Post by Forum Administrator on Mar 17, 2016 5:31:26 GMT -8
18th March MAJOR Update Patch Notes™ Soccer Spirits
*As withhive english patch notes expires after 2 months, we will now copy and paste all the patch info below.
Korean Patch Notes:
cafe.naver.com/soccerspirits.cafe?iframe_url=/ArticleRead.nhn%3Fclubid=26943502%26articleid=801990%26referrerAllArticles=false
English Patch Notes:
Part 1: www.withhive.com/help/notice_view/14753
Part 2: www.withhive.com/help/notice_view/14757
In addition, English Patch Notes may also be found in game via Events page.
Copied English Version from withhive.com:
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[Update]2016.03.18
Mar. 17th Major Update Details
Mar. 17th Major Update Details
Hi, it’s Com2uS!
Here are the details of the major update on Mar. 17th.
■ Update Schedule
- Mar. 17th 7pm – 10pm PDT
■ Update Details
1. Character
● Season 2 Legendary Player MX83 Askeladd(Thunder) has been added to the Draw.
아셰_494_215.png
- Skill Set(Evolved)
> (Ace) Flower of Despair, Sword of Hope II: Increases the Attack Power and HP of Thunder attribute players by 30%
> (Active) Rapid Chance II: [Long Pass] Recovers the target’s action bar by 80%
> (Passive 1) Unidentified Entity: Increases the attack power by 30% and pass effect by 30% of the ally team for 1 min with a pass.
> (Passive 2) Defuse II: Increases the pass effect by 4% and critical damage resistance by 2% of yourself for 45 min when the enemy team takes an action. (Accumulates up to 20 times and maintains skill effect under inability effects)
> (Passive 3) Auto Defense Mode: Increases the MAX HP by 15% and decreases the damage received by 10% of the allies within the position.
- At Extreme Evolution, the Passive Skill “Unidentified Entity” will be replaced with “Active Generator”.
> Unidentified Entity: Increases the attack power by 30% and pass effect by 30% of the ally team for 1 min with a pass.
> Active Generator: Increases the attack power by 40%, critical rate by 30%, and pass effect by 40% of the ally team for 1 min with a pass.
※ Both the normal version and the Extreme Evolution version of MX83 Askeladd(Thunder) will be updated via the major update.
※ MX83 Askeladd(Thunder) will require the following materials for Extreme Evolution: 3x Rainbow Elementals, 3x Black Hole Swirlies, 10x Ice Elementals – Adv, 2x Ice Emperor Swirlies
● Extreme Evolution Choi(Ardor) has been added to the game. (Season 2 Legendary)
4_233_427.최준영_233_427.png
- At Extreme Evolution, the Passive Skill “Lust” will be replaced with “Resolution”.
> Lust: Increases attack power and penetration by 30% for 10 min with an attack. (Accumulates up to 2 times)
> Resolution: Increases the attack power and penetration by 30% and reduces the damage received by 15% for 10 min when attacking or being attacked. (Accumulates up to 2 times)
- The Passive Skills “Conqueror” has been modified.
> Previously: Increases the attack power, reflexes and pass effect by 25% for 10 min with an action (Accumulates up to 3 times)
> Changed to: Increases the attack power by 25%, reflex by 25% and pass effect by 40% for 10 min with an action. (Accumulates up to 3 times)
- The Passive Skills “Strategy Building” and “Strategy Building II” have been modified.
> Previously: Increases the action speed and attack power by 50% of the players within the same position for 2 min with a pass. (75% increase for Strategy Building II)
> Changed to: Increases the action speed by 30% and attack power by 50% of the allies within the position for 2 min with a pass. (50%/75% increase for Strategy Building II)
※ Choi(Ardor) will require the following materials for Extreme Evolution: 3x Rainbow Elementals, 3x Black Hole Swirlies, 10x Fire Elementals – Adv, 2x Fire Emperor Swirlies
● Extreme Evolution Duran(Whirlwind) has been added to the game. (Season 2 Legendary)
5_345_397.듀란_345_397.png
- At Extreme Evolution, the Passive Skill “Creative Research Results” will be replaced with “Fate of the Absolute”.
