Post by Forum Administrator on Feb 28, 2017 2:21:56 GMT -8
1st March 2017 Mid-Sized Update Patch Notes™ Soccer Spirits
Patch Review:
soccerspirits.freeforums.net/thread/632/review-developer-notes-sized-patch
*As withhive english patch notes expires after 2 months, we have now copied and paste all the patch info below.
Korean Patch Notes:
cafe.naver.com/soccerspirits.cafe?iframe_url=/ArticleRead.nhn%3Fclubid=26943502%26articleid=983211%26referrerAllArticles=true
English Patch Notes:
withhive.com/help/notice_view/20698
In addition, English Patch Notes may also be found in game via Events page.
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[Update]2017.02.28
Mar. 1st Update Details
Greetings from Com2uS.
Here are the details of the Mar. 1st update.
■ Update Schedule
- Mar. 1st 9pm - 12pm PST
■ Update Details
1. Character
● Extreme Evolution “Jibril” (Light) has been added to the game.
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- The Passive Skill “Aura of Retribution” will be replaced with “Aura of Punishment”. (Based on Lv. 5)
> Aura of Retribution: Increases the damage that the allies within the position inflict by 10% and increases their Critical Rate by 15%.
> Aura of Punishment: Increases the damage that the allies within the position inflict by 15%, and increases their Critical Rate by 20% and Pass Effect by 25%.
* Developer’s Note: Jibril has returned in the form of a solemn angel. At her Evolved state, she was a decent Assister with good utility and through the Extreme Evolution, she will gain abilities that better suit the Assister role.
● Extreme Evolution “Presty” (Dark) has been added to the game.
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- The Passive Skill “Clockwork of Caring” will be changed to “Clockwork Activation” at Extreme Evolution. (Based on Lv. 5)
> Clockwork of Caring: Increases the effect of Spirit Stones on Presty by 25% and the HP by 500. (Activates only when placed in Goal Keeper position)
> Clockwork Activation: Increases the effect of Spirit Stones on Presty by 30%, HP by 600, and Defense by 20%. (Activates only when placed in Goal Keeper position)
* Developer’s Comment: The little girl grew up to be a lady. We wanted her Extreme Evolution to empower herself as we didn’t want her to be reliant on others.
● Extreme Evolution forms will be added for the Helpers of the Colosseum of Despair.
* Developer’s Comment: Finally, with this update, the Helpers of the Colosseum of Despair will get Extreme Evolution forms. Our goal is to make them helpful to beginner users to climb up the Colosseum of Despair and to help them if they’re having a hard time getting decent Players. We’re especially happy to see Elizabeth, who has been guarding the Colosseum of Despair for a long time, finally get her Extreme Evolution.
● Extreme Evolution “Lemy” (Ardor) will be added to the game.
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- The Passive Skill “Apparatus Mastery” will be replaced with “Flawless Performance” at Extreme Evolution. (Based on Lv. 5)
> Apparatus Mastery: Increases the Critical Rate by 25% and Reflex by 25% of the allies within the position for 8 min. with a pass.
> Flawless Performance: Increases the Critical Rate by 25% and Reflex by 25%, and reduces the incoming damage by 15% of the allies within the position for 8 min. with a pass.
● Extreme Evolution “Elizabeth” (Whirlwind) will be added to the game.
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- The Passive Skill “Dragon's Wisdom” will be replaced with “Dragon's Grace” at Extreme Evolution. (Based on Lv. 5)
> Dragon’s Wisdom: Increases the Attack Power by 25% and Reflex by 25% within the position with a pass for 8 min.
> Dragon's Grace: Increases the Attack Power by 25%, Reflex by 25%, and Penetration by 15% within the position with a pass for 8 min.
● Extreme Evolution “Chiffon” (Thunder) will be added to the game.
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- The Passive Skill “Eclair Secondary Ability” will be replaced with “Eclair Boost" at Extreme Evolution. (Based on Lv. 5)
> Eclair Secondary Ability: Recovers the Action Bar by 10% and 10% of the lost HP of the allies within the position with a pass. (The recovered Action Bar will not go over 80%)
> Eclair Boost: Recovers the Action Bar by 10%, 10% of the lost HP, and 20% Spirit of the allies within the position with a pass. (The recovered Action Bar will not go over 80%)
● Extreme Evolution “Net” (Light) will be added to the game.
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- The Passive Skill “Cast Net” will be replaced with “Net Catch” at Extreme Evolution. (Based on Lv. 5)
> Cast Net: Decreases the Action Speed by 25% and Reflex by 25% of the enemies within the position for 8 min. with a pass.
> Net Catch: Decreases the Action Speed by 25%, Reflex by 25%, and Critical Rate by 15% of the enemies within the position for 8 min. with a pass.
● Extreme Evolution “Phil” (Dark) will be added to the game.
그림7_852.png
- The Passive Skill “Juggling Pass” will be replaced with “Preparing Fresh Ingredients” at Extreme Evolution. (Based on Lv. 5)
> Juggling Pass: Increases the Action Speed by 25% and Counterattack Resistance by 15% of the allies within the position for 8 min. with a pass.
> Preparing Fresh Ingredients: Increases the Action Speed by 25%, Counterattack Resistance by 15%, and Critical Resistance by 15% of the allies within the position for 8 min. with a pass.
● New Premium Skins will be added to the game. You can take a look at or purchase the new skins by going to Shop > Skin.
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- Designer Roina (Ardor)
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Idol Lucius (Ardor)
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Festival Yuri (Ardor)
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Royal Vermillion Bird (Whirlwind)
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Transfer Student Asakura (Dark)
* Developer’s Comment: What could be the common factor of these 5 new skins?
● The characters available in the Weekend Event Draw will be changed.
- The following characters will have a greatly increased chance of being drawn in the Weekend Event Draw during Mar. 10th - Mar. 12th.
> Lucius (Ardor), Altair (Thunder), Neraizel (Whirlwind), Sammy (Light), Asakura (Dark), Baltheon (Dark, Legendary), Jiho (Ardor, Legendary)
- The following characters will have a greatly increased chance of being drawn in the Weekend Event Draw during Mar. 17th - Mar. 19th.
> Roina (Ardor), EA01 Luka (Thunder), Vermillion Bird (Whirlwind), Hercules (Light), Hamerus (Dark), Shu (Ardor, Legendary), Felix (Thunder, Legendary)
2. Feature Improvements
● 5 New Unique Spirit Stones will be added.
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- Garden of Red Flame (Ardor): Increases the damage that the target receives by 30% with a Steal./ Increases the Attack Power by 4% for every 5% of HP lost.
- Eye of the Storm (Whirlwind): Decreases the damage that the allies within the position receive by 10%./ Decreases the Action Speed of the enemies within the position by 12%.
- Heart of Minerva (Thunder): Increases the Critical Resistance by 15% when being Attacked. (Accumulates up to 3 times)/ Recovers the Action Bar by 20% when being Attacked.
- El Repayon (Light): Recovers 15% HP first when being Attacked and reduces the damage received by 12%./ Increases the Critical Damage Resistance by 25%.
- Residue of Madness (Dark): Increases the Attack Power by 20% when receiving a Pass. (Accumulates up to 4 times)/ Increases the Critical Rate with an Attack by 25% for each target.
● The Galaxy Super League will be improved.
1. A new tier named “Universe League” will be added.
- The top 30 users in the Galaxy League (2,600 points or higher) will automatically be entering the Universe League.
- The basic rewards will be the same as Galaxy League, but users in Universe League will receive additional honorable rewards at the end of the season.
- The rankings of the Universe League will be shown in real time.
2. The seasonal reward will be changed and new rewards will be added.
- All users will receive a special Portrait Border that represents the League of the previous season that the user was in, and this can be seen at the Select Friend menu.
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- The icon that represents the current season will be the same as before.
- Users that are in the Universe League will get a mark which shows their ranking.
- After the season ends, users will be receiving a trophy, which can be found in their personal profile. The trophy will be representing their performance in the previous season of the Galaxy Super League.
- After the season ends, users that were in the Universe League will receive a Universe League icon with their ranking of the previous season, which will appear in the chat until the next season.
3. Users that are in the Diamond League or higher tier Leagues will receive a penalty of losing points if they have no record of Tournament activity for 7 days.
4. The point increase in the Bronze – Silver section will be slightly lower than before.
5. The Tournament Match Making has been improved.
6. The UI of the Galaxy Super League has been improved.
- The remaining time of the League will be displayed on the upper side of the Galaxy Super League menu.
