Post by Neo on Oct 23, 2015 16:55:23 GMT -8
[Boss Match Strategy Guide] WW Legendary Boss Aslan™
Generally, there are 4 match strategies to beat Aslan.
I will classify them based on the damage output that is required.
The lower damage output, the easier for people to do it.
But the lower the damage output, the longer it takes to cheese enemy GK to 1 HP, the longer the match goes.
Enervation Observation & Comparison
As you might have observed
At Enervation Level 0 >> Leonard HP = 4800+
At Enervation Level 1 >> Leonard HP = 4488
I hope this motivates everyone who is trying. Good luck =)
Examples of Attack Power Totems:
Yuri, Silla, Anael etc.
Examples of Critical Damage Buff Totems:
Iggy, Princess Meiran, Jacob, Celus, Black Daisy etc.
Lowest Damage Output Required
Best Method - The Cheese Front Method w/ HP Decreasing Totems (Virgil/Alice etc) + manipulating VF attacker AI for 1v1
Damage required >> Half of Leonard (Goalkeeper) HP that is already reduced by Virgil passive.
Approximate Damage Needed >> If you striker can do 1000 damage when 1v2 and 2000 damage when 1v1, you are good to go.
Video Reference by #MsMooMoo...MoOoo.....
Strategy Outline:
Medium Damage Output Required
This method is similar to the one above.
What we try to do is to kill defender for 1v1 except that the GK has higher HP as we don't use Virgil/Alice for HP reduction.
Hence, more damage is required.
Method #1- The Cheese Front Method + manipulating VF attacker AI for 1v1
This is similar to the first match strategy except that,
If you have a stronger striker, you could use this frontline instead
Jeunese - Mariel - Jury
The Advantage >> Drops Enemy GK to 1 HP faster. Less match time required. Makes it easier for our GK to survive.
The Disadvantage >> More damage needed since damage required >> Half of Leonard original HP not reduced by Virgil passive.
Damage required >> Half of Leonard (Goalkeeper) original HP.
Approximate Damage Needeed >> If you striker can do 1300 damage when 1v2 and 2600 damage when 1v1, you are good to go.
Method #2 - The Brute Force Method to Kill Defender For 1v1 w/ Hilde
This method is used by our club leader #Hcoyok.
Video Reference by #Hcoyok >>
Strategy Outline:
Damage required >> Full Leonard (Goalkeeper) original HP when 1v1 GK
Approximate Damage Needed >> If you striker can do 2500 damage when 1v2 and 5000 damage when 1v1, you are good to go.
*With the crit. damage buffer and attack totem included
Highest Damage Output Required `!!
This is for mainly Sharr/William/Jean strikers where you do not kill the defender for 1v1 GK.
Its simliar to the above, except that defender is not killed.
Method #1 - Jean Striker w/ Cheese Front
Strategy Outline:
Cheese frontline to get enemy GK down to 1 HP.
Jean shoots and kill the GK.
Damage required >> more than 50% of Leonard HP when 1v2.
Approximate Damage Needed >> If you striker can do 2500 damage when 1v2, you are good to go.
*This strategy provides for less critical damage totem. Hence, it demands more power from the striker itself.
Method #2 - Killing the GK with Active Pass - Active Shoot Combo 1v2
Strategy Outline:
Damage required >> more than 50% of Leonard HP when 1v2.
Approximate Damage Needed >> If you striker can do 2500 damage when 1v2, you are good to go.
Last Match Strategy - The Infinite Shu
Hope this helps ~!!
Generally, there are 4 match strategies to beat Aslan.
I will classify them based on the damage output that is required.
The lower damage output, the easier for people to do it.
But the lower the damage output, the longer it takes to cheese enemy GK to 1 HP, the longer the match goes.
Enervation Observation & Comparison
As you might have observed
At Enervation Level 0 >> Leonard HP = 4800+
At Enervation Level 1 >> Leonard HP = 4488
I hope this motivates everyone who is trying. Good luck =)
Examples of Attack Power Totems:
Yuri, Silla, Anael etc.
Examples of Critical Damage Buff Totems:
Iggy, Princess Meiran, Jacob, Celus, Black Daisy etc.
Lowest Damage Output Required
Best Method - The Cheese Front Method w/ HP Decreasing Totems (Virgil/Alice etc) + manipulating VF attacker AI for 1v1
Jeunese - Virgil - Jury
Attack Power Totem - Striker - Critical Damage Buffer
Back-line
Damage required >> Half of Leonard (Goalkeeper) HP that is already reduced by Virgil passive.