> Creative Research Results: Increases the MAX HP by 15% and critical resistance by 10% of the allies within the position.
> Fate of the Absolute: Increases the MAX HP by 20%, critical resistance by 20%, and the defense by 20% of the allies within the position.
- The Passive Skill “Unethical Being” has been modified.
> Previously: Decreases the attack power by 15% and penetration by 20% of the enemies within the position.
> Changed to: Decreases the attack power by 20% and penetration by 25% of the enemies within the position.
※ Duran(Wind) will require the following materials for Extreme Evolution: 3x Rainbow Elementals, 3x Black Hole Swirlies, 10x Wind Elementals – Adv, 2x Wind Emperor Swirlies
● Extreme Evolution Vonchi(Light) has been added to the game. (Season 2 Legendary)
6_699_102.본치_699_102.png
- The Passive Skill “Ultra Rapid” has been reworked.
> Previously: Increases action speed by 50%
> Changed to: Increases the action speed by 20% for 45 min with an attack. (Accumulates up to 3 times and maintains skill effect under inability effects)
- At Extreme Evolution, the Passive Skill “Ultra Rapid” will be replaced with “Limitation and Determination”.
> Ultra Rapid: Increases the action speed by 20% for 45 min with an attack. (Accumulates up to 3 times and maintains skill effect under inability effects)
> Limitation and Determination: Increases the action speed by 20% and attack power by 30% for 45 min with an attack. (Accumulates up to 3 times and maintains skill effect under inability effects)
- The Passive Skill “Clutch Moment” has been modified.
> Previously: Increases the critical rate by 1.5% and attack power by 10 for every 3 action speed you possess
> Changed to: Increases the critical rate by 1.2% and attack power by 10 for every 3 action speed you possess
- The Spirit cost of Vonchi’s Active Skills have been fixed to 0.5 for all Evolution stages.
- The problem with increasing “Critical rate” (Ace Skill) has been fixed.
※ New voice recording and character lines will be included for the Extreme Evolution version in the future.
※ Vonchi(Light) will require the following materials for Extreme Evolution: 3x Rainbow Elementals, 3x Black Hole Swirlies, 10x Sun Elementals – Adv, 2x Sun Emperor Swirlies
● Extreme Evolution Serestia(Dark) has been added to the game. (Season 2 Legendary)
7_560_119.세레_560_119.png
- At Extreme Evolution, the Passive Skill “Dark Eden” will be replaced with “Dark Rose Garden”.
> Dark Eden: Decreases the enemy team's Attack Power by 10% and critical rate by 10% for 8 min with an action (Accumulates up to 3 times)
> Dark Rose Garden: Decreases the enemy team's Attack Power by 10%, critical rate by 10%, and critical damage by 10% for 8 min with an action (Accumulates up to 3 times)
- The Passive Skill “Expel” has been reworked.
> Previously: Decreases the target's action speed and defense by 100% for 2 min when blocking
> Changed to: When an enemy penetrates or steals against you, you have a 100% chance to paralyze the enemy and decrease its defense by 100% for 2 min.
>>The increase of Skill level will only affect the activation chance. (20%/40%/60%/80%/100%)
- The Active Skill has been partially modified. (Lv.5, Evolved)
> Previously: [Target] Decreases the action speed, attack power, and reflex by 80% of one enemy player within the position for 8 min
> Changed to: [Target] Decreases the action speed by 50% and attack power and reflex by 80% of one enemy player within the position for 5 min
>> The increase of action speed reduction as a result of the Skill level increase will be fixed for all Evolution stages.
※ Serestia(Dark) will require the following materials for Extreme Evolution: 3x Rainbow Elementals, 3x Black Hole Swirlies, 10x Dark Elementals – Adv, 2x Dark Emperor Swirlies
2. Feature
● New Content: Club Match
클럽전1_영_937.jpg
클럽전2_영_227.jpg
- The 6th deck has been added for the Club Matches.
