 3 legends.
For her PvP value, she will be rated 100 - 90 - 90 (Front-Mid-Back)
For her PvE value, she will be rated 7 - 10 (CoD value - CoT value)
For legendaries, we will look at the legends that were affected by the balancing
AND also review the some of the other legends current state relative to the current CoD and new CoT.
*Will try to keep it short and concise.
Jin
When we describe the buff as a slight buff, it's really a slight buff that didn't really matter.
Look at it as the hiro buff where hiro got 10% increased damage.
Baltheon
More importantly, the change in the positional totem, from pass effect to critical rate, increases Baltheon viability in PvP front-line.
Baltheon is so much more useful now in PvP.
Serestia
Pre-Balancing Skills:
Active: [Target] Decreases the Reflex by 100%, Attack Power by 100%, and Action Speed by 70% of a single enemy within the position for 5 min. (Spirit Cost: 1, Cooldown: 16 min.)
Expel: When an enemy Penetrates or Steals against you, you have a 100% chance to Paralyze the enemy and decrease its Defense by 100% for 2 min.
Dark Rose Garden: Decreases the Attack Power by 10%, Critical Rate 10%, and Critical Damage by 10% of the enemy team for 8 min with an action. (Accumulates up to 3 times)
March of Death: Decreases the enemy team's MAX HP and Reflexes by 10% for 45 min with an action (Accumulates up to 3 times)
Post-Balancing Skills:
Active: [Strategy] Paralyzes the enemy team and decreases their Reflex by 30% for 3 min. (Spirit Cost: 1.5, Cooldown: 12 min.)
Dark Eden: Decreases the Critical Resistance by 15% and Critical Rate by 15% of the enemy team for 45 min. with an action. (Accumulates up to 2 times)
Dark Rose Garden: When becoming unable to move, deals 20% of the remaining HP as damage, and decreases the Action Bar by 15% and Spirit by 50% of the enemy team.
March of Death: Decreases the MAX HP by 20% and Reflex by 20% of the enemy team.
Examining the changes:
Serestia changes are more of a role change than a buff/nerf.
From a fully defensive debuff players that requires 'actions' to proc her skills, she is now semi-offensive and her totems act immediately on enemy team.
She also now possesses a unique ravian-like skill to herself that deals damage to REMAINING team HP on death.
Definitely more useful now in CoD/CoT and PvE content.
For PvP, she also have her uses to break skills that requires high HP conditions such as 80% silla ace, angela skills etc.
Shu
Lots of buffs on Shu.
But compared to his original skills, the key differences are double turn, team HP and AB recovery, more reflexes/damage/dr.
The ability to recover team AB on an attack is most OP atm, similar to why metatron is OP.
Also, there is currently a bug on him where he penetrates from backline to mid/front and gets an extra turn upon pass or penetration.
Evaluation of his PvP/PvE Performance:
Therefore, Shu is probably broken now due to the bug but once the bug is fixed, he can only be considered good/OP but not broken.
TL:DR
Overall, the balancing is mainly done to please the community regarding 'useless' legends (Shu/Serestia buffs, skills change).
Baltheon buff is mainly used to counteract ardor critical damage stones, EBM and SoB nerf.
Jin buff would be to pre-empt and appease the community before people start to rage about the uselessness of Jin as a Legendary GK and nothing is done.
For the legendaries rankings guide, I've planned to update them soon.
BUT currently, they are based on Season 2 Colosseum of Trials and pre-starburst patch.
I will post in the guide once I've updated it.
(4th January 2017)
This new legends' balancing came at the right time while I am about to update my legendaries ranking guide.
Feel free to read my new discussion/guide about the #1 element/mono team to build:
*Overall, Bigball has done a goob job in making/balancing season 2 & 3 legendaries.
Instead of power-creeping like other games, for example, making a stronger baltheon legend every season,
Each legend has their own unique skills to boast of, making them unique and strategic in their own ways.
Presty
The long awaited dark legendary goalkeeper. The 2nd ever legendary goalkeeper to be introduced.