- Users will be able to check the team info of the opposing team by tapping on the icon of the other team at the Tournament menu.
● Season 6 of the Colosseum of Despair will be updated.
1. All floors of the Colosseum of Despair will be renewed and 5 additional floors will be added. (Total of 60 floors)
2. 5 new Champion Matches will be added to the Colosseum of Despair.
3. New Achievements for clearing the 56th - 60th floor of the Colosseum of Despair will be added.
※ Season 6 of the Colosseum of Depair will start on Mar. 5th.
4. The Helpers that started to appear on the 41st floor will be modified.
※ Some images and skills will be modified after the Mar. 1st update.
● The Transcendent Power-up System will be improved.
1. Transcendent Power-up will be renamed as Amplified Power-up.
2. The stat increase given from Amplified Power-up will be doubled than what it used to be.
3. In relation with Amplified Power-up, a new system named “Player Release System” will be added.
- Players that are 5★or higher by default, and are not Special Players, can be Released.
- Users will be receiving a Master Yowu when they Release a default 5★ Player.
- Users will be receiving a Grand Master Yowu when they Release a default 6★ Player.
- Users will be able to increase the Amplified Power-up status of a default 2★ – 5★ Player (Special Players included) by +1 by using 3 Master Yowus.
- Users will be able to increase the Amplified Power-up status of a default 6★ Player by +1 by using 1 Grand Master Yowu.
- Users will be able to Evolve a Master Yowu into a Grand Master Yowu by using 7 Master Yowus, including the one the user wishes to Evolve.
- Users will still be able to increase the Amplified Power-up status by +1 by using the same Player as Training Material.
● Amplified Power-up Material Cards will be added to the game.
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[Master Yowu]
- Effect: By using 3 Master Yowus as Training Material, the Amplified Power-up status of a 2★ – 5★ Player (including Special Players) can be increased by +1.
- Users will be getting 1 Master Yowu for every default 5★ Player they release.
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[Grand Master Yowu]
- Effect: By using 1 Master Yowu as Training Material, the Amplified Power-up status of a default 6★ Player can be increased by +1.
- Users will be getting 1 Grand Master Yowu for every default 6★ Player they release.
- Users can Evolve a Master Yowu into a Grand Master Yowu by using 7 Master Yowus, including the one that is to be Evolved.
● In-game notices will be displayed in the main menu and Expedition menu.
● Fixed the issue of the Teamwork image and numeric values overlapping at the Player Book.
● The UI of the detailed Player information has been improved.
● Now the Players can receive the stat bonus of a Special Skin just by possessing it.
※ If a user possesses multiple Skins, only the stat bonus of the Skin that offers the highest amount will be applied.
● The UI has been improved so that users can check the features from the thumbnail images of 4★ or higher minions.
● It will become trickier to enlist Training Materials.
- Now users will only be able to enlist Training Materials of the same purpose at the same time.
- Now the game will provide the users with a UI that displays the function of the card when the user enlists a card as Training Material.
● The Match UI will be improved.
- Now users will be able to check the name of their opponent at the Galaxy Super League, Galaxy Arena, Galaxy Live Beta, and Club Match.
- Now users will be able to check the name of the Match when they are playing PvE content.
● The size of the Teamwork Reset Notice UI will be modified.
● The Players that are currently in use will be sent to the end of the list when you are selling Players.
● The Spirit Stone Book will be improved.
● The maximum value of the 4 major stat gauges will be increased from 350 to 500.
- The stat value that comes after the basic stat and is darkened will now be based on 70 Lv. Special Training rather than 60 Lv. Special Training.
● Player names will be added in the Player Book.
● The Free Draw will be modified.
> Previously: Resets after 71 hours after performing a Free Draw.
> Changed to: Resets at 7am PST (8am PDT) every day.
※ Friendship Draw will reset at [PST] 7am/ 3pm/ 11pm ([PDT] 8am/ 4pm/ 12am).
● A border image will be added to Rare Spirit Stones.
* Developer’s Comment: We would also often get confused by the subtle difference between a Common and Rare Spirit Stone.
● For Matches with a limited number of tries available, users will now be able to see the remaining number of matches below the Retry button.
● Users will now see a warning message when they are about to sell a Player that has been Superb Powered-up.
● Background music will be added for the Story Match “[1-1] Wooshin High School”.
● “Release” will be added to the list of methods to acquire a character.
● The cooldown of purchasing a Quest Penguin Match will be reduced from 4 hours to 1 hour.
● The difficulty of the Quest Penguin Match will be greatly reduced.
● The Evolution recipe for 3★ – 4★ Penguins has been modified to make it easier.
● The Quest Swirly Match will be improved.
> Previously: Cooldown – 24 hours, playable 3 times, drops 4★ - 5★ Swirlies
> Changed to: Cooldown – 12 hours, playable 2 times, drops 5★ Swirlies
※ This change will not apply to the Matches purchased before the change. Matches of the previous version will no longer be available for purchase.
● The Boss Match against DU07 Nute (Thunder) will be added to the game. The details about the event schedule will be announced via an in-game notice.
● The Skins from the User Skin Event will no longer be displayed in the loading screen.
* Developer’s Comment: We would like to thank every participant for doing such a great job!
● Amplified Power-up, the changes made to the Galaxy Super League, and the changes made to other in-game content will be applied in the Game Guide.
● The Draw Mileage acquired will be increased by 10 times. You will get 10 Mileage Points from each Draw.
● Luri (Ardor), ZU01 Chrono (Thunder), and Celine (Light) will be removed from the Player Book.
* Developer's Comment: These Players are needed for the redistribution of attributes and story modification. They will be removed from the Player Book in preparation for the changes. We ask for your understanding.
● The Attacker type Elementals placed in the midfielder line at the Elemental match have been changed to Defender types.
3. Balancing
● The Role Bonus of the Attacker has been enhanced.
> Role Bonus: Increases the Counterattack Resistance by [15% > 30%] with a Penetration.
※ This change will be applied to all Players that have the same Skill. Based on clause 3 - 5 of the Recall Policy, in case of multiple Players of the same class receiving the same change, the Players affected will not be subject for recall.
● The damage reflection ratio for each Player Class will be adjusted.
※ Damage Reflection: The damage that the player on the receiving end of a Steal or Penetration gives back to the opponent on the attacking side.
> Strikers: (Changed) [70% > 35%] of the Penetration or Steal damage
> Assisters: (No change) 70% of the Penetration or Steal damage
> Attackers: (Changed) [70% > 95%] of the Penetration or Steal damage
> Defenders: (Changed) [70% > 60%] of the Penetration or Steal damage
> Leaders: (Changed) [70% > 50%] of the Penetration or Steal damage
> Goal Keepers: (No change) 70% of the Penetration or Steal damage
● The 5★ Attackers have be balanced. (New Stars & Legendary Players not included)
※ Legendary Players which we believe show viable performance and New Stars that have been released recently have been excluded.
[Yuri (Ardor)]
- Stats have been readjusted.
- (Extreme Evolution) The effect value of the 2nd Passive Skill “Stage of Friendship” will be slightly increased. (Based on Lv. 5)
> Stage of Friendship: Increases the MAX HP by [35% > 40%] and Pass Effect by 35% within the position.
* Developer’s Comment: Yuri was a popular pick and showed decent performance. We wanted to add a slight buff to her in order make up for the slight drawback that occurs when building a mono-Ardor defense lineup.
[Roina (Ardor)]
- The 1st Passive Skill “Fantasy Star” will be changed to “Magical Rush”. (Based on Lv. 5)
> Fantasy Star: Increases Attack Power by 40% and decreases incoming damage by 10% for each opponent with a Penetration.
> Magical Rush: Increases the Attack Power by 40% and always starts the match at 15% Action Bar. (Added to the Action Bar bonus given at the start of the match)
- (Extreme Evolution) The effect value of the Passive Skill “Magic Power Leak” will be slightly increased. (Based on Lv. 5)
> Magical Power Leak: Decreases the Defense of the enemies within the position by [15% > 20%] and increases the damage they receive by 15% for 10 min with a Penetration or a Pass.
* Developer’s Comment: Roina was a stylish Attacker that would Penetrate and leave a debuff on the enemy defense line. We wanted her to keep this strength and made changes so she could take the initiative and show stable offense.