> Although you may be able to use the 6th deck in all types of matches, you may only use the 6th deck in the Club Matches.
- You need Club Balls to enter the Club Match, and you can possess up to 2 Club Balls.
> 1 Club Ball will be recharged for every 11hr 30min.
> You can use Crystals to recharge, but each Crystal recharge will increase the cost of recharge for the remaining season.
> You can’t recharge Club Balls during the Off Season.
- You are free to use other content while the Club Match is in progress.
[Entering Club Matches]
- You can select 4 other Club Members when entering the Club Match. However, Club Members that have been selected before will require a 24 hr cooldown period to be selected again.
- You will be playing against other teams that match the competence of your Club or Club Members.
- Once you’ve been matched up, the team composition of you and your opponent will be fixed, and the changes you make to your deck or Spirit Stone will not be applied to the Club Match against the matched opponent.
[Club Match Rules]
- Club Matches will be played in a 5 vs. 5 elimination match. If all 5 members of a team are eliminated, that team will lose.
- If a member wins a round, he will advance to the next, playing against the next member of the opponent’s team. The HP lost during the previous match will not be recovered. Likewise, the active skill cooldowns will not be reset when advancing to the next round.
- The team order can be shuffled during the match. This does not apply to the round winner.
- The weaker team will be applied with a buff that increases the entire team’s attack power and HP.
- The rounds can be played in both manual and auto play mode.
- The default weather of Club Matches will be Abnormal Gravity. The team on defense may select an additional weather to mix with the default weather.
> The additional weather selected by the defense team may only be set or changed by the Club Owner.
> The offense team can use the Scramble Weather feature at the cost of Gold to randomly change the additional weather set by the defense team.
> The Gold cost will continue to increase the more this feature is used, resetting when the series of rounds end.
[Club Match Result]
- Winning a Club Match will reward you greatly with Scores and Points.
> Score: Used to determine which Club is higher among the rankings
> Personal Point: Used to purchase items via the Personal Scout
> Club Point: You will be rewarded with 2 Club Points after each Club Match, regardless of the result. The Club Points that the Club Members collect can be used to purchase items at the Master Scout.
- If a Club triumphs over another Club, that Club will receive bonus Scores and Points based on the total number of wins/losses recorded against the opposing Club.
- If another Club Member uses your deck and wins, you will be rewarded with a small amount of bonus Points.
[Club Seasons]
- The Regular Season of a Club will last for 6 weeks and this will be followed by a 2-week Off Season.
> The first Regular Season after the update will be a temporary season and run on a different schedule.
>> Temporary Regular Season: Mar. 17th – Apr. 9th
>> Temporary Off Season: Apr. 10th – Apr. 23rd
>> Official Regular Season: Apr. 24th, for 6 weeks
[Club Match Reward]
(1) Personal Rewards
- When the Off Season starts, users will receive rewards based on the ranking of Scores they’ve earned during the Regular Season. Below is the list of rewards. (Tap on the Collect Button to collect the reward.)
> 1st place within Club: 500 Points
> 2nd place within Club: 400 Points
> 3rd place within Club: 300 Points
> 4th place within Club: 200 Points
> 5th place within Club: 100 Points
> Below 6th place : 10 Points
※ The actual reward may be different from what the displayed ranking indicates. This may be due to former Club Members that have left the Club during the Regular Season. This will be fixed in the next update.
(2) Club Rewards
- The top 3 Clubs from the previous Regular Season will receive special marks that suit the Club’s ranking.
> All members of the top 3 Clubs will be receiving the mark.
> The mark will be displayed to other users in the Club Menu, Friend Menu, Colosseum of Despair, and Galaxy League.
[Club Match Items]
클럽전아이템1_영_363.jpg
클럽전아이템2_영_150.jpg
- The Personal/Club Points earned from the Club Matches can be used in the Personal/Master Scout.
> Personal Scout: Club Members can purchase Suit related items or consumables that can be used in the following Club Matches using the Personal Points they’ve collected.
> Master Scout: Club Owners can use Club Points to purchase items that can be used for the Club’s welfare.