Presty is the youngest of the royal family that rules Karadrad, a small kingdom in the far end of the galaxy.
She was beloved by her family and people lived a happy life until her best friend and royal guard Malcolm left the palace.
Ever since Malcolm's departure, Presty felt caged inside of the palace.
She decided to escape, in search of freedom.
Key Features:
- 4 minutes paralysis to whichever player that shoots at her
(*removed upon death) - Active removes active debuff on herself when attacked
(*removes the famous elaine debuff) - 8 minutes cooldown active + recovers 30% of lost hp twice within 10 minutes.
(*basically unlimited self heals upon shots as long as you can cast her active)
Because she paralyzes enemy striker for 8 minutes on 2 shots and her active cool down is also 8 minutes.
Chains:
- Awesome chains, very useful chains
- Nemesis chains (+30% HP & Attack Power) with Bell, Vonchi, Sharr
These players are almost in >50% of team you meet. - Affection chains (+20% HP & Defense) with Patricia, Malcolm, Alice
All which are very common and useful for her in the backline - Rival chains with Kei, William
- Friendship chains with Princess Meiran, Guinevere and Avnore
Evaluation of her PvP Performance:
- Her critical resistance is 40% from skills and +25% effectiveness from stones.
That will be approximately similar to other goalkeepers. - Her damage reduction is similar to Angela, Black Tortoise and other top tier goalkeepers.
- Therefore, she is simply an Angela of the dark element with the key features mentioned above.
- The effects of her 4 minutes paralysis debuff to anyone that shoots at her
-> She can be used as a back-line totem for 4 mins paralysis
-> Counters Kirin, non-assist frontlines (milky way, elaine, choi)
-> Brings back the double assist frontline against herself - Overall, Presty is not impossible to kill or beat.
But you cannot expect to kill her with a Milky Elaine front or a Choi Elaine front.
She is just like any other goalkeepers but with one special skill, 4 minutes paralysis to anyone that shoots at her.
Everyone was complaining about Kirins and hence, we got a GK that 'counters' kirin to a certain extent.
*In addition, Presty lose her chains buff in away games so it can be really easy to kill presty at your own home games.
Evaluation of her PvE performance:
- Her unique ability to paralyze enemy strikers is useful in PvP but becomes a bane in PvE.
Because PvE strikers usually have extremely high stats and their front-line kill your backline easily.
Hence, if enemy steal and hold the ball, time will be wasted and you cannot do anything. - In addition, presty does not have thunder slot for Star Tears.
Hence, she cannot tank with the ball in PvE unless you reroll her slots.
Besides the goalkeeper, there usually aint anyone else that can tank in backline. - Therefore, her PvE performance will depend on her stones slot attribute reroll.
It will be costly to make her useful in PvE.
For her PvP value, she will be rated N/A - N/A - 100 (Front-Mid-Back)
For her PvE value, she will be rated 5 - 0 (CoD Value - CoT Value)
Jibril
The Light Legendary Assist. The 2nd ever legendary assist active-passer ever introduced.
Once an angel of the Light Congress, Jibril was critically wounded during the war in Yggdrasil.
The angels believed that Jibril fell into the grace of eternal slumber, but the truth was that her soul slipped away from her body and fell down to Earth.
Her soul gained a form of a human and she began wandering the realm of the Earthlings.
She wandered across the world, observing the humans for a very long time.
She despises their foolishness, but is also surprised how noble they can be. She is not sure if this feeling inside of her is hate or love.
Key Features:
- Active resets target's active cooldown by 95%
- Heals players in the vertical line by 20% of LOST HP when an ally within the position pass
- When unable to move (dead), gives ALLY TEAM 50% DR and 50% critical damage resistance for 1 minute.
Chains:
- Useful Chains
- Nemesis with Bell
- Friendship with Latios, Beth, Uriel, Mikael, White Guardenia, Lucius
- Rival with Crocell, Savnok (Not so useful since they are rarely used in PvP)
Evaluation of her PvP Performance:
- The two skills that makes Jibril OP good in PvP are the ability to heal the GK and giving ally team DR and critical damage resistance upon death.