[Lucius (Ardor)]
- (Extreme Evolution) The 1st Passive Skill “Soul Evolution” will be enhanced. (Based on Lv. 5)
> Previously: Decreases the inflicted damage by 75% with a 75% chance with an Attack and gets another turn.
> Changed to: Increases the Attack Power by 70% and decreases the damage received by 70% with a 75% chance when Attacking and gets another turn.
- (Normal, Evolved) The 3rd Passive Skill “Crumble” and “Crumble II” will be changed to “Sudden Acceleration” and “Sudden Acceleration II”.
> Crumble: Increases the Critical Rate and Penetration by 40%/ 60% with a Penetration.
> Sudden Acceleration: Increases the Action Speed by 25%/ 30% and Critical Rate by 35%/ 40%.
* Developer’s Comment: Lucius had a decent looking skill set, but had issues because of his slow Action Speed and lack of Attack Power. We focused on maximizing the benefits that come with the additional turn proc and supplementing his slow Action Speed.
[Sage (Ardor)]
- (Normal, Evolved) The effect value of the 2nd Passive Skill “Offensive Soccer” and “Offensive Soccer II” will be enhanced.
> Offensive Soccer: Increases Attack Power of Ardor attribute players in the team by [15%/ 20% > 20%/ 30%].
* Developer’s Comment: Sage has yet to enter Extreme Evolution. We’re doing our best to come up with an Extreme Evolution form that suits him well. Please be a little bit more patient! In the meantime, all we could do for him is to grant him a slight buff.
[Vermillion Bird (Whirlwind)]
- Stats have been readjusted.
- (Extreme Evolution) The 1st Passive Skill “Dance of the Phoenix” will be enhanced. (Based on Lv. 5)
> Previously: Increases the Attack Power and Critical Damage by 30% for 10 min. with a Penetration (Accumulates up to 3 times)
> Changed to: Increases the Action Speed by 20% and Critical Damage by 30% for 10 min. with an Action. (Accumulates up to 3 times)
* Developer’s Comment: We made the trigger condition easier and made some changes so that it would efficiently synergize with other skills. It’s time to fly, Vermillion Bird!
[Enthia (Whirlwind)]
- (Evolved, Extreme Evolution) The 1st Passive Skill “Fantasy Star” will become “Fantasy Star II”. (Based on Lv. 5)
> Fantasy Star: Increases Attack Power by 40% and decreases incoming damage by 10% for each opponent with a Penetration.
> Fantasy Star II: Increases Attack Power by 60% and decreases incoming damage by 15% for each opponent with a Penetration.
- (Evolved) The 2nd Passive “Totality II” will be changed to “Dribble Technique”. (Based on Lv. 5)
> Totality II: Decreases the inflicted damage by 30%.
> Dribble Technique: Decreases the inflicted damage by 40% when you have the ball and increases the Attack Power by 15%.
- (Extreme Evolution) The 3rd Passive Skill “Enraged” will be enhanced. (Based on Lv. 5)
> Previously: Increases the Attack Power, Critical Rate, and Critical Damage by 30% for 1 min. with an Attack. (Accumulates up to 2 times)
> Changed to: Increases the Attack Power by 20%, Critical Rate by 20%, and Critical Damage by 20% with an Attack. (Accumulates up to 3 times) (Lasts even under inability effects)
* Developer’s Comment: We thought about also enhancing her Active Skill, but considering that she’s used in the Colosseum and other content, we decided to settle with only her Passive Skills.
[Vivid Fear (Whirlwind)]
- (Extreme Evolution) The 3rd Passive Skill “Harvest Fear” will be enhanced. (Based on Lv. 5)
> Previously: When Penetrating, Critical Rate is increased by 50%, and the Attack Power increases by 50% for every enemy Penetrated.
> Changed to: Increases the Critical Rate and Attack Power by 50% for each target with a Penetration or Steal.
* Developer’s Comment: Vivid Fear was already used quite widely, so we only buffed her by making it easier to trigger her Passive Skill.
[MX54 Butcher (Thunder)]
- (Normal, Evolved) The 1st Passive Skill “Charge” and “Charge II” will be enhanced. (Based on Lv. 5)
> Previously: Increases Attack Power by 30%/ 50% and decreases the inflicted damage by 30%/ 50% with a Penetration
> Changed to: Increases the Attack Power by 40%/ 60% and reduces the damage received by 30%/ 40% with an Attack.
* Developer’s Comment: We made it easier to trigger the skill and adjusted the effect values. We hope it synergizes more efficiently with “Recharge Electricity” which was changed with the addition of the Extreme Evolution form.
[MX88 Beta (Thunder)]
- Stats have been readjusted.
- (Normal, Evolved) The 1st Passive Skill “Fatal Blow” and “Fatal Blow II” will be enhanced. (Based on Lv. 5)
> Previously: Increases Critical Rate by 60% and Critical Damage by 0%/20% with a Penetration.
> Changed to: Increases the Critical Rate by 60% and Critical Damage by 0/20%% with an Attack.
* Developer’s Comment: We believe that MX88 Beta is a decent player when it comes to blasting through the enemy defense line. We will only be making it easier to trigger her Passive Skill and plan to keep an eye on her to see how it works out in the changed environment.
[MX87 Lukia (Thunder)]
- Stats have been readjusted.
- (Normal, Evolved) The 2nd Passive Skill “Magnetic Plug” and “Magnetic Plug II” will be changed to “Sudden Acceleration” and “Sudden Acceleration II”.
> Magnetic Plug: Increases Action Speed by 25%/ 30% and Critical Rate by 25%/ 30%.
> Sudden Acceleration: Increases Action Speed by 25%/ 30% and Critical Rate by 35%/ 40%.
* Developer’s Comment: We believe that MX87 Lukia will be gaining a huge benefit just from the stat readjustments. Regarding her Passive Skill, we will only be enhancing her Critical Rate a bit.
[Lynia (Thunder)]
- The 2nd Passive Skill “Perfect Balance” will be changed to “Weakness Analysis”. (Based on Lv. 2)
> Perfect Balance: Increases the Attack Power by 30% and the Pass Effect by 30%
> Weakness Analysis: Increases the Attack Power by 30% and Critical Rate by 30%.
* Developer’s Comment: We only changed one effect, and she feels like a totally different character. This is one of the reasons why we are so careful with balancing.
[Hildegard (Thunder)]
- (Normal, Evolved) The 1st Passive Skill “Remove Safety Device” and “Remove Safety Device II” will be enhanced. (Based on Lv. 5)
> Remove Safety Device: Increases the Critical Damage by [40%/ 60% > 50%/ 75%].
- (Extreme Evolution) The 2nd Passive Skill “Blue Devil” will be enhanced. (Based on Lv. 5)
> Previously: Damages the Action Bar of the enemy within the position by 20% with an Attack. (The target's action bar will not go under 20%)
> Changed to: Damages the Action Bar by 20% and Spirit by 20% of the enemy within the position with an Attack. (The target's action bar will not go under 20%)
* Developer’s Comment: We enhanced her utility while increasing her Critical Damage. Feels like her voice will sound more cold-blooded than before.
[Mikael (Light)]
- Stats have been readjusted.
- (Normal, Evolved) The 2nd Passive Skill “Heavenly Power” and “Heavenly Power II” will be enhanced.
> Previously: Increases Attack Power and Critical Damage by 30%/ 35%.
> Changed to: Increases the Attack Power by 35%/ 40% and Critical Damage by 30%/ 35%.
※ The same change will be applied to Uriel (Light) and Latios (Light) that has the same Skill.
* Developer’s Comment: Mikael is a decent player, but we’ll be slightly buffing him to match the buffs of other players.
[Crocell (Light)]
- (Evolved) The 1st Passive Skill “Verdict of Light II” will be changed to a Skill with 1 stage and will be enhanced. (Based on Lv. 5)
> Verdict of Light II: When Penetrating, Paralyzes the enemies within the position for 1 min. with a 50% chance.
> (New) Verdict of Light: When Penetrating, Paralyzes the enemies within the position for 1 min. with a 100% chance.
- (Evolved) The 2nd Passive Skill “Violent Attack” will be changed to ""Violent Attack II"". (Based on Lv. 5)
> Violent Attack: Increases the Attack Power by 50% and gets another turn with a 60% chance when you Attack
> Violent Attack II: Increases the Attack Power by 75% and gets another turn with a 75% chance when you Attack
* Developer’s Comment: We aimed to make “Verdict of Light” a more meaningful Skill and we intend to add stability to the character by making “Violent Attack” a 2-stage Skill.