- You can use Suit Power-up Stones to enhance the Suit up to +5. Suits can be purchased via the Personal Scout.
> The special frame that appeared when a character reached Lv. 60 will be removed.
> Suits will replace the special frame. If a user decides to equip a Suit, the frame of the chosen character will change.
> Suits have 5 stages of Power-up, and each stage has a different frame.
> Characters equipped with Suits will receive slightly less damage from the opponent characters in the Club Matches.
● The Draw System has been renewed
뽑기배경화면_영_248.jpg
- The background for the Draw Menu has changed.
> We’re working on a new BGM to match the new background. This will be implemented through a future patch once it’s finished.
[New System: Season Mileage]
뽑기_시즌마일리지_영_527.jpg
- The Ensured Draw has been removed.
> The accumulated points for the Ensured Draw will turn into the Season Mileage Points.
- New Season Mileage System
> You will receive 1 Season Mileage Point per Crystal Draw, Free Draw or Premium Ticket Draw.
> You can accumulate up to 400 Season Mileage Points, which can be used to perform the following draws.
(1) 50 Points: 5 - 6★ Player (Season 1)
(2) 150 Points: 5 - 6★ Player (Season 1 + 2)
(3) 400 Points: 5 – 6 ★ Player (Season 2)
[Newly Added: Weekday Event Draws]
뽑기_주중이벤트_영_467.jpg
- The Weekday Event Draw is not like the current system where batches of certain characters receive a chance boost. Instead, all 5 - 6★ players will have the same fixed 5% chance of being drawn. Players of the same grade will also be sharing the same draw rate. This rate will remain the same even if the new players are added to the game.
[Newly Added: Weekend Event Draw]
뽑기_주말이벤트_영_993.jpg
- This will be managed in the same way that the current Event Draw has been managed, with an exception of there being 2 Legendary Players instead of 1. Just like the Weekday Event Draws, the draw rate of the 5 - 6★ players will be fixed to 5% and will not change even if the new players are added to the game.
[Newly Added: Attribute Draw]
뽑기_속성뽑기_영_775.jpg
- 4 - 5★ Players with the attribute matching the day of the week will appear in the Attribute Draw (3★ Players will appear in all attributes). 6★ Players will not be included in the Attribute Draw and the Attribute Draw will not be available for Free Draw or Premium Draw Tickets.
> The draw rate of 5★ Players will be fixed to 3.5%.
> Same as the Weekday/Weekend Event Draw, the draw chances will remain the same even if the new players are added to the game.
> Attribute Draw will only be available during the weekdays.
● New Feature: Spirit Stone Auto Power-up
스피릿스톤_자동강화_영_157.jpg
- You may now set a Power-up goal and let the game automatically Power-up the Spirit Stone until you reach the goal.
> The Auto Power-up will stop once you reach the goal or run out of Gold to continue the Power-ups.
> The Auto Power-up will also stop if the Spirit Stone Evolves or you tap the Cancel Button.
● New weather effects have been added.
날씨효과_초중력_공용_207.jpgAbnormal Gravity
날씨효과_무더위_공용_844.jpg
Heat Wave
날씨효과_칼바람_공용_849.jpg
Piercing Wind
날씨효과_영혼의무덤_공용_571.jpg
Soul Grave
날씨효과_우천_공용_690.jpg
Rainy Weather
- A feature that allows you to turn on/off the visual effect per weather has been added.
● Block skills have been modified.
차단_영1_785.jpg
차단_영2_339.jpg
- New feature: You can now preset the active Block skill.
> If an enemy character in the forward line receives the ball, a new UI will be displayed, and you can either turn on/off the preset feature of the Block skill. The previous method where the user would have to tap the button when the enemy attempts to perform an active shot has been removed.
> This will also work against normal shots.
- If the preset feature is turned on, the skill will go off automatically when the appropriate moment comes.
- The Block skill will now also work differently in Auto mode.