- How good?
She is a like a walking Latios x Silla Ace. - Can't really describe it any better....
- These 2 unique skills that she has, definitely prove her worth for 1500 ds.
Evaluation of her PvE Performance:
- The same 2 skills that cause Jibril to shine in PvP also apply in PvE.
The heal Jibril provides, is even greater in PvE. - But besides those 2 skills, Jibril brings along another OP ability in PvE.
The ability to MIMIC another player's active skill.
What do we mean?
To own Jibril, means you can double the usage of the active of any player in the game. - Jibril active can provide Askeladd active x2 , can provide Elaine active x2, can provide Meiran active x2 etc.
She can reset the cooldown of the actives of players by 95% and let them use it instantly again. - For example, you might not own Askeladd but you need to use 2x Askeladd active for a CoT trial/legendary boss match.
In this case, you do not need to worry. Jibril becomes 'the Askeladd' that you need.
Jibril active becomes an Askeladd active in this case when you borrow a friend's Askeladd.
Unlike Presty, Jibril owns 3 OP skills unique to her only.
Jibril is OP in PvE and PvP in a way that you cannot imagine but her role is different from Presty.
But both of them are definitely the best in their roles, certainly fitting of their status as season 3 legends.
For her PvP value, she will be rated 100 - 90 - 90 (Front-Mid-Back)
For her PvE value, she will be rated 7 - 10 (CoD value - CoT value)
Legendaries Balancing + Review™
For legendaries, we will look at the legends that were affected by the balancing
AND also review the some of the other legends current state relative to the current CoD and new CoT.
*Will try to keep it short and concise.
Jin
- Jin was buffed slightly.
- 15% more defense self buff (30% > 45% defense self buff)
- 30% more damage reduction added to active block (40% DR > 70% DR)
When we describe the buff as a slight buff, it's really a slight buff that didn't really matter.
Look at it as the hiro buff where hiro got 10% increased damage.
Baltheon
- For Baltheon, instead of a buff, we will call this a reversal of nerfs.
On 8th June 2016, there was an across the board nerfs to all assists:
soccerspirits.freeforums.net/thread/377/update-patch-notes-soccer-spirits
Hence, it is a nerf and buff situation. - Nonetheless we will look at Baltheon pre-buff stats:
95% pass effect, 40% critical rate, 40% reflexes, 25% attack power, 30% action speed (from passives)
(25% attack power & pass effect is positional totem)
40% increased pass effect, 30% critical damage, 15% critical rate from ACTIVE pass - Comparing it to Baltheon post-buff stats:
130% pass effect, 30% critical rate, 40% reflexes, 30% attack power, 40% action speed
(30% attack power & critical rate is positional totem)
60% increased pass effect, 40% critical damage from ACTIVE pass - We can easily see the gain and Baltheon was buffed significantly.
55% more pass effect increase in total and 10% more critical damage.
10% less critical rate, 10% more action speed, 5% more attack power
More importantly, the change in the positional totem, from pass effect to critical rate, increases Baltheon viability in PvP front-line.
Baltheon is so much more useful now in PvP.
Serestia
Pre-Balancing Skills:
Active: [Target] Decreases the Reflex by 100%, Attack Power by 100%, and Action Speed by 70% of a single enemy within the position for 5 min. (Spirit Cost: 1, Cooldown: 16 min.)
Expel: When an enemy Penetrates or Steals against you, you have a 100% chance to Paralyze the enemy and decrease its Defense by 100% for 2 min.
Dark Rose Garden: Decreases the Attack Power by 10%, Critical Rate 10%, and Critical Damage by 10% of the enemy team for 8 min with an action. (Accumulates up to 3 times)
March of Death: Decreases the enemy team's MAX HP and Reflexes by 10% for 45 min with an action (Accumulates up to 3 times)
Post-Balancing Skills:
Active: [Strategy] Paralyzes the enemy team and decreases their Reflex by 30% for 3 min. (Spirit Cost: 1.5, Cooldown: 12 min.)
