Post by Forum Administrator on Nov 25, 2016 22:39:42 GMT -8
Developer Notes for Dec 2016 Major Update Soccer Spirits
Source: docs.google.com/document/d/1JzwpsLE8tC1a46rMc8VFaQQc99uYIn2nyNfPFw8g8dk/edit
Soccer Spirits Developer's Note
Greetings from the development team of Soccer Spirits!
It’s been 5 months since our last Developer’s Note back when we were talking about the “7th Star” update.
During that time, a new Legendary Player has been added, Utility Strikers have been improved, the Reflex stat has been modified and other big or small changes have been made.
But we wanted to provide more content with better quality. So, we’ve been preparing a major update and are planning to release it in early December. Today, we’d like to talk about this major update, which we call “Star Burst”.
(Please note that this has been written during development, and that there may be some changes made before the actual update.)
[New Legendary Players]
With the Star Burst update, we’ll be adding 2 new Legendary Players; one for Dark and one for Light. Take a look.
<Presty, a cute looking princess that wields the power of clockworks>
Presty will be the new Dark Legendary Player. She is the true master of the power of clockworks, and uses this power to her advantage when playing the role of a Goalkeeper. She blocks the shots of enemy strikers with the gigantic clockworks that she controls. Keep an eye on how this little girl grows up in the harsh environment of the Galaxy League.
<Jibril, showing off her mature beauty. There seems to be something with her accessories.>
Jibril has the opposite vibe compared to Presty. She’s the new Legendary Player for Light Attribute and is an Assistor that is good at reading the flow of the match.
Stay tuned to see how this player will stand out in the lineup of unique Light Legendary Players.
[Modification the way 5★ Players change from New Star to Classic Star]
Unlike Legendary Players, 5★ Players became Classic Stars after 24 weeks have passed since they were released. But due to the fact that the lineup of New Star Players is getting thin and various issues that come with being different from how it works for Legendary Players, we would like to make some modifications.
The changed method will be similar to the way Legendary Players change from New Star to Classic Star.
From now on, only the 3 newest 5★ Players will be called New Star Players and all others will become Classic Stars. When a new 5★ Player is released, the 3rd newest New Star will become a Classic Star. Please note that Players that have already been changed to Classic Stars will not be reverted back to New Star status.
[Real-time PvP (Beta)]
The beta version of the Real-time PvP game mode that was spoken of in our previous Developer’s Note will be released.
Until now, we’ve relied on AI for PvP content because of the limitations that come from being a mobile game. But because of the limits of an AI based system and our desire to create a more dynamic game environment, we started to develop the Galaxy Live.
We believe that this new content should be a full on clash between two players. So, all growth elements such as Managers, Chains, Teamwork, and etc. will be applied in this new game mode.
During the beta period, there will be no entrance fees. However, there will be no special rewards given to the victor as well. Let’s take a look at how this new game mode works.
1. Requesting Matches
You can request a Real-time PvP Match to another user. Request matches to your friends at the Friend List, or to random users in the chat.
<How it looks when you receive a match request.
You can see the Galaxy Live Beta icon on the bottom.>
2. Selecting Mode
In Galaxy Live, there are two modes which you can select to proceed with: Player Ban Mode and Normal Mode.
If you select the Player Ban Mode, both sides will be able to restrict the other side from using two specific Players on the roster. In Normal Mode, all Players are available for use without any limitations.
<Galaxy Live Mode Selection Menu>
3. Banning Players
In the Player Ban Mode, both sides will be able to restrict the other side from using two specific Players on the roster. The banned Players cannot be used in that match and both sides must choose substitute Players.
<Banning Players will be a serious mind game.
Play in the Normal Mode if you want to enjoy the game casually. >
4. Time Limit per Turn
As this is a real-time game mode, we had to put a time limit on the each turn. If a player fails to make a move within the time limit, the game will automatically convert to Auto Mode.