> Previously: Automatically activates when the enemy player performs an active shot. (Activation rate differs based on the skill level)
> Changed to: If available, the skill will be automatically activated against active/normal shots if the Goal Keeper is sure to be knocked out from it.
※ Currently, there's an issue with the AI. When played in Auto Mode, if a Forward player has the ball, the enemy Goalkeeper will use Block first as soon as the Goalkeeper’s turn comes. This issue will be fixed through an update as soon as possible.
● Long Pass and Forward Pass have been modified.
롱전방패스_영_441.jpg
- Now a UI that allows you to pick the ally to receive the pass will appear.
> This will only fill up the Action Bar by a small amount.
> You can’t select incapacitated allies.
> The skill effect provided by the Long Pass or Forward Pass will not disappear until the receiver makes an action.
> If another character receives a new Long Pass or Forward Pass skill effect, the unused previous skill effect granted by the same skill will disappear.
● A new status icon has been added to indicate characters that have received a normal/active pass.
일반패스액티브패스아이콘추가_일반패스_공용_420.jpg
Normal Pass
일반패스액티브패스아이콘추가_액티브패스_공용_378.jpg
Active Pass
- The icon has been added to differentiate the characters.
● The cut scenes for active skills have been improved.
액티브스킬컷신_영_652.jpg
- The improved cut scenes will no longer cut off the character images.
● New icons have been added to the in-match skill effect guide.
- The new icons indicate the following: incoming attacks have reduced attack power, incoming critical hits deal less critical damage, and incoming attacks deal less penetration damage.
● The Character Skin Contest Award winning skins have been applied to the game.
- You will now be able to see the 3 Challenge Award winning skins and 13 Popularity Award winning skins at the loading screen.
- The skins will be displayed in the loading screen until the next major update.
- The 3 Challenge Award winning skins will be made available in the near future.
● The Recall System has been modified.
리콜1_영_413.jpg
리콜2_영_692.jpg
- Legendary and Special Players are no longer subject for recall.
- 4★ and lower grade players are also subject for recall.
- Recall will no longer give out 1,600 GP and Sho Shos. (However, the existing Sho Shos will not be taken away.)
- The new Recall System will allow users to trade the recallable player with another character of the same role and grade.
> Recalled Season 2 players can be traded with both Season 1 and 2 players.
> All recallable characters in possession will be changed to the selected character, and all character growth related status will be transferred as well.
● The Formation UI has been improved.
편성창_323.png
- You can sort the character list by the following categories: Player, Manager, and Special Material.
● You can now assign support players in deck no. 1 – 4.
> Now, you can position a total of 11 players in deck no. 1- 4 including the support player. This feature was previously exclusive to PvP decks, but has now been made available for all decks.
> If you haven’t included a player, a Substitute Player will be assigned.
● The character skin slot has been increased from 3 to 7.
● A button that enables you to advance to the next round after winning a match has been added to the Colosseum of Despair. It will be located where the Retry Button is, and will be activated only when you win a match.
● The Substitute Players in the Colosseum of Trial will be located in the very front of the Select Friend list.
● A new feature that alerts you whenever the Free Draw, Club Check-in and Manager Active Skill is available has been added to the game. This can be checked in the Main Menu and the Management Menu.
무료뽑기_206.png
● You can now set the Auto Mode for each match type and save that setting. (Exclusive for match modes that support Auto play)
- Related contents: Story Mode, Time-Space Continuum, Colosseum of Despair, Colosseum of Trials, Galaxy Arena and Club Matches
● If you have a manger with an ST/BP cost reduction effect assigned, the match entrance cost will be displayed at the discounted price.
> The issue of being unable to enter has been fixed.
● New Chat Report feature has been added to the game.
- The Block Chat Button has been replaced with a Report Button. The chat of the reported player will not be shown in your chat until you restart the game.
> Users that have received a certain number of reports will be subject for chat restriction. Restricted users will not be able to chat for a certain amount of time. Please note that false reports may have consequences.
● The order of the Achievement Tab has been changed.
