Post by Mime on Nov 26, 2016 10:15:22 GMT -8
Breaking the Game with Mono Elemental Ace Burst Effect
Long-term players would remember an old incident where the developers rushed to fix something that broke the game.
That was the White Guardenia bugged ace (45% damage reduction on all players with no conditions attached)
At that time, there was no Duran yet and penetration power easily reached 100%.
But goalkeepers, such as Isillia (one of the top GK at that time) became extremely hard to kill, resulting in the developers' rush to fix it.
Now look at my guide under mono elemental aces:
The moral of the story is,
With these aces, the game will be broken like how it was when WG gave 45% damage reduction to all players without any conditions attached.
This is way more OP than Reflex x HP aces that many players are whining about.
Lastly, Bigball did prepare for this ace burst effect by giving every element Reflex x HP mono aces.
You can check my guide to see that every element does have a Reflex x HP ace mono ace.
Good luck & have fun
Long-term players would remember an old incident where the developers rushed to fix something that broke the game.
That was the White Guardenia bugged ace (45% damage reduction on all players with no conditions attached)
At that time, there was no Duran yet and penetration power easily reached 100%.
But goalkeepers, such as Isillia (one of the top GK at that time) became extremely hard to kill, resulting in the developers' rush to fix it.
Now look at my guide under mono elemental aces:
I've made it easy for everyone to see by placing the damage reduction ace for mono element at the bottom.
With the upcoming ace burst effect, effects of mono aces will be doubled. Look below:
With the upcoming ace burst effect, effects of mono aces will be doubled. Look below:
Lucius - Decrease the Inflicted Damage on Ardor players by 25% (50% DR w/ ace burst effect)
Sage - Decreases the Inflicted Damage on Ardor Attribute players by 30% (60% DR w/ ace burst effect)
DU007 Nute - Decreases the Inflicted Damage on Thunder players by 25% (50% DR w/ ace burst effect)
Neraizel - Decrease the Inflicted Damage on Whirlwind players by 25% (50% DR w/ ace burst effect)
Latios, Rasiel - Decrease the Inflicted Damage on Light players by 25% (50% DR w/ ace burst effect)
Lucifer - Decreases the inflicted damage on Dark players by 25% (50% DR w/ ace burst effect)
The moral of the story is,
With these aces, the game will be broken like how it was when WG gave 45% damage reduction to all players without any conditions attached.
This is way more OP than Reflex x HP aces that many players are whining about.
Lastly, Bigball did prepare for this ace burst effect by giving every element Reflex x HP mono aces.
You can check my guide to see that every element does have a Reflex x HP ace mono ace.
Good luck & have fun