<Time Limits are new to Soccer Spirits>
5. Emoticons
We’ve put in emoticons to enhance the excitement in the Real-time PvP Matches.
<Conveniently express your feelings with emoticons.>
We’ll be collecting feedback during the beta period and make improvements to this new content. We await your opinions!
[Club Match Renewal]
We’ve made modifications to improve the Club Match based on many feedbacks sent to us by the communities.
We will drastically reduce the time it takes to play Club Matches and reduce the size from being a 5 vs 5 format to a 3 vs 3 format.
<We reduced the time it took to finish a Club Match.>
Also, we added small Gold rewards that go to the victor of each round, as a slight motivation.
<Previously, users had to clear all rounds of the Club Match to collect the reward.
Now, users will be rewarded for winning each round.>
There were also opinions on how the Club Match rewards were too underwhelming compared to the time users had to invest. We agree with this and would like to rearrange the rewards to be more appealing and motivating.
We have removed the unappealing rewards such as the Cooldown Reset, Personal Broadcasting Ticket, Club Ball Recharge Tickets, and so on, and replaced them with Premium Tickets, 3 - 4★ Spirit Stone Boxes, and new Manger Cards. The new Manager Cards will be covered in the next part.
<Rewards rearranged to be more appealing and motivating.>
In our opinion, a significant part of the Club Matches would be the Suits that were exclusive to Club Matches. However, it was hard for most users to acquire the Suit and collect the materials to upgrade the Suits. And to top that, the performance of the Suits were underwhelming.
So, we are going to drastically lower the cost of Suits and make the Suits more effective.
Also, we will be changing the way Suits are Powered-up. Now the cost will increase as you continue to Power-up your Suit. More Power-up Stones will be required as the Power-up Level goes up.
With the renewal of Club Matches, the level cap of Clubs will be increased from 80 to 100. Also, we will be adding a shortcut to the Expedition Menu for convenience purposes.
Moreover, we will also be improving the Seasonal Rewards, Match Making System, etc. and will be modifying the Defense Weather feature to add a more strategic element to this game mode.
We will be covering each change in detail in the patch notes.
[New Manager]
We apologize for not showing as much attention to the Manager content as we did for adding new Players. To make a difference, we will be adding a new Manager. The new Manager will be available along with the other 5★ Managers at the Dimension Shop.
The new Manager will be available as a reward in the Personal Scout during the next Regular Season of the Club Match.
<Meet Irene, the new Manager!>
We plan to continue to update new Managers with new abilities, so stay tuned!
[Environment System]
The Weather System will be modified and renamed as the Environment System. The reason why we are renaming this is because things such as “Supergravity” can’t really be categorized as weathers.
With the renaming of the Weather System, we will be making partial modifications to the system and would like to share with you the direction we’re aiming to go.
First off, we will be giving levels to each Environment, and different numeric values will be applied to each level.
<A new variation, the “Lava Grounds”.>
The newly added Lava Grounds will limit the effects of Spirit Stones. The modifications made to the Environment System (former Weather System) will largely affect the Defense Weather of Club Matches. We will be covering up the changes in detail in the upcoming patch notes.
[Ace Burst]
Beatrice’s Ace Skill - Protection of Dragon III: Increases the Attack Power and HP of Whirlwind players by 35%.
Saramir’s Ace Skill - Generosity & Charisma III: Increases the Attack Power and the HP of Whirlwind and Dark players by 30%.
Both Ace Skills increase the Attack Power and HP. To compare the two skills, the former provides a 5% higher increase to the stats, but the latter increases the stats for two Attributes, making it the better Ace Skill.
We acknowledge that mono-decks are harder to build, but are very inefficient. To compensate this, we will be adding the Ace Burst System for PvP only.
The Ace Burst System is a new feature that will boost the effectiveness of the Ace Skill when the team is made up with 11 Players (including the Supporter) of the same Attribute. We will be making adjustments to the multiplier of some Ace Skills.