> Previously: Consecutive Achievements – Daily Achievements – Seasonal Achievements
> Changed to: Daily Achievements – Seasonal Achievements – Consecutive Achievements
● The Add Friend Button will no longer appear for Strangers when your friend list is full. The Friendship Points you acquire will still appear.
● The base Clover status and the additional Clover status granted by skins will now be displayed separately, instead of the sum value. This change has been made to make it more intuitive.
클로버분리_공용1_797.jpg클로버분리_공용2_530.jpg
● The maximum level of the Club has been increased from 50 to 80. This will allow Clubs to invest more points and recruit more members.
● When the Club Owner has not logged in for over 7 days, the Club Ownership will be transferred to the Club Member with the highest accumulated points. This will apply to the new Club Owner as well.
● The event skins will be marked as “Not for Sale” at the Shop.
● Daily Packs have been modified. New packs will be available from Mon. – Sat., and packs offering a substantial amount of Gold will be available on Sundays.
일일패키지개편_영_593.jpg
● A new Season 2 Special Pack has been added and will be available for purchase only once during the designated amount of time.
시즌2특별패키지_영_441.jpg
● Power-up Packs have been added to the game and will be available for purchase only once during the designated amount of time. They will be for sale from the 19th 8am to the 24th 8am PDT of every month. The Superb Power-up Pack will be for sale during the 9th 8am to the 14th 8am PDT of every month.
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[Update]2016.03.18
Mar. 17th Major Update Details - 2
● The Recall System has been modified.
리콜1_영_413.jpg
리콜2_영_692.jpg
- Legendary and Special Players are no longer subject for recall.
- 4★ and lower grade players are also subject for recall.
- Recall will no longer give out 1,600 GP and Sho Shos. (However, the existing Sho Shos will not be taken away.)
- The new Recall System will allow users to trade the recallable player with another character of the same role and grade.
> Recalled Season 2 players can be traded with both Season 1 and 2 players.
> All recallable characters in possession will be changed to the selected character, and all character growth related status will be transferred as well.
● The Formation UI has been improved.
편성창_323.png
- You can sort the character list by the following categories: Player, Manager, and Special Material.
● You can now assign support players in deck no. 1 – 4.
> Now, you can position a total of 11 players in deck no. 1- 4 including the support player. This feature was previously exclusive to PvP decks, but has now been made available for all decks.
> If you haven’t included a player, a Substitute Player will be assigned.
● The character skin slot has been increased from 3 to 7.
● A button that enables you to advance to the next round after winning a match has been added to the Colosseum of Despair. It will be located where the Retry Button is, and will be activated only when you win a match.
● The Substitute Players in the Colosseum of Trial will be located in the very front of the Select Friend list.
● A new feature that alerts you whenever the Free Draw, Club Check-in and Manager Active Skill is available has been added to the game. This can be checked in the Main Menu and the Management Menu.
무료뽑기_206.png
● You can now set the Auto Mode for each match type and save that setting. (Exclusive for match modes that support Auto play)
- Related contents: Story Mode, Time-Space Continuum, Colosseum of Despair, Colosseum of Trials, Galaxy Arena and Club Matches
● If you have a manger with an ST/BP cost reduction effect assigned, the match entrance cost will be displayed at the discounted price.
> The issue of being unable to enter has been fixed.
● New Chat Report feature has been added to the game.
- The Block Chat Button has been replaced with a Report Button. The chat of the reported player will not be shown in your chat until you restart the game.
> Users that have received a certain number of reports will be subject for chat restriction. Restricted users will not be able to chat for a certain amount of time. Please note that false reports may have consequences.
● The order of the Achievement Tab has been changed.
> Previously: Consecutive Achievements – Daily Achievements – Seasonal Achievements
> Changed to: Daily Achievements – Seasonal Achievements – Consecutive Achievements
● The Add Friend Button will no longer appear for Strangers when your friend list is full. The Friendship Points you acquire will still appear.
● The base Clover status and the additional Clover status granted by skins will now be displayed separately, instead of the sum value. This change has been made to make it more intuitive.
