Post by Mugiwara on Mar 23, 2016 22:11:07 GMT -8
[Guide] Action Speed CAP and Players' Role™ Soccer Spirits
These two are relatively simple mechanics and does not require much explaining.
I will just explain how they work and discuss some of the consequences of the role change.
Please feel free to let me know if anything needs to be added.
How Does Action Speed CAP works?
Common Questions:
How do I determine my maximum speed? What is the base action speed exactly?
Base action speed is simply your player's action speed, after including the +160, managers bonus, club bonus.
To put it simply, its your players speed after taking into account, his final, total stats.
It doesn't take into account action speed buffed by spirit stones.
What is Paralysis and how does it work?
Before Patch:
If you had action speed buff totem in your backline, after Kirin shot, your backline will not be at 0 action speed.
This is because the action speed buff totem negates parts of the 100% action speed debuff by Kirin shot.
After Patch:
Paralysis makes the action speed stay at zero, as if you are paralyzed regardless of any action speed buff totem within the position.
Common Questions:
Can my unit still move when paralyzed if they are at full action bar?
Answer is Yes.
Paralysis only result in 0 action speed of the players within the backline.
However, if your player is at full action bar, he or she may still move.
Players Roles: Changes & Consequences
There are 6 player roles:
Each role provides a different bonus to the specific player.
You can check for this, on your player screen.
I will mainly like to talk about the changes.
These two are relatively simple mechanics and does not require much explaining.
I will just explain how they work and discuss some of the consequences of the role change.
Please feel free to let me know if anything needs to be added.
How Does Action Speed CAP works?
Common Questions:
How do I determine my maximum speed? What is the base action speed exactly?
Base action speed is simply your player's action speed, after including the +160, managers bonus, club bonus.
To put it simply, its your players speed after taking into account, his final, total stats.
It doesn't take into account action speed buffed by spirit stones.
What is Paralysis and how does it work?
Before Patch:
If you had action speed buff totem in your backline, after Kirin shot, your backline will not be at 0 action speed.
This is because the action speed buff totem negates parts of the 100% action speed debuff by Kirin shot.
After Patch:
Paralysis makes the action speed stay at zero, as if you are paralyzed regardless of any action speed buff totem within the position.
Common Questions:
Can my unit still move when paralyzed if they are at full action bar?
Answer is Yes.
Paralysis only result in 0 action speed of the players within the backline.
However, if your player is at full action bar, he or she may still move.
Players Roles: Changes & Consequences
There are 6 player roles:
- Striker
- Assist
- Leader ~ 10% spirit generated with an action, 5% damage reduction
- Attacker
- Defender
- Goalkeeper ~ 5% damage reduction, 5% critical resistance, 10% HP when placed in GK spot
Previously, no GK role. GK is a new role introduced after this patch.
Each role provides a different bonus to the specific player.
You can check for this, on your player screen.
I will mainly like to talk about the changes.
- New GK role
This change made all GK harder to kill in PvP and PvE.
Most GK gain approximately ~200 more HP in PvP and more damage reduction.
For PvE, the HP gain varies based on the content.
This affects OHKO meta, both PvE and PvP, making it harder to OHKO. - New GK role
Goalkeepers used to have the defender roles. So they can be buffed by Aslan.
Now, Aslan no longer gives GK any buff since they are no longer 'defenders'.
So any floors that you have used Aslan to buff your GK, will be rendered useless now.
Please do note. - Assist regenerates 10% more spirit on pass
This resulted in the increased difficulty of some CoT floors where draining spirit to prevent long/forward passes is used as a strategy.
For example CoT 5-8. - Attackers have gained counterattack (CA) resistance upon penetration
This makes it harder to CA attacker which reflex used to be an attacker's weakness.
This is especially true, after reflex & CA mechanics were changed to make CA resistance more effective.
Attackers can now achieve higher CA resist more easily.
Thanks for viewing =)