[Fairy Cards]
With the Rainbow Elementals and Black Hole Swirlies being the material of Extreme Evolution for quite some time, we will be adding Ardor, Thunder and Whirlwind Fairies to balance out the Attributes.
Cupie will be used as the Extreme Evolution Material for Ardor Players. When used as Training Material, Cupie will increase the Teamwork by 5.
Klaon will be used as the Extreme Evolution Material for Whirlwind Players. When used as Training Material, Klaon will increase the Clover by 2.
Sparky will be used as the Extreme Evolution Material for Thunder Players. When used as Training Material, Sparky will change the Environment Immunity (previously Weather Immunity) to a different Environment other than the current Environment Immunity, Supergravity, and Heat Wave.
With the addition of Fairy Cards, the Daily Matches will be rearranged as the following.
Monday: Black How Swirly Match
Tuesday: Cupie Match
Wednesday: Sparky Match
Thursday: Klaon Match
Friday: Rainbow Elemental Match
※ The Fairy Matches are based on KST.
The newly added Fairies will also be available in the Scout and the Friendship Draw.
Please note that the Extreme Evolution Materials required to will be changed to Attribute appropriate materials with the Star Burst Update.
[Teamwork System Renewal]
The Teamwork System was a well-received content, but it had several issues such as the dialogues being vague and not truly portraying the character’s personalities. We’ve rewritten the dialogues and corrected most of the problems.
Also, we’ve increased the MAX Teamwork value up to 60 and made it so that you can get an increase of a random stat on top of the HP increase that was granted in the previous version. However, with this change we had to lower down the 30% HP increase granted at 30 Teamwork down to 20%.
If you don’t like the stat that was increased, you can reset the Teamwork and attempt to get a better one. The 20% HP increase given at 30 Teamwork will remain even if you reset the Teamwork.
<Now you can increase the Teamwork with Sam and Noa!>
<New Teamwork Reset Feature>
Here are the possible stat increases you can get at 60 Teamwork.
- 20% Attack Power
- 15% Pass Effect
- 8% Action Speed
- 15% MAX HP
- 10% Reflex
- 12% Critical Rate
The stat increase values aren’t final and will be tweaked if necessary. Tell us what you think about the stat increase, so we can put your opinion into consideration when making the final decision.
[Special Card Stack-up Feature]
For a very long time, Soccer Spirit users have been asking for an inventory expansion. After some discussion, we thought that it would be better to tackle the fundamental problem than to just expand the inventory. Thus, we’ve decided to make it possible for users to stack the Special Cards so they would be able to use the inventory space more efficiently. However, this would only be possible for Cards that shared the same stats without any differences. So, we had to make the following adjustments to proceed with this new change.
1. Remove Sho Sho Cards from the game.
2. Remove Littre’s Clover
3. Make it impossible to put Material Cards into the Formation
We ask for your understanding on these changes. We promise that managing your inventory will become much more convenient than before.
<Now you can stack-up Special Cards in your Inventory.>
[New Superb Bosses]
New Superb Bosses will be added with the update. More will be revealed in future patch notes, but for now let’s take a sneak peek on what they look like.
<New Superb Boss “Thor”. Wait, is that Mjolnir…?>
<New Superb Boss “Fenrir”. The drastic change that comes with his Evolution is impressive.>
[End Note]
We would like to take a moment to thank all of our users for being with us for such a long time. In our previous Developer’s Note, we promised to show more action to make changes, but we think that we didn’t live up to that promise. We would like to apologize for this.
The development team is always keeping a close eye on the Galaxy Super League and Colosseum to see if there are any balancing issues or any needs to change the meta game. We are aware of many balancing issues that currently need to be addressed and are sorry that we weren’t able to react as quickly as you wanted us to.
We plan to focus more on character balancing in the upcoming patches. Also, we will be adding our personal comments in the patch note to share our thoughts on the changes that come with the patch. We will use this as an opportunity to establish better communication with our communities.