클로버분리_공용1_797.jpg클로버분리_공용2_530.jpg
● The maximum level of the Club has been increased from 50 to 80. This will allow Clubs to invest more points and recruit more members.
● When the Club Owner has not logged in for over 7 days, the Club Ownership will be transferred to the Club Member with the highest accumulated points. This will apply to the new Club Owner as well.
● The event skins will be marked as “Not for Sale” at the Shop.
● Daily Packs have been modified. New packs will be available from Mon. – Sat., and packs offering a substantial amount of Gold will be available on Sundays.
일일패키지개편_영_593.jpg
● A new Season 2 Special Pack has been added and will be available for purchase only once during the designated amount of time.
시즌2특별패키지_영_441.jpg
● Power-up Packs have been added to the game and will be available for purchase only once during the designated amount of time. They will be for sale from the 19th 8am to the 24th 8am PDT of every month. The Superb Power-up Pack will be for sale during the 9th 8am to the 14th 8am PDT of every month.
강화패키지추가_영_309.jpg
※ You will be able to purchase the renewed Superb Power-up Pack starting in April. The March Superb Power-up Pack will contain the same items as before.
● The 5★ Player and 5★ Player Box sold in the Dimension Shop now indicate that they contain Season 1 players.
● The “1:1 Inquiry” button has been replaced with the “Customer Service” button. Tapping on this new button will redirect you to the related service pages.
● The Boss Match against Fontus(Dark) has been added.
● Rival Matches have been added.
3. Balancing
● The Action Bar Recovery mechanic has been modified.
- Now, if Passive Skills and Spirit Stones with the effect “action bar starts at x%” coexist, only the one with the highest value will apply.
> Related Passive Skills and Spirit Stones: Quick Start, Music Start, Moving Shadow, Ignition Catalyst
- The amount of Action Bar recovered from Passive Skills and Spirit Stones will no longer exceed 80% of the maximum Action Bar.
> If the Action Bar is already over 80%, the Passive Skills and Spirit Stones with Action Bar Recovery will not be applied. Please note that this limitation does not apply to Active Skills.
- Passive Skills and Spirit Stones that reduce the Action Bar can no longer drop the target’s Action Bar below 20%. If the target’s Action Bar is already below 20%, the effect will not apply. Please note that this limitation does not apply to Active Skills.
● Due to the change in Action Bar mechanics, the following skill descriptions have been modified.
- MX82 Vann(Thunder)’s Passive Skill “Accelerate Time” (Lv. 5)
> Previously: Recovers the action bar by 100% every 3 min.
> Changed to: Recovers the action bar by 80% every 3 min.
- Bora(Ardor)’s Passive Skill “Ghost’s Eye” (Lv. 5)
> Previously: Steals up to 20% of the action bar and 15% spirit from each enemy within the position. (The stolen amount can't exceed 90% of the action bar)
> Changed to: Steals up to 20% of the action bar and 15% spirit from each enemy within the position. (The stolen amount can't exceed 80% of the action bar)
- Fantastic Elise(Ardor)’s Passive Skill “My Magic” (Lv. 5)
> Previously: Get 100% bonus action bar in the beginning (One time only)
> Changed to: Get 80% bonus action bar in the beginning (One time only)
● The mechanic of Action Speed has been modified.
- Action Speed will only increase up to 2 times of the base Action Speed and can’t be dropped below 50% of the base Action Speed.
Ex) With the base Action Speed of 80, the highest Action Speed that can be reached is 160, and the lowest Action Speed possible is 40.
● Due to the change in Action Speed mechanics, the following skills that reduce the enemy’s Action Speed by 100% at Lv. 5 have been changed to cause a new effect named “Paralysis”.
- Action Speed reduction effects have been replaced with Paralysis, and if the skills had additional effects, they will have that effect with the Lv. 5 effect from the initial stage. (NPCs excluded)
[Modified Skills]
- Kirin(Whirlwind)’s Passive Skill “Brainwave” (Lv. 5).