[Skorn (Light)]
- (Normal) the 2nd Passive Skill “Fatal Blow” will be enhanced. (Based on Lv. 5)
> Previously: Increases the Critical Rate by 60% with a Penetration.
> Changed to: Increases the Critical Rate by 60% with an Attack.
※ The same change will be applied to MX26 Kumi (Thunder) that has the same Skill.
* Developer’s Comment: As Critical Rate is very important to Skorn, we will be making it easier to trigger Skorn’s Passive Skill. We will be keeping an eye on how this will play out in the new environment.
[Hercules (Light)]
- (Normal) The 1st Passive Skill “Odin’s Power” will be changed to “Determined Will”. (Based on Lv. 5)
> Odin’s Power: Increases the Attack Power by 40% and MAX HP by 20%.
> Determined Will: Increases the Attack Power by 20% and MAX HP by 40%.
- (Extreme Evolution) The 2nd Passive Skill “Juggernaut” will be redesigned. (Based on Lv. 5)
> Previously: Decreases the Attack Power of the enemies within the position by 60% and deals 20% HP as damage with a Penetration.(The HP damage will become less effective each time you use it.)
> Changed to: Steals 20% Attack Power from each enemy within the position and damages the HP by 20% with a Penetration. (The HP damage will become less effective each time you use it)
* Developer’s Comment: We changed the Skills to make them suit the strong and mighty image of Hercules. We hope to see him more on the field.
[Gerrard (Dark)]
- (Extreme Evolution) The 1st Passive Skill “Zone Pressure” will be enhanced. (Based on Lv. 5)
> Previously: Decreases Defense by 30% and Critical Resistance of enemies within the position by 20% for 6 min, with a Penetration.
> Changed to: Decreases the Defense by 30%, Reflex by 20%, and Critical Resistance by 20% for 6 min. of the enemies within the position with an Action.
* Developer’s Comment: We focused on making him more viable than before. By lowering his trigger conditions, we believe that it’s now worth looking into what kind of situations he can be used in.
[Malcolm (Dark)]
- Stats have been readjusted.
- The effect of the Active Skill “Insanity Illusion” has been changed. (Based on Lv. 5)
> Previously: [Penetrate] Increases the Attack Power by 50%/ 60%/ 70% and recovers by 20%/ 30%/ 40% of the inflicted damage
> Changed to: [Penetration] Increases the Attack Power by 25%/ 30%/ 35% and recovers 5%/ 10%/ 15% of the damage dealt. (Accumulates up to 3 times.) (The effect only applies to the Penetration done with the Active Skill), Cooldown: 3 min.
- (Normal, Evolved) The 1st Passive Skill “Sadistic Plays” and “Sadistic Plays II” will be enhanced. (Based on Lv. 5)
> Previously: Increases the Attack Power by 20%/30% and Action Speed by 15%/20% for 6 min with an Attack. (Accumulates up to 5 times)
> Changed to: Increases the Attack Power by 20%/30% and Action Speed by 15%/20% for 6 min. with an Action. (Accumulates up to 4 times)
* Developer’s Comment: The Active Skill has been changed to maximize the synergy with other Passive Skills. Also, the maximum number of stacks may have decreased, but in return we made it easier to trigger the Passive Skill.
[Fontus (Dark)]
- (Normal, Evolved) The 1st Passive Skill “Undefeated Warrior” and “Undefeated Warrior II” will be enhanced. (Based on Lv. 5)
> Undefeated Warrior: Decreases the Receiving Pass Effect by 50%/50% and increases Dribble by [60%/80% > 100%/150%].
- The skill description of the 2nd Passive Skill “Furious” will be changed. (Based on Lv. 5)
> Previously: Increases the Critical Damage by 15% and decreases the inflicted damage by 40% with a Critical Hit.
> Changed to: Increases the Critical Damage by 15% and reduces the damage received by 40% with a Critical Hit.
- (Extreme Evolution) The effect value of the Passive Skill “March of the Supreme” will be changed. (Based on Lv. 5)
> March of the Supreme: Increases the Counterattack Resistance by [75% > 60%] and Critical Rate by [40% > 50%] with an Attack.
*Developer’s Comment: We drastically changed the effect value of “Undefeated Warrior” to make it more suitable to the name. The text change of “Furious” is just to make it match how we currently explain the effect.
[Asakura (Dark)]
- (Normal, Evolved) The effect value of the 1st Passive Skill “Improvement” and “Improvement II” will be changed.
> Improvement: Recovers by [10%/ 15% > 15%/ 20%] of the inflicted damage and increases the Counterattack Resistance by [50%/ 75% > 50%/ 60%] with a Penetration.
- (Extreme Evolution) The 3rd Passive Skill “Soul Blade's Edge” will be enhanced.
> Previously: Increases the Penetration by 30% and Critical Damage by 50% with a Penetration and receives 15% less damage for every target.
> Changed to: Increases the Penetration by 40% and Critical Damage by 50% with an Attack, and reduces the damage received by 15% for each target.
* Developer’s Comment: As Attackers universally receive a buff to their trait of receiving Counterattack Resistance when Penetrating, we lowered the Counterattack Resistance given by the Skill and increased the recovery value. Also, we made it easier to trigger the Passive Skill to make him viable in a broader spectrum of situations.
[Dale (Dark)]
- The 3rd Passive Skill “Deep Darkness” will be enhanced. (Based on Lv. 5)
> Previously: Decreases the Attack Power and Reflex of the enemy within the position by 30% for 10 min. with a Penetration.
> Changed to: Decreases the Attack Power and Reflex of the enemies within the position by 30% for 10 min. with an Attack.
* Developer’s Comment: Dale is a widely used Dark Player. But we intend to make him usable in more various situations.
[Jheet (Dark)]
- The 2nd Passive Skill “Overwhelming Charge” will be enhanced. (Based on Lv. 5)
> Previously: Increases the Counterattack Resistance by 75% with a Penetration.
> Changed to: Increases the Counterattack Resistance by 60% and decreases the damage received by 15% with a Penetration.
* Developer’s Comment: Jheet is also a widely used Dark Player. We lowered the Counterattack Resistance value as there’s no meaning for it to be as high as it used to be, and we made it so that it’s easier to manage his HP.
※ Please note that Cassiel will not be balanced in this update. We’re planning to balance him as we add an Extreme Evolution form for him in the near future.
4. Bug Fixes
● Fixed the issue of the effect of Shu (Ardor)’s Active Skill accumulating 3 times instead of 2 when used 2 times in a row under Auto Mode.
● Fixed the issue of Serestia (Dark)’s Skill “Dark Rose Garden” not working as intended under certain situations.
● Fixed the issue of Elchitusa (Whirlwind)’s Skill “Guide of the Sun” not applying to Players that are not able to move under certain situations.
● Fixed the issue of the formation info seen before entering a match and the actual formation during a match being different at the Galaxy Live Beta.
● Fixed the issue of the Quest Match animation not playing when entering the match for the first time after making the purchase.
● Fixed the issue of the Classic/ New Star UI being covered by the name of the illustrator and CV.
● Fixed the issue of the level of the Friend’s Ace Player not being displayed in the Match Preview screen.
● Fixed the issue of the Weather Immunity not being properly applied to the Friend’s Ace Player.
● Fixed the issue of the text overlapping in the Character Chain menu.
● Fixed the issue of the lock function not working properly when the user tries to lock a Special Card while it’s on the Sell tab.
● Fixed the issue of being unable to proceed with the tutorial under certain situations.
● Fixed the issue of the effect value after the decimal point of Irene (Ardor)’s Skill being disregarded.
※ As compensation for this issue, all users that have possessed in the past or currently possesses Irene will receive 100,000 Gold.
● Fixed the issue of the Gold Booster icon being tapped when tapping the lower part of the Club Member Ranking button at the Club Match menu within the Expedition menu.
● Fixed the typo issues with the Teamwork content.
● Fixed the cooldown of Yukata Selena’s Active Skill to 8 hours.
* Developer’s Comment: The numeric value was entered wrong during development. We ask for your understanding.
● [iOS] Fixed the issue of the background music of Metro City not being available.
● Fixed the issue of being moved to the Costume menu after collecting the Seaonal Achievement Reward.
● Fixed the issue of pop-ups piling up when the network gets disconnected while the game is processing the invalid referral the user entered.