Thanks!
Source: docs.google.com/document/d/1JzwpsLE8tC1a46rMc8VFaQQc99uYIn2nyNfPFw8g8dk/edit
Soccer Spirits Developer's Note
Greetings from the development team of Soccer Spirits!
It’s been 5 months since our last Developer’s Note back when we were talking about the “7th Star” update.
During that time, a new Legendary Player has been added, Utility Strikers have been improved, the Reflex stat has been modified and other big or small changes have been made.
But we wanted to provide more content with better quality. So, we’ve been preparing a major update and are planning to release it in early December. Today, we’d like to talk about this major update, which we call “Star Burst”.
(Please note that this has been written during development, and that there may be some changes made before the actual update.)
[New Legendary Players]
With the Star Burst update, we’ll be adding 2 new Legendary Players; one for Dark and one for Light. Take a look.
<Presty, a cute looking princess that wields the power of clockworks>
Presty will be the new Dark Legendary Player. She is the true master of the power of clockworks, and uses this power to her advantage when playing the role of a Goalkeeper. She blocks the shots of enemy strikers with the gigantic clockworks that she controls. Keep an eye on how this little girl grows up in the harsh environment of the Galaxy League.
<Jibril, showing off her mature beauty. There seems to be something with her accessories.>
Jibril has the opposite vibe compared to Presty. She’s the new Legendary Player for Light Attribute and is an Assistor that is good at reading the flow of the match.
Stay tuned to see how this player will stand out in the lineup of unique Light Legendary Players.
[Modification the way 5★ Players change from New Star to Classic Star]
Unlike Legendary Players, 5★ Players became Classic Stars after 24 weeks have passed since they were released. But due to the fact that the lineup of New Star Players is getting thin and various issues that come with being different from how it works for Legendary Players, we would like to make some modifications.
The changed method will be similar to the way Legendary Players change from New Star to Classic Star.
From now on, only the 3 newest 5★ Players will be called New Star Players and all others will become Classic Stars. When a new 5★ Player is released, the 3rd newest New Star will become a Classic Star. Please note that Players that have already been changed to Classic Stars will not be reverted back to New Star status.
[Real-time PvP (Beta)]
The beta version of the Real-time PvP game mode that was spoken of in our previous Developer’s Note will be released.
Until now, we’ve relied on AI for PvP content because of the limitations that come from being a mobile game. But because of the limits of an AI based system and our desire to create a more dynamic game environment, we started to develop the Galaxy Live.
We believe that this new content should be a full on clash between two players. So, all growth elements such as Managers, Chains, Teamwork, and etc. will be applied in this new game mode.
During the beta period, there will be no entrance fees. However, there will be no special rewards given to the victor as well. Let’s take a look at how this new game mode works.
1. Requesting Matches
You can request a Real-time PvP Match to another user. Request matches to your friends at the Friend List, or to random users in the chat.
<How it looks when you receive a match request.
You can see the Galaxy Live Beta icon on the bottom.>
2. Selecting Mode
In Galaxy Live, there are two modes which you can select to proceed with: Player Ban Mode and Normal Mode.
If you select the Player Ban Mode, both sides will be able to restrict the other side from using two specific Players on the roster. In Normal Mode, all Players are available for use without any limitations.
<Galaxy Live Mode Selection Menu>
3. Banning Players
In the Player Ban Mode, both sides will be able to restrict the other side from using two specific Players on the roster. The banned Players cannot be used in that match and both sides must choose substitute Players.
<Banning Players will be a serious mind game.
Play in the Normal Mode if you want to enjoy the game casually. >
4. Time Limit per Turn
As this is a real-time game mode, we had to put a time limit on the each turn. If a player fails to make a move within the time limit, the game will automatically convert to Auto Mode.
<Time Limits are new to Soccer Spirits>
5. Emoticons
We’ve put in emoticons to enhance the excitement in the Real-time PvP Matches.
