Post by Neo on May 9, 2016 7:00:00 GMT -8
Examining Irru, the Whirlwind Cintamani of the Dragon King™ Soccer Spirits
Basically, we will be examining his skill build, ideal stone build, his PvP/PvE capabilities etc.
Irru, Cintamani of the Slumbering Dragon King
Storylore:
The boy with horns turned out to be the Cintamani of the slumbering Dragon King. A long time has passed since the Dragon King fell asleep, and the Cintamani became bored of being alone. He left the Dragon King and saw a vast world to explore. Driven by a kindled curiosity, the boy travels the universe, discovering something new every day. *Cintamani = Gem
Chains:
Rival: Bora - Ravian - Enthia
Friendship: Moritz - Neraizel - Rudiel
Affection: Kirin - Xiao Lang - Nia - White Tiger - Dochi
Nemisis: Blade - May - Ai
This dude is called Irru. You would expect him to have some relationship with Irre, either affection or siblings etc.
But no....
His chains are somewhat useless since almost no one uses Bora while Blade or Ravian is like 5~10% of all strikers
You wont be using those 3* or 4* nor Kirin in the same team with Irru (2 strikers nope).
So the only useful chains will be Rudiel, Enthia, Neraizel.
Skills:
Ace Skill: Dragon King’s Departure II
Increases Defense and HP of Whirlwind players by 30%
Active (0.5 Bar) [Cintamani Smash II] Available in 2 min
[Shoot] Increases the attack power by 20% and critical rate by 20% (Accumulates up to 5 times)
Passive #1: The Truth of All Beings
Increases action speed by 20% and attack power by 30%
Passive #2: Artistic and Deadly II
Increases the critical rate by 10% every 3 min.
Passive #3 Energy of the Dragon King
Reduces the critical resistance by 5% and increases the incoming damage by 5% of the enemies within the position for 8 min with a shot. (Accumulates up to 5 times)
PvE Skill Build: 5/5/3/5
You don't need that much critical rate in PvE.
PvP Skill Build: 5/3/5/5 or 5/5/3/5
It depends on how long the PvP match will last based on your strategy and your opponent strategy.
Long matches 5/3/5/5 might be an option, otherwise, run 5/5/3/5 like PvE.
Stone Slots:
PvP Stone Build #1
Whirlwind: Critical Rate
Whirlwind: Earth Cry [Unique]
Thunder: Thunder Receiving Pass
Prism: Thunder Receiving Pass
If you run Earth Cry, make sure you get 30% penetration power substats from all 4 stones so Irru can reach 100% penetration power.
Alternative PvP Stone Build #2:
Whirlwind: Critical Rate
Whirlwind: Critical Damage
Thunder: Glabaris [Unique]
Prism: Thunder Receiving Pass
Some people may choose to run Glabaris so Irru can reach 100% penetration power, more easily with Luka + Silla.
PvE Stone Build
Whirlwind: Critical Damage
Whirlwind: Earth Cry [Unique]
Thunder: Thunder Receiving Pass
Prism: Dark Critical Damage
For PvE, you do not need the critical rate. What you need is to maximize critical damage.
You will not need penetration power either since Irru works like Sharr to decrease enemy DR with elaine + EBM.
PvE Capabilities:
Irru is a striker that requires multiple shots to build up his damage and decrease DR of its targets..
However, you will not get that many shots in PvE under most circumstances.
So overall, he sucks in PvE.
But lets assume he is able to get max stacks for all his skills, and lets compare him with Sharr:
So simply put, Irru damage when compared to Sharr in PvE, Irru sucks.
PvP Capabilities
The place where Irru truly stands out is supposedly PvP. His critical rate is a force to be reckoned with over time.
Let's look at his critical rate at 0 min, max stacks, assuming using Earth Cry stone build (above):
Assuming the match last until 12th minute, and you have 3 points on the passive that increases critical rate every 3 min,
By then, he would have probably done 2~3 shots, which mean minus 2 stacks from active
Let's consider the match last longer until 21th minute ++ and Irru has done 5 shots,
Hence, we can see that Irru only works in PvP if the match is a long drawn out match.
With good stone substats (+40% critical rate etc), Irru will have around ~285% or more, total critical rate at 12th minute.
This is very good for a non legend considering that the critical rate works even for normal shots.
Conclusion
Irru lacks EE (Extreme Evolution) and has the potential to become an even better PvP striker.
He stands out in his PvP critical rate on normal shots against Irre. What an irony.
Bigball probably built Irru to counter Irre.
Overall, we have to wait till his EE for him to become stronger, in terms of both stats and better skills to realize his potential.
Basically, we will be examining his skill build, ideal stone build, his PvP/PvE capabilities etc.