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Patch Review:
soccerspirits.freeforums.net/thread/632/review-developer-notes-sized-patch
*As withhive english patch notes expires after 2 months, we have now copied and paste all the patch info below.
Korean Patch Notes:
cafe.naver.com/soccerspirits.cafe?iframe_url=/ArticleRead.nhn%3Fclubid=26943502%26articleid=983211%26referrerAllArticles=true
English Patch Notes:
withhive.com/help/notice_view/20698
In addition, English Patch Notes may also be found in game via Events page.
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[Update]2017.02.28
Mar. 1st Update Details
Greetings from Com2uS.
Here are the details of the Mar. 1st update.
■ Update Schedule
- Mar. 1st 9pm - 12pm PST
■ Update Details
1. Character
● Extreme Evolution “Jibril” (Light) has been added to the game.
그림1_125.png
- The Passive Skill “Aura of Retribution” will be replaced with “Aura of Punishment”. (Based on Lv. 5)
> Aura of Retribution: Increases the damage that the allies within the position inflict by 10% and increases their Critical Rate by 15%.
> Aura of Punishment: Increases the damage that the allies within the position inflict by 15%, and increases their Critical Rate by 20% and Pass Effect by 25%.
* Developer’s Note: Jibril has returned in the form of a solemn angel. At her Evolved state, she was a decent Assister with good utility and through the Extreme Evolution, she will gain abilities that better suit the Assister role.
● Extreme Evolution “Presty” (Dark) has been added to the game.
그림2_266.png
- The Passive Skill “Clockwork of Caring” will be changed to “Clockwork Activation” at Extreme Evolution. (Based on Lv. 5)
> Clockwork of Caring: Increases the effect of Spirit Stones on Presty by 25% and the HP by 500. (Activates only when placed in Goal Keeper position)
> Clockwork Activation: Increases the effect of Spirit Stones on Presty by 30%, HP by 600, and Defense by 20%. (Activates only when placed in Goal Keeper position)
* Developer’s Comment: The little girl grew up to be a lady. We wanted her Extreme Evolution to empower herself as we didn’t want her to be reliant on others.
● Extreme Evolution forms will be added for the Helpers of the Colosseum of Despair.
* Developer’s Comment: Finally, with this update, the Helpers of the Colosseum of Despair will get Extreme Evolution forms. Our goal is to make them helpful to beginner users to climb up the Colosseum of Despair and to help them if they’re having a hard time getting decent Players. We’re especially happy to see Elizabeth, who has been guarding the Colosseum of Despair for a long time, finally get her Extreme Evolution.
● Extreme Evolution “Lemy” (Ardor) will be added to the game.
그림3_818.png
- The Passive Skill “Apparatus Mastery” will be replaced with “Flawless Performance” at Extreme Evolution. (Based on Lv. 5)
> Apparatus Mastery: Increases the Critical Rate by 25% and Reflex by 25% of the allies within the position for 8 min. with a pass.
> Flawless Performance: Increases the Critical Rate by 25% and Reflex by 25%, and reduces the incoming damage by 15% of the allies within the position for 8 min. with a pass.
● Extreme Evolution “Elizabeth” (Whirlwind) will be added to the game.
그림4_915.png
- The Passive Skill “Dragon's Wisdom” will be replaced with “Dragon's Grace” at Extreme Evolution. (Based on Lv. 5)
> Dragon’s Wisdom: Increases the Attack Power by 25% and Reflex by 25% within the position with a pass for 8 min.
> Dragon's Grace: Increases the Attack Power by 25%, Reflex by 25%, and Penetration by 15% within the position with a pass for 8 min.
● Extreme Evolution “Chiffon” (Thunder) will be added to the game.
그림5_484.png
- The Passive Skill “Eclair Secondary Ability” will be replaced with “Eclair Boost" at Extreme Evolution. (Based on Lv. 5)
> Eclair Secondary Ability: Recovers the Action Bar by 10% and 10% of the lost HP of the allies within the position with a pass. (The recovered Action Bar will not go over 80%)
> Eclair Boost: Recovers the Action Bar by 10%, 10% of the lost HP, and 20% Spirit of the allies within the position with a pass. (The recovered Action Bar will not go over 80%)
● Extreme Evolution “Net” (Light) will be added to the game.
그림6_845.png
- The Passive Skill “Cast Net” will be replaced with “Net Catch” at Extreme Evolution. (Based on Lv. 5)
> Cast Net: Decreases the Action Speed by 25% and Reflex by 25% of the enemies within the position for 8 min. with a pass.
> Net Catch: Decreases the Action Speed by 25%, Reflex by 25%, and Critical Rate by 15% of the enemies within the position for 8 min. with a pass.
● Extreme Evolution “Phil” (Dark) will be added to the game.
그림7_852.png
- The Passive Skill “Juggling Pass” will be replaced with “Preparing Fresh Ingredients” at Extreme Evolution. (Based on Lv. 5)
> Juggling Pass: Increases the Action Speed by 25% and Counterattack Resistance by 15% of the allies within the position for 8 min. with a pass.
> Preparing Fresh Ingredients: Increases the Action Speed by 25%, Counterattack Resistance by 15%, and Critical Resistance by 15% of the allies within the position for 8 min. with a pass.
● New Premium Skins will be added to the game. You can take a look at or purchase the new skins by going to Shop > Skin.
그림8_141.png
- Designer Roina (Ardor)
그림9_391.png
Idol Lucius (Ardor)
그림10_405.png
Festival Yuri (Ardor)
그림11_646.png
Royal Vermillion Bird (Whirlwind)
그림12_783.png
Transfer Student Asakura (Dark)
* Developer’s Comment: What could be the common factor of these 5 new skins?
● The characters available in the Weekend Event Draw will be changed.
- The following characters will have a greatly increased chance of being drawn in the Weekend Event Draw during Mar. 10th - Mar. 12th.
> Lucius (Ardor), Altair (Thunder), Neraizel (Whirlwind), Sammy (Light), Asakura (Dark), Baltheon (Dark, Legendary), Jiho (Ardor, Legendary)
- The following characters will have a greatly increased chance of being drawn in the Weekend Event Draw during Mar. 17th - Mar. 19th.
> Roina (Ardor), EA01 Luka (Thunder), Vermillion Bird (Whirlwind), Hercules (Light), Hamerus (Dark), Shu (Ardor, Legendary), Felix (Thunder, Legendary)
2. Feature Improvements
● 5 New Unique Spirit Stones will be added.
스톤_666.png
- Garden of Red Flame (Ardor): Increases the damage that the target receives by 30% with a Steal./ Increases the Attack Power by 4% for every 5% of HP lost.
- Eye of the Storm (Whirlwind): Decreases the damage that the allies within the position receive by 10%./ Decreases the Action Speed of the enemies within the position by 12%.
- Heart of Minerva (Thunder): Increases the Critical Resistance by 15% when being Attacked. (Accumulates up to 3 times)/ Recovers the Action Bar by 20% when being Attacked.
- El Repayon (Light): Recovers 15% HP first when being Attacked and reduces the damage received by 12%./ Increases the Critical Damage Resistance by 25%.
- Residue of Madness (Dark): Increases the Attack Power by 20% when receiving a Pass. (Accumulates up to 4 times)/ Increases the Critical Rate with an Attack by 25% for each target.
● The Galaxy Super League will be improved.
1. A new tier named “Universe League” will be added.
- The top 30 users in the Galaxy League (2,600 points or higher) will automatically be entering the Universe League.
- The basic rewards will be the same as Galaxy League, but users in Universe League will receive additional honorable rewards at the end of the season.
- The rankings of the Universe League will be shown in real time.
2. The seasonal reward will be changed and new rewards will be added.
- All users will receive a special Portrait Border that represents the League of the previous season that the user was in, and this can be seen at the Select Friend menu.
티어_637.png
- The icon that represents the current season will be the same as before.
- Users that are in the Universe League will get a mark which shows their ranking.
- After the season ends, users will be receiving a trophy, which can be found in their personal profile. The trophy will be representing their performance in the previous season of the Galaxy Super League.
- After the season ends, users that were in the Universe League will receive a Universe League icon with their ranking of the previous season, which will appear in the chat until the next season.
3. Users that are in the Diamond League or higher tier Leagues will receive a penalty of losing points if they have no record of Tournament activity for 7 days.
4. The point increase in the Bronze – Silver section will be slightly lower than before.
5. The Tournament Match Making has been improved.
6. The UI of the Galaxy Super League has been improved.
- The remaining time of the League will be displayed on the upper side of the Galaxy Super League menu.