<Conveniently express your feelings with emoticons.>
We’ll be collecting feedback during the beta period and make improvements to this new content. We await your opinions!
[Club Match Renewal]
We’ve made modifications to improve the Club Match based on many feedbacks sent to us by the communities.
We will drastically reduce the time it takes to play Club Matches and reduce the size from being a 5 vs 5 format to a 3 vs 3 format.
<We reduced the time it took to finish a Club Match.>
Also, we added small Gold rewards that go to the victor of each round, as a slight motivation.
<Previously, users had to clear all rounds of the Club Match to collect the reward.
Now, users will be rewarded for winning each round.>
There were also opinions on how the Club Match rewards were too underwhelming compared to the time users had to invest. We agree with this and would like to rearrange the rewards to be more appealing and motivating.
We have removed the unappealing rewards such as the Cooldown Reset, Personal Broadcasting Ticket, Club Ball Recharge Tickets, and so on, and replaced them with Premium Tickets, 3 - 4★ Spirit Stone Boxes, and new Manger Cards. The new Manager Cards will be covered in the next part.
<Rewards rearranged to be more appealing and motivating.>
In our opinion, a significant part of the Club Matches would be the Suits that were exclusive to Club Matches. However, it was hard for most users to acquire the Suit and collect the materials to upgrade the Suits. And to top that, the performance of the Suits were underwhelming.
So, we are going to drastically lower the cost of Suits and make the Suits more effective.
Also, we will be changing the way Suits are Powered-up. Now the cost will increase as you continue to Power-up your Suit. More Power-up Stones will be required as the Power-up Level goes up.
With the renewal of Club Matches, the level cap of Clubs will be increased from 80 to 100. Also, we will be adding a shortcut to the Expedition Menu for convenience purposes.
Moreover, we will also be improving the Seasonal Rewards, Match Making System, etc. and will be modifying the Defense Weather feature to add a more strategic element to this game mode.
We will be covering each change in detail in the patch notes.
[New Manager]
We apologize for not showing as much attention to the Manager content as we did for adding new Players. To make a difference, we will be adding a new Manager. The new Manager will be available along with the other 5★ Managers at the Dimension Shop.
The new Manager will be available as a reward in the Personal Scout during the next Regular Season of the Club Match.
<Meet Irene, the new Manager!>
We plan to continue to update new Managers with new abilities, so stay tuned!
[Environment System]
The Weather System will be modified and renamed as the Environment System. The reason why we are renaming this is because things such as “Supergravity” can’t really be categorized as weathers.
With the renaming of the Weather System, we will be making partial modifications to the system and would like to share with you the direction we’re aiming to go.
First off, we will be giving levels to each Environment, and different numeric values will be applied to each level.
<A new variation, the “Lava Grounds”.>
The newly added Lava Grounds will limit the effects of Spirit Stones. The modifications made to the Environment System (former Weather System) will largely affect the Defense Weather of Club Matches. We will be covering up the changes in detail in the upcoming patch notes.
[Ace Burst]
Beatrice’s Ace Skill - Protection of Dragon III: Increases the Attack Power and HP of Whirlwind players by 35%.
Saramir’s Ace Skill - Generosity & Charisma III: Increases the Attack Power and the HP of Whirlwind and Dark players by 30%.
Both Ace Skills increase the Attack Power and HP. To compare the two skills, the former provides a 5% higher increase to the stats, but the latter increases the stats for two Attributes, making it the better Ace Skill.
We acknowledge that mono-decks are harder to build, but are very inefficient. To compensate this, we will be adding the Ace Burst System for PvP only.
The Ace Burst System is a new feature that will boost the effectiveness of the Ace Skill when the team is made up with 11 Players (including the Supporter) of the same Attribute. We will be making adjustments to the multiplier of some Ace Skills.