Dark Eden: Decreases the Critical Resistance by 15% and Critical Rate by 15% of the enemy team for 45 min. with an action. (Accumulates up to 2 times)
Dark Rose Garden: When becoming unable to move, deals 20% of the remaining HP as damage, and decreases the Action Bar by 15% and Spirit by 50% of the enemy team.
March of Death: Decreases the MAX HP by 20% and Reflex by 20% of the enemy team.
Examining the changes:
- Expel skill becomes dark rose garden, instead of paralyzing whoever steal/penetrate Serestia, now Serestia becomes the old Ravian.
Old Ravian does 20% hp damage to enemy team upon shoot.
Now, Serestia does 20% remaining HP damage to enemy team upon death (regardless if she suicides or was killed)
The only difference is, serestia does remaining HP damage which is much lower than actual HP damage.
Therefore, Serestia now possess a unique ravian-like skill to herself - Dark rose garden skill pre-balancing becomes dark eden skill.
30% attack power, 30% critical damage debuff replaced by 30% critical resistance debuff
So, instead of a full defensive debuff skill, Serestia skill becomes half offensive, half defensive.
2 stacks instead of 3 stacks, makes it easier to reach max stacks. - Finally, march of death becomes a fixed team reflex and hp debuff skill instead of an 'active' skill.
Not removable by Aiolos anymore.
30%>20% debuff nerf for both HP/reflex.
Serestia changes are more of a role change than a buff/nerf.
From a fully defensive debuff players that requires 'actions' to proc her skills, she is now semi-offensive and her totems act immediately on enemy team.
She also now possesses a unique ravian-like skill to herself that deals damage to REMAINING team HP on death.
Definitely more useful now in CoD/CoT and PvE content.
For PvP, she also have her uses to break skills that requires high HP conditions such as 80% silla ace, angela skills etc.
Shu
- A lot of hype about his shu buffs after this patch, touting him to be broken/OP now
- Unlike Serestia, Shu's buffs are pretty simple.
- 100% superplay/double turns
40% more critical damage after each action
Recovers 15% of TEAM lost HP and 10% of AB instead of line AB/HP with an attack
40% Spirit generation on attack.
1st ever stackable penetration active that stay after death (30% reflex, attack power per stack, up to 3 stacks)
25% permanent reduction
Self 50% HP recovery upon action
25% more action speed and critical rate self buff
Lots of buffs on Shu.
But compared to his original skills, the key differences are double turn, team HP and AB recovery, more reflexes/damage/dr.
The ability to recover team AB on an attack is most OP atm, similar to why metatron is OP.
Also, there is currently a bug on him where he penetrates from backline to mid/front and gets an extra turn upon pass or penetration.
Evaluation of his PvP/PvE Performance:
- Definitely, shu has become very good in PvP now with team heal, AB recovery and becomes stronger in stealing/penetrating.
He is broken now, with the permanent turn bug after breaking the lines, due to his superplay.
But the bug will be fixed eventually. - There is also a limitation to his use in PvP backlines as he doesn't buff GK HP & critical resistance nor backline reflexes.
- For PvE, shu skills requires actions to proc.
Unlike Metatron whose skills are more passive in nature.
Skills that requires actions to proc, is less effective in PvE since Shu AB recovery and heals proc on an attack (not action).
Therefore, Shu is probably broken now due to the bug but once the bug is fixed, he can only be considered good/OP but not broken.
TL:DR
Overall, the balancing is mainly done to please the community regarding 'useless' legends (Shu/Serestia buffs, skills change).
Baltheon buff is mainly used to counteract ardor critical damage stones, EBM and SoB nerf.
Jin buff would be to pre-empt and appease the community before people start to rage about the uselessness of Jin as a Legendary GK and nothing is done.
For the legendaries rankings guide, I've planned to update them soon.
BUT currently, they are based on Season 2 Colosseum of Trials and pre-starburst patch.
I will post in the guide once I've updated it.