- Users will be able to check the team info of the opposing team by tapping on the icon of the other team at the Tournament menu.
● Season 6 of the Colosseum of Despair will be updated.
1. All floors of the Colosseum of Despair will be renewed and 5 additional floors will be added. (Total of 60 floors)
2. 5 new Champion Matches will be added to the Colosseum of Despair.
3. New Achievements for clearing the 56th - 60th floor of the Colosseum of Despair will be added.
※ Season 6 of the Colosseum of Depair will start on Mar. 5th.
4. The Helpers that started to appear on the 41st floor will be modified.
※ Some images and skills will be modified after the Mar. 1st update.
● The Transcendent Power-up System will be improved.
1. Transcendent Power-up will be renamed as Amplified Power-up.
2. The stat increase given from Amplified Power-up will be doubled than what it used to be.
3. In relation with Amplified Power-up, a new system named “Player Release System” will be added.
- Players that are 5★or higher by default, and are not Special Players, can be Released.
- Users will be receiving a Master Yowu when they Release a default 5★ Player.
- Users will be receiving a Grand Master Yowu when they Release a default 6★ Player.
- Users will be able to increase the Amplified Power-up status of a default 2★ – 5★ Player (Special Players included) by +1 by using 3 Master Yowus.
- Users will be able to increase the Amplified Power-up status of a default 6★ Player by +1 by using 1 Grand Master Yowu.
- Users will be able to Evolve a Master Yowu into a Grand Master Yowu by using 7 Master Yowus, including the one the user wishes to Evolve.
- Users will still be able to increase the Amplified Power-up status by +1 by using the same Player as Training Material.
● Amplified Power-up Material Cards will be added to the game.
그림13_867.png
[Master Yowu]
- Effect: By using 3 Master Yowus as Training Material, the Amplified Power-up status of a 2★ – 5★ Player (including Special Players) can be increased by +1.
- Users will be getting 1 Master Yowu for every default 5★ Player they release.
그림14_380.png
[Grand Master Yowu]
- Effect: By using 1 Master Yowu as Training Material, the Amplified Power-up status of a default 6★ Player can be increased by +1.
- Users will be getting 1 Grand Master Yowu for every default 6★ Player they release.
- Users can Evolve a Master Yowu into a Grand Master Yowu by using 7 Master Yowus, including the one that is to be Evolved.
● In-game notices will be displayed in the main menu and Expedition menu.
● Fixed the issue of the Teamwork image and numeric values overlapping at the Player Book.
● The UI of the detailed Player information has been improved.
● Now the Players can receive the stat bonus of a Special Skin just by possessing it.
※ If a user possesses multiple Skins, only the stat bonus of the Skin that offers the highest amount will be applied.
● The UI has been improved so that users can check the features from the thumbnail images of 4★ or higher minions.
● It will become trickier to enlist Training Materials.
- Now users will only be able to enlist Training Materials of the same purpose at the same time.
- Now the game will provide the users with a UI that displays the function of the card when the user enlists a card as Training Material.
● The Match UI will be improved.
- Now users will be able to check the name of their opponent at the Galaxy Super League, Galaxy Arena, Galaxy Live Beta, and Club Match.
- Now users will be able to check the name of the Match when they are playing PvE content.
● The size of the Teamwork Reset Notice UI will be modified.
● The Players that are currently in use will be sent to the end of the list when you are selling Players.
● The Spirit Stone Book will be improved.
● The maximum value of the 4 major stat gauges will be increased from 350 to 500.
- The stat value that comes after the basic stat and is darkened will now be based on 70 Lv. Special Training rather than 60 Lv. Special Training.
● Player names will be added in the Player Book.
● The Free Draw will be modified.
> Previously: Resets after 71 hours after performing a Free Draw.
> Changed to: Resets at 7am PST (8am PDT) every day.
※ Friendship Draw will reset at [PST] 7am/ 3pm/ 11pm ([PDT] 8am/ 4pm/ 12am).
● A border image will be added to Rare Spirit Stones.
* Developer’s Comment: We would also often get confused by the subtle difference between a Common and Rare Spirit Stone.
● For Matches with a limited number of tries available, users will now be able to see the remaining number of matches below the Retry button.
● Users will now see a warning message when they are about to sell a Player that has been Superb Powered-up.
● Background music will be added for the Story Match “[1-1] Wooshin High School”.
● “Release” will be added to the list of methods to acquire a character.
● The cooldown of purchasing a Quest Penguin Match will be reduced from 4 hours to 1 hour.
● The difficulty of the Quest Penguin Match will be greatly reduced.
● The Evolution recipe for 3★ – 4★ Penguins has been modified to make it easier.
● The Quest Swirly Match will be improved.
> Previously: Cooldown – 24 hours, playable 3 times, drops 4★ - 5★ Swirlies
> Changed to: Cooldown – 12 hours, playable 2 times, drops 5★ Swirlies
※ This change will not apply to the Matches purchased before the change. Matches of the previous version will no longer be available for purchase.
● The Boss Match against DU07 Nute (Thunder) will be added to the game. The details about the event schedule will be announced via an in-game notice.
● The Skins from the User Skin Event will no longer be displayed in the loading screen.
* Developer’s Comment: We would like to thank every participant for doing such a great job!
● Amplified Power-up, the changes made to the Galaxy Super League, and the changes made to other in-game content will be applied in the Game Guide.
● The Draw Mileage acquired will be increased by 10 times. You will get 10 Mileage Points from each Draw.
● Luri (Ardor), ZU01 Chrono (Thunder), and Celine (Light) will be removed from the Player Book.
* Developer's Comment: These Players are needed for the redistribution of attributes and story modification. They will be removed from the Player Book in preparation for the changes. We ask for your understanding.
● The Attacker type Elementals placed in the midfielder line at the Elemental match have been changed to Defender types.
3. Balancing
● The Role Bonus of the Attacker has been enhanced.
> Role Bonus: Increases the Counterattack Resistance by [15% > 30%] with a Penetration.
※ This change will be applied to all Players that have the same Skill. Based on clause 3 - 5 of the Recall Policy, in case of multiple Players of the same class receiving the same change, the Players affected will not be subject for recall.
● The damage reflection ratio for each Player Class will be adjusted.
※ Damage Reflection: The damage that the player on the receiving end of a Steal or Penetration gives back to the opponent on the attacking side.
> Strikers: (Changed) [70% > 35%] of the Penetration or Steal damage
> Assisters: (No change) 70% of the Penetration or Steal damage
> Attackers: (Changed) [70% > 95%] of the Penetration or Steal damage
> Defenders: (Changed) [70% > 60%] of the Penetration or Steal damage
> Leaders: (Changed) [70% > 50%] of the Penetration or Steal damage
> Goal Keepers: (No change) 70% of the Penetration or Steal damage
● The 5★ Attackers have be balanced. (New Stars & Legendary Players not included)
※ Legendary Players which we believe show viable performance and New Stars that have been released recently have been excluded.
[Yuri (Ardor)]
- Stats have been readjusted.
- (Extreme Evolution) The effect value of the 2nd Passive Skill “Stage of Friendship” will be slightly increased. (Based on Lv. 5)
> Stage of Friendship: Increases the MAX HP by [35% > 40%] and Pass Effect by 35% within the position.
* Developer’s Comment: Yuri was a popular pick and showed decent performance. We wanted to add a slight buff to her in order make up for the slight drawback that occurs when building a mono-Ardor defense lineup.
[Roina (Ardor)]
- The 1st Passive Skill “Fantasy Star” will be changed to “Magical Rush”. (Based on Lv. 5)
> Fantasy Star: Increases Attack Power by 40% and decreases incoming damage by 10% for each opponent with a Penetration.
> Magical Rush: Increases the Attack Power by 40% and always starts the match at 15% Action Bar. (Added to the Action Bar bonus given at the start of the match)
- (Extreme Evolution) The effect value of the Passive Skill “Magic Power Leak” will be slightly increased. (Based on Lv. 5)
> Magical Power Leak: Decreases the Defense of the enemies within the position by [15% > 20%] and increases the damage they receive by 15% for 10 min with a Penetration or a Pass.
* Developer’s Comment: Roina was a stylish Attacker that would Penetrate and leave a debuff on the enemy defense line. We wanted her to keep this strength and made changes so she could take the initiative and show stable offense.