> Previously: Decreases action speed of the enemies within the position by 100% for 2 min with a shoot
> Changed to: Shots have a 100% chance to paralyze the enemy within the position for 2 min (Paralysis chance per level: 20%/40%/60%/80%/100%)
- Extreme Evolution Kirin(Whirlwind)’s Passive Skill “Brainwave - Adv” (Lv. 5)
> Previously: Decreases action speed by 100% and Attack Power by 100% of the enemies within the position for 2 min when shooting
> Changed to: Shots have a 100% chance to paralyze the enemy within the position for 2 min and decrease the attack power by 100% (Paralysis chance per level: 20%/40%/60%/80%/100%)
- Fantastic Elise(Ardor)’s Passive Skill “Electric Shock” (Lv. 5)
> Previously: Decreases the action speed of the enemy within the position by 100% for 2 min when attacked
> Changed to: Paralyzes the enemy position for 2 min when being attacked.
● Due to the change in Action Speed mechanics, the following skills that reduce the enemy’s Action Speed by over 50% have been lowered down to 50%.
- Rasiel(Light)’s Passive Skill “Harden” (Lv. 5).
> Previously: Decreases the enemy's Defense by 70% and action speed by 70% for 2 min with a steal
> Changed to: Decreases the enemy's Defense by 70% and action speed by 50% for 2 min with a steal
- The Active Skills have been modified for both Sirius(Light) in the Rival Match against Didi(Light) and Durahan(Dark) in the Rival Match against Kalkrish(Dark).
이전다음List
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이전 다음 List
Privacy Policy & Terms of Use
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gamevilCopyright Gamevil Inc. All Rights Reserved.
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Google Translated English Version:
*As withhive english patch notes expires after 2 months, we will now copy and paste all the patch info below.
Korean Patch Notes:
cafe.naver.com/soccerspirits.cafe?iframe_url=/ArticleRead.nhn%3Fclubid=26943502%26articleid=801990%26referrerAllArticles=false
English Patch Notes:
Part 1: www.withhive.com/help/notice_view/14753
Part 2: www.withhive.com/help/notice_view/14757
In addition, English Patch Notes may also be found in game via Events page.
Copied English Version from withhive.com:
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[Update]2016.03.18
Mar. 17th Major Update Details
Mar. 17th Major Update Details
Hi, it’s Com2uS!
Here are the details of the major update on Mar. 17th.
■ Update Schedule
- Mar. 17th 7pm – 10pm PDT
■ Update Details
1. Character
● Season 2 Legendary Player MX83 Askeladd(Thunder) has been added to the Draw.
아셰_494_215.png
- Skill Set(Evolved)
> (Ace) Flower of Despair, Sword of Hope II: Increases the Attack Power and HP of Thunder attribute players by 30%
> (Active) Rapid Chance II: [Long Pass] Recovers the target’s action bar by 80%
> (Passive 1) Unidentified Entity: Increases the attack power by 30% and pass effect by 30% of the ally team for 1 min with a pass.
> (Passive 2) Defuse II: Increases the pass effect by 4% and critical damage resistance by 2% of yourself for 45 min when the enemy team takes an action. (Accumulates up to 20 times and maintains skill effect under inability effects)
> (Passive 3) Auto Defense Mode: Increases the MAX HP by 15% and decreases the damage received by 10% of the allies within the position.
- At Extreme Evolution, the Passive Skill “Unidentified Entity” will be replaced with “Active Generator”.
> Unidentified Entity: Increases the attack power by 30% and pass effect by 30% of the ally team for 1 min with a pass.
> Active Generator: Increases the attack power by 40%, critical rate by 30%, and pass effect by 40% of the ally team for 1 min with a pass.
※ Both the normal version and the Extreme Evolution version of MX83 Askeladd(Thunder) will be updated via the major update.
※ MX83 Askeladd(Thunder) will require the following materials for Extreme Evolution: 3x Rainbow Elementals, 3x Black Hole Swirlies, 10x Ice Elementals – Adv, 2x Ice Emperor Swirlies
● Extreme Evolution Choi(Ardor) has been added to the game. (Season 2 Legendary)
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- At Extreme Evolution, the Passive Skill