[Fairy Cards]
With the Rainbow Elementals and Black Hole Swirlies being the material of Extreme Evolution for quite some time, we will be adding Ardor, Thunder and Whirlwind Fairies to balance out the Attributes.
Cupie will be used as the Extreme Evolution Material for Ardor Players. When used as Training Material, Cupie will increase the Teamwork by 5.
Klaon will be used as the Extreme Evolution Material for Whirlwind Players. When used as Training Material, Klaon will increase the Clover by 2.
Sparky will be used as the Extreme Evolution Material for Thunder Players. When used as Training Material, Sparky will change the Environment Immunity (previously Weather Immunity) to a different Environment other than the current Environment Immunity, Supergravity, and Heat Wave.
With the addition of Fairy Cards, the Daily Matches will be rearranged as the following.
Monday: Black How Swirly Match
Tuesday: Cupie Match
Wednesday: Sparky Match
Thursday: Klaon Match
Friday: Rainbow Elemental Match
※ The Fairy Matches are based on KST.
The newly added Fairies will also be available in the Scout and the Friendship Draw.
Please note that the Extreme Evolution Materials required to will be changed to Attribute appropriate materials with the Star Burst Update.
[Teamwork System Renewal]
The Teamwork System was a well-received content, but it had several issues such as the dialogues being vague and not truly portraying the character’s personalities. We’ve rewritten the dialogues and corrected most of the problems.
Also, we’ve increased the MAX Teamwork value up to 60 and made it so that you can get an increase of a random stat on top of the HP increase that was granted in the previous version. However, with this change we had to lower down the 30% HP increase granted at 30 Teamwork down to 20%.
If you don’t like the stat that was increased, you can reset the Teamwork and attempt to get a better one. The 20% HP increase given at 30 Teamwork will remain even if you reset the Teamwork.
<Now you can increase the Teamwork with Sam and Noa!>
<New Teamwork Reset Feature>
Here are the possible stat increases you can get at 60 Teamwork.
- 20% Attack Power
- 15% Pass Effect
- 8% Action Speed
- 15% MAX HP
- 10% Reflex
- 12% Critical Rate
The stat increase values aren’t final and will be tweaked if necessary. Tell us what you think about the stat increase, so we can put your opinion into consideration when making the final decision.
[Special Card Stack-up Feature]
For a very long time, Soccer Spirit users have been asking for an inventory expansion. After some discussion, we thought that it would be better to tackle the fundamental problem than to just expand the inventory. Thus, we’ve decided to make it possible for users to stack the Special Cards so they would be able to use the inventory space more efficiently. However, this would only be possible for Cards that shared the same stats without any differences. So, we had to make the following adjustments to proceed with this new change.
1. Remove Sho Sho Cards from the game.
2. Remove Littre’s Clover
3. Make it impossible to put Material Cards into the Formation
We ask for your understanding on these changes. We promise that managing your inventory will become much more convenient than before.
<Now you can stack-up Special Cards in your Inventory.>
[New Superb Bosses]
New Superb Bosses will be added with the update. More will be revealed in future patch notes, but for now let’s take a sneak peek on what they look like.
<New Superb Boss “Thor”. Wait, is that Mjolnir…?>
<New Superb Boss “Fenrir”. The drastic change that comes with his Evolution is impressive.>
[End Note]
We would like to take a moment to thank all of our users for being with us for such a long time. In our previous Developer’s Note, we promised to show more action to make changes, but we think that we didn’t live up to that promise. We would like to apologize for this.
The development team is always keeping a close eye on the Galaxy Super League and Colosseum to see if there are any balancing issues or any needs to change the meta game. We are aware of many balancing issues that currently need to be addressed and are sorry that we weren’t able to react as quickly as you wanted us to.
We plan to focus more on character balancing in the upcoming patches. Also, we will be adding our personal comments in the patch note to share our thoughts on the changes that come with the patch. We will use this as an opportunity to establish better communication with our communities.
Thanks!