[Lucius (Ardor)]
- (Extreme Evolution) The 1st Passive Skill “Soul Evolution” will be enhanced. (Based on Lv. 5)
> Previously: Decreases the inflicted damage by 75% with a 75% chance with an Attack and gets another turn.
> Changed to: Increases the Attack Power by 70% and decreases the damage received by 70% with a 75% chance when Attacking and gets another turn.
- (Normal, Evolved) The 3rd Passive Skill “Crumble” and “Crumble II” will be changed to “Sudden Acceleration” and “Sudden Acceleration II”.
> Crumble: Increases the Critical Rate and Penetration by 40%/ 60% with a Penetration.
> Sudden Acceleration: Increases the Action Speed by 25%/ 30% and Critical Rate by 35%/ 40%.
* Developer’s Comment: Lucius had a decent looking skill set, but had issues because of his slow Action Speed and lack of Attack Power. We focused on maximizing the benefits that come with the additional turn proc and supplementing his slow Action Speed.
[Sage (Ardor)]
- (Normal, Evolved) The effect value of the 2nd Passive Skill “Offensive Soccer” and “Offensive Soccer II” will be enhanced.
> Offensive Soccer: Increases Attack Power of Ardor attribute players in the team by [15%/ 20% > 20%/ 30%].
* Developer’s Comment: Sage has yet to enter Extreme Evolution. We’re doing our best to come up with an Extreme Evolution form that suits him well. Please be a little bit more patient! In the meantime, all we could do for him is to grant him a slight buff.
[Vermillion Bird (Whirlwind)]
- Stats have been readjusted.
- (Extreme Evolution) The 1st Passive Skill “Dance of the Phoenix” will be enhanced. (Based on Lv. 5)
> Previously: Increases the Attack Power and Critical Damage by 30% for 10 min. with a Penetration (Accumulates up to 3 times)
> Changed to: Increases the Action Speed by 20% and Critical Damage by 30% for 10 min. with an Action. (Accumulates up to 3 times)
* Developer’s Comment: We made the trigger condition easier and made some changes so that it would efficiently synergize with other skills. It’s time to fly, Vermillion Bird!
[Enthia (Whirlwind)]
- (Evolved, Extreme Evolution) The 1st Passive Skill “Fantasy Star” will become “Fantasy Star II”. (Based on Lv. 5)
> Fantasy Star: Increases Attack Power by 40% and decreases incoming damage by 10% for each opponent with a Penetration.
> Fantasy Star II: Increases Attack Power by 60% and decreases incoming damage by 15% for each opponent with a Penetration.
- (Evolved) The 2nd Passive “Totality II” will be changed to “Dribble Technique”. (Based on Lv. 5)
> Totality II: Decreases the inflicted damage by 30%.
> Dribble Technique: Decreases the inflicted damage by 40% when you have the ball and increases the Attack Power by 15%.
- (Extreme Evolution) The 3rd Passive Skill “Enraged” will be enhanced. (Based on Lv. 5)
> Previously: Increases the Attack Power, Critical Rate, and Critical Damage by 30% for 1 min. with an Attack. (Accumulates up to 2 times)
> Changed to: Increases the Attack Power by 20%, Critical Rate by 20%, and Critical Damage by 20% with an Attack. (Accumulates up to 3 times) (Lasts even under inability effects)
* Developer’s Comment: We thought about also enhancing her Active Skill, but considering that she’s used in the Colosseum and other content, we decided to settle with only her Passive Skills.
[Vivid Fear (Whirlwind)]
- (Extreme Evolution) The 3rd Passive Skill “Harvest Fear” will be enhanced. (Based on Lv. 5)
> Previously: When Penetrating, Critical Rate is increased by 50%, and the Attack Power increases by 50% for every enemy Penetrated.
> Changed to: Increases the Critical Rate and Attack Power by 50% for each target with a Penetration or Steal.
* Developer’s Comment: Vivid Fear was already used quite widely, so we only buffed her by making it easier to trigger her Passive Skill.
[MX54 Butcher (Thunder)]
- (Normal, Evolved) The 1st Passive Skill “Charge” and “Charge II” will be enhanced. (Based on Lv. 5)
> Previously: Increases Attack Power by 30%/ 50% and decreases the inflicted damage by 30%/ 50% with a Penetration
> Changed to: Increases the Attack Power by 40%/ 60% and reduces the damage received by 30%/ 40% with an Attack.
* Developer’s Comment: We made it easier to trigger the skill and adjusted the effect values. We hope it synergizes more efficiently with “Recharge Electricity” which was changed with the addition of the Extreme Evolution form.
[MX88 Beta (Thunder)]
- Stats have been readjusted.
- (Normal, Evolved) The 1st Passive Skill “Fatal Blow” and “Fatal Blow II” will be enhanced. (Based on Lv. 5)
> Previously: Increases Critical Rate by 60% and Critical Damage by 0%/20% with a Penetration.
> Changed to: Increases the Critical Rate by 60% and Critical Damage by 0/20%% with an Attack.
* Developer’s Comment: We believe that MX88 Beta is a decent player when it comes to blasting through the enemy defense line. We will only be making it easier to trigger her Passive Skill and plan to keep an eye on her to see how it works out in the changed environment.
[MX87 Lukia (Thunder)]
- Stats have been readjusted.
- (Normal, Evolved) The 2nd Passive Skill “Magnetic Plug” and “Magnetic Plug II” will be changed to “Sudden Acceleration” and “Sudden Acceleration II”.
> Magnetic Plug: Increases Action Speed by 25%/ 30% and Critical Rate by 25%/ 30%.
> Sudden Acceleration: Increases Action Speed by 25%/ 30% and Critical Rate by 35%/ 40%.
* Developer’s Comment: We believe that MX87 Lukia will be gaining a huge benefit just from the stat readjustments. Regarding her Passive Skill, we will only be enhancing her Critical Rate a bit.
[Lynia (Thunder)]
- The 2nd Passive Skill “Perfect Balance” will be changed to “Weakness Analysis”. (Based on Lv. 2)
> Perfect Balance: Increases the Attack Power by 30% and the Pass Effect by 30%
> Weakness Analysis: Increases the Attack Power by 30% and Critical Rate by 30%.
* Developer’s Comment: We only changed one effect, and she feels like a totally different character. This is one of the reasons why we are so careful with balancing.
[Hildegard (Thunder)]
- (Normal, Evolved) The 1st Passive Skill “Remove Safety Device” and “Remove Safety Device II” will be enhanced. (Based on Lv. 5)
> Remove Safety Device: Increases the Critical Damage by [40%/ 60% > 50%/ 75%].
- (Extreme Evolution) The 2nd Passive Skill “Blue Devil” will be enhanced. (Based on Lv. 5)
> Previously: Damages the Action Bar of the enemy within the position by 20% with an Attack. (The target's action bar will not go under 20%)
> Changed to: Damages the Action Bar by 20% and Spirit by 20% of the enemy within the position with an Attack. (The target's action bar will not go under 20%)
* Developer’s Comment: We enhanced her utility while increasing her Critical Damage. Feels like her voice will sound more cold-blooded than before.
[Mikael (Light)]
- Stats have been readjusted.
- (Normal, Evolved) The 2nd Passive Skill “Heavenly Power” and “Heavenly Power II” will be enhanced.
> Previously: Increases Attack Power and Critical Damage by 30%/ 35%.
> Changed to: Increases the Attack Power by 35%/ 40% and Critical Damage by 30%/ 35%.
※ The same change will be applied to Uriel (Light) and Latios (Light) that has the same Skill.
* Developer’s Comment: Mikael is a decent player, but we’ll be slightly buffing him to match the buffs of other players.
[Crocell (Light)]
- (Evolved) The 1st Passive Skill “Verdict of Light II” will be changed to a Skill with 1 stage and will be enhanced. (Based on Lv. 5)
> Verdict of Light II: When Penetrating, Paralyzes the enemies within the position for 1 min. with a 50% chance.
> (New) Verdict of Light: When Penetrating, Paralyzes the enemies within the position for 1 min. with a 100% chance.
- (Evolved) The 2nd Passive Skill “Violent Attack” will be changed to ""Violent Attack II"". (Based on Lv. 5)
> Violent Attack: Increases the Attack Power by 50% and gets another turn with a 60% chance when you Attack
> Violent Attack II: Increases the Attack Power by 75% and gets another turn with a 75% chance when you Attack
* Developer’s Comment: We aimed to make “Verdict of Light” a more meaningful Skill and we intend to add stability to the character by making “Violent Attack” a 2-stage Skill.