Approximate Damage Needed >> If you striker can do 1000 damage when 1v2 and 2000 damage when 1v1, you are good to go.
Video Reference by #MsMooMoo...MoOoo.....
Strategy Outline:
Try to Cheese GK to 1 HP with Jury Jeun by sending ball upfront asap
Then suicide someone to Vivid Fear so Vivid Fear penetrates forward
With attacker AI, Vivid Fear will penetrate your striker and suicides to your striker and your striker moves forward to 1v1 GK
The Advantage >> Lowest damage required as GK HP is reduced with virgil passive
The Disadvantage >> Longer match time required; needs a good GK that regenerates % HP like Isillia, Zibroi, Lucian
Medium Damage Output Required
This method is similar to the one above.
What we try to do is to kill defender for 1v1 except that the GK has higher HP as we don't use Virgil/Alice for HP reduction.
Hence, more damage is required.
Method #1- The Cheese Front Method + manipulating VF attacker AI for 1v1
This is similar to the first match strategy except that,
If you have a stronger striker, you could use this frontline instead
Jeunese - Mariel - Jury
The Advantage >> Drops Enemy GK to 1 HP faster. Less match time required. Makes it easier for our GK to survive.
The Disadvantage >> More damage needed since damage required >> Half of Leonard original HP not reduced by Virgil passive.
Damage required >> Half of Leonard (Goalkeeper) original HP.
Approximate Damage Needeed >> If you striker can do 1300 damage when 1v2 and 2600 damage when 1v1, you are good to go.
Method #2 - The Brute Force Method to Kill Defender For 1v1 w/ Hilde
This method is used by our club leader #Hcoyok.
Assist - Striker - Hilde - Attack Power Totem
Forward Passer - Crit. Damage Buffer - Crit. Damage Buffer
Long Passer - Sammy - Crit. Damage Buffer
GK
Video Reference by #Hcoyok >>
Strategy Outline:
Long pass right away when ball gets to your back; shoot Vivid Fear to low HP
Survive and Penetrate out of Backline with GK asap, cast the buffs.
Penetrate with Hildegard to drop enemy action bar so they don't move after your striker penetrate and kill the defender next.
So if hildegard lose the ball, steal it back. If hildegard penetrates successfully, penetrate with your striker again if defender is alive.
Silla active pass next and 1v1 GK
Done.
Done.
Damage required >> Full Leonard (Goalkeeper) original HP when 1v1 GK
Approximate Damage Needed >> If you striker can do 2500 damage when 1v2 and 5000 damage when 1v1, you are good to go.
*With the crit. damage buffer and attack totem included
Highest Damage Output Required `!!
This is for mainly Sharr/William/Jean strikers where you do not kill the defender for 1v1 GK.
Its simliar to the above, except that defender is not killed.
Method #1 - Jean Striker w/ Cheese Front
Jeunese - Mariel - Jury
Jean - Totem - Totem
Strategy Outline:
Cheese frontline to get enemy GK down to 1 HP.
Jean shoots and kill the GK.
Damage required >> more than 50% of Leonard HP when 1v2.
Approximate Damage Needed >> If you striker can do 2500 damage when 1v2, you are good to go.
*This strategy provides for less critical damage totem. Hence, it demands more power from the striker itself.
Method #2 - Killing the GK with Active Pass - Active Shoot Combo 1v2
Assist - Striker (Sharr/William) - Jeunese - Jury
Forward Passer - Spirit Generator - Crit. Damage Totem
Crit. Damage Totem - X - X
Strategy Outline:
This is similar to method #1 except the striker is at front line and more critical damage totems are provided.
You need ardor strikers like Sharr/William.
Cheese frontline to get enemy GK down to 1 HP.
Active Pass > Active Shoot combo and kill the GK.
Damage required >> more than 50% of Leonard HP when 1v2.
Approximate Damage Needed >> If you striker can do 2500 damage when 1v2, you are good to go.
Last Match Strategy - The Infinite Shu
I aint got too much info on this.
Basically, you use infinite Shu on Vivid Fear, kill the defender (Vivid fear) and shoot Leonard to kill him.
Aslan buffs attacker so Shu's power is greatly increased.
Good Luck =)
Hope this helps ~!!