Irru, Cintamani of the Slumbering Dragon King
Storylore:
The boy with horns turned out to be the Cintamani of the slumbering Dragon King. A long time has passed since the Dragon King fell asleep, and the Cintamani became bored of being alone. He left the Dragon King and saw a vast world to explore. Driven by a kindled curiosity, the boy travels the universe, discovering something new every day. *Cintamani = Gem
Chains:
Rival: Bora - Ravian - Enthia
Friendship: Moritz - Neraizel - Rudiel
Affection: Kirin - Xiao Lang - Nia - White Tiger - Dochi
Nemisis: Blade - May - Ai
This dude is called Irru. You would expect him to have some relationship with Irre, either affection or siblings etc.
But no....
His chains are somewhat useless since almost no one uses Bora while Blade or Ravian is like 5~10% of all strikers
You wont be using those 3* or 4* nor Kirin in the same team with Irru (2 strikers nope).
So the only useful chains will be Rudiel, Enthia, Neraizel.
Skills:
Ace Skill: Dragon King’s Departure II
Increases Defense and HP of Whirlwind players by 30%
Active (0.5 Bar) [Cintamani Smash II] Available in 2 min
[Shoot] Increases the attack power by 20% and critical rate by 20% (Accumulates up to 5 times)
Passive #1: The Truth of All Beings
Increases action speed by 20% and attack power by 30%
Passive #2: Artistic and Deadly II
Increases the critical rate by 10% every 3 min.
Passive #3 Energy of the Dragon King
Reduces the critical resistance by 5% and increases the incoming damage by 5% of the enemies within the position for 8 min with a shot. (Accumulates up to 5 times)
PvE Skill Build: 5/5/3/5
You don't need that much critical rate in PvE.
PvP Skill Build: 5/3/5/5 or 5/5/3/5
It depends on how long the PvP match will last based on your strategy and your opponent strategy.
Long matches 5/3/5/5 might be an option, otherwise, run 5/5/3/5 like PvE.
Stone Slots:
PvP Stone Build #1
Whirlwind: Critical Rate
Whirlwind: Earth Cry [Unique]
Thunder: Thunder Receiving Pass
Prism: Thunder Receiving Pass
If you run Earth Cry, make sure you get 30% penetration power substats from all 4 stones so Irru can reach 100% penetration power.
Alternative PvP Stone Build #2:
Whirlwind: Critical Rate
Whirlwind: Critical Damage
Thunder: Glabaris [Unique]
Prism: Thunder Receiving Pass
Some people may choose to run Glabaris so Irru can reach 100% penetration power, more easily with Luka + Silla.
PvE Stone Build
Whirlwind: Critical Damage
Whirlwind: Earth Cry [Unique]
Thunder: Thunder Receiving Pass
Prism: Dark Critical Damage
For PvE, you do not need the critical rate. What you need is to maximize critical damage.
You will not need penetration power either since Irru works like Sharr to decrease enemy DR with elaine + EBM.
PvE Capabilities:
Irru is a striker that requires multiple shots to build up his damage and decrease DR of its targets..
However, you will not get that many shots in PvE under most circumstances.
So overall, he sucks in PvE.
But lets assume he is able to get max stacks for all his skills, and lets compare him with Sharr:
- Irru max attack power boost at max stacks = 120% (skills + active) + 70% (Earth Cry)
Sharr max attack power boost = 140% (active) + 75% (TB) - Irru inflicted damage increase to GK = 25%
Sharr inflicted damage increase to GK = 20% + 50% + 25% (to Dark/WW GKs)
So simply put, Irru damage when compared to Sharr in PvE, Irru sucks.
PvP Capabilities
The place where Irru truly stands out is supposedly PvP. His critical rate is a force to be reckoned with over time.
Let's look at his critical rate at 0 min, max stacks, assuming using Earth Cry stone build (above):
- Total Critical Rate = 66% (Stones) + 100% (Active) + 50% (from base critical rate) + 25% (-Critical resistance passive) + 20% (Luka totem)
Total Critical Rate = 261% without considering stone substats and the passive that increases critical rate every 3 min.
Assuming the match last until 12th minute, and you have 3 points on the passive that increases critical rate every 3 min,
By then, he would have probably done 2~3 shots, which mean minus 2 stacks from active
- The total critical rate would be 261% + 24% - 40% = 245%.
Let's consider the match last longer until 21th minute ++ and Irru has done 5 shots,
- The total critical rate would be 261% + 6* x (21/3) = 305% critical rate.
Hence, we can see that Irru only works in PvP if the match is a long drawn out match.
With good stone substats (+40% critical rate etc), Irru will have around ~285% or more, total critical rate at 12th minute.
This is very good for a non legend considering that the critical rate works even for normal shots.
Conclusion
Irru lacks EE (Extreme Evolution) and has the potential to become an even better PvP striker.
He stands out in his PvP critical rate on normal shots against Irre. What an irony.
Bigball probably built Irru to counter Irre.
Overall, we have to wait till his EE for him to become stronger, in terms of both stats and better skills to realize his potential.