[Skorn (Light)]
- (Normal) the 2nd Passive Skill “Fatal Blow” will be enhanced. (Based on Lv. 5)
> Previously: Increases the Critical Rate by 60% with a Penetration.
> Changed to: Increases the Critical Rate by 60% with an Attack.
※ The same change will be applied to MX26 Kumi (Thunder) that has the same Skill.
* Developer’s Comment: As Critical Rate is very important to Skorn, we will be making it easier to trigger Skorn’s Passive Skill. We will be keeping an eye on how this will play out in the new environment.
[Hercules (Light)]
- (Normal) The 1st Passive Skill “Odin’s Power” will be changed to “Determined Will”. (Based on Lv. 5)
> Odin’s Power: Increases the Attack Power by 40% and MAX HP by 20%.
> Determined Will: Increases the Attack Power by 20% and MAX HP by 40%.
- (Extreme Evolution) The 2nd Passive Skill “Juggernaut” will be redesigned. (Based on Lv. 5)
> Previously: Decreases the Attack Power of the enemies within the position by 60% and deals 20% HP as damage with a Penetration.(The HP damage will become less effective each time you use it.)
> Changed to: Steals 20% Attack Power from each enemy within the position and damages the HP by 20% with a Penetration. (The HP damage will become less effective each time you use it)
* Developer’s Comment: We changed the Skills to make them suit the strong and mighty image of Hercules. We hope to see him more on the field.
[Gerrard (Dark)]
- (Extreme Evolution) The 1st Passive Skill “Zone Pressure” will be enhanced. (Based on Lv. 5)
> Previously: Decreases Defense by 30% and Critical Resistance of enemies within the position by 20% for 6 min, with a Penetration.
> Changed to: Decreases the Defense by 30%, Reflex by 20%, and Critical Resistance by 20% for 6 min. of the enemies within the position with an Action.
* Developer’s Comment: We focused on making him more viable than before. By lowering his trigger conditions, we believe that it’s now worth looking into what kind of situations he can be used in.
[Malcolm (Dark)]
- Stats have been readjusted.
- The effect of the Active Skill “Insanity Illusion” has been changed. (Based on Lv. 5)
> Previously: [Penetrate] Increases the Attack Power by 50%/ 60%/ 70% and recovers by 20%/ 30%/ 40% of the inflicted damage
> Changed to: [Penetration] Increases the Attack Power by 25%/ 30%/ 35% and recovers 5%/ 10%/ 15% of the damage dealt. (Accumulates up to 3 times.) (The effect only applies to the Penetration done with the Active Skill), Cooldown: 3 min.
- (Normal, Evolved) The 1st Passive Skill “Sadistic Plays” and “Sadistic Plays II” will be enhanced. (Based on Lv. 5)
> Previously: Increases the Attack Power by 20%/30% and Action Speed by 15%/20% for 6 min with an Attack. (Accumulates up to 5 times)
> Changed to: Increases the Attack Power by 20%/30% and Action Speed by 15%/20% for 6 min. with an Action. (Accumulates up to 4 times)
* Developer’s Comment: The Active Skill has been changed to maximize the synergy with other Passive Skills. Also, the maximum number of stacks may have decreased, but in return we made it easier to trigger the Passive Skill.
[Fontus (Dark)]
- (Normal, Evolved) The 1st Passive Skill “Undefeated Warrior” and “Undefeated Warrior II” will be enhanced. (Based on Lv. 5)
> Undefeated Warrior: Decreases the Receiving Pass Effect by 50%/50% and increases Dribble by [60%/80% > 100%/150%].
- The skill description of the 2nd Passive Skill “Furious” will be changed. (Based on Lv. 5)
> Previously: Increases the Critical Damage by 15% and decreases the inflicted damage by 40% with a Critical Hit.
> Changed to: Increases the Critical Damage by 15% and reduces the damage received by 40% with a Critical Hit.
- (Extreme Evolution) The effect value of the Passive Skill “March of the Supreme” will be changed. (Based on Lv. 5)
> March of the Supreme: Increases the Counterattack Resistance by [75% > 60%] and Critical Rate by [40% > 50%] with an Attack.
*Developer’s Comment: We drastically changed the effect value of “Undefeated Warrior” to make it more suitable to the name. The text change of “Furious” is just to make it match how we currently explain the effect.
[Asakura (Dark)]
- (Normal, Evolved) The effect value of the 1st Passive Skill “Improvement” and “Improvement II” will be changed.
> Improvement: Recovers by [10%/ 15% > 15%/ 20%] of the inflicted damage and increases the Counterattack Resistance by [50%/ 75% > 50%/ 60%] with a Penetration.
- (Extreme Evolution) The 3rd Passive Skill “Soul Blade's Edge” will be enhanced.
> Previously: Increases the Penetration by 30% and Critical Damage by 50% with a Penetration and receives 15% less damage for every target.
> Changed to: Increases the Penetration by 40% and Critical Damage by 50% with an Attack, and reduces the damage received by 15% for each target.
* Developer’s Comment: As Attackers universally receive a buff to their trait of receiving Counterattack Resistance when Penetrating, we lowered the Counterattack Resistance given by the Skill and increased the recovery value. Also, we made it easier to trigger the Passive Skill to make him viable in a broader spectrum of situations.
[Dale (Dark)]
- The 3rd Passive Skill “Deep Darkness” will be enhanced. (Based on Lv. 5)
> Previously: Decreases the Attack Power and Reflex of the enemy within the position by 30% for 10 min. with a Penetration.
> Changed to: Decreases the Attack Power and Reflex of the enemies within the position by 30% for 10 min. with an Attack.
* Developer’s Comment: Dale is a widely used Dark Player. But we intend to make him usable in more various situations.
[Jheet (Dark)]
- The 2nd Passive Skill “Overwhelming Charge” will be enhanced. (Based on Lv. 5)
> Previously: Increases the Counterattack Resistance by 75% with a Penetration.
> Changed to: Increases the Counterattack Resistance by 60% and decreases the damage received by 15% with a Penetration.
* Developer’s Comment: Jheet is also a widely used Dark Player. We lowered the Counterattack Resistance value as there’s no meaning for it to be as high as it used to be, and we made it so that it’s easier to manage his HP.
※ Please note that Cassiel will not be balanced in this update. We’re planning to balance him as we add an Extreme Evolution form for him in the near future.
4. Bug Fixes
● Fixed the issue of the effect of Shu (Ardor)’s Active Skill accumulating 3 times instead of 2 when used 2 times in a row under Auto Mode.
● Fixed the issue of Serestia (Dark)’s Skill “Dark Rose Garden” not working as intended under certain situations.
● Fixed the issue of Elchitusa (Whirlwind)’s Skill “Guide of the Sun” not applying to Players that are not able to move under certain situations.
● Fixed the issue of the formation info seen before entering a match and the actual formation during a match being different at the Galaxy Live Beta.
● Fixed the issue of the Quest Match animation not playing when entering the match for the first time after making the purchase.
● Fixed the issue of the Classic/ New Star UI being covered by the name of the illustrator and CV.
● Fixed the issue of the level of the Friend’s Ace Player not being displayed in the Match Preview screen.
● Fixed the issue of the Weather Immunity not being properly applied to the Friend’s Ace Player.
● Fixed the issue of the text overlapping in the Character Chain menu.
● Fixed the issue of the lock function not working properly when the user tries to lock a Special Card while it’s on the Sell tab.
● Fixed the issue of being unable to proceed with the tutorial under certain situations.
● Fixed the issue of the effect value after the decimal point of Irene (Ardor)’s Skill being disregarded.
※ As compensation for this issue, all users that have possessed in the past or currently possesses Irene will receive 100,000 Gold.
● Fixed the issue of the Gold Booster icon being tapped when tapping the lower part of the Club Member Ranking button at the Club Match menu within the Expedition menu.
● Fixed the typo issues with the Teamwork content.
● Fixed the cooldown of Yukata Selena’s Active Skill to 8 hours.
* Developer’s Comment: The numeric value was entered wrong during development. We ask for your understanding.
● [iOS] Fixed the issue of the background music of Metro City not being available.
● Fixed the issue of being moved to the Costume menu after collecting the Seaonal Achievement Reward.
● Fixed the issue of pop-ups piling up when the network gets disconnected while the game is processing the invalid referral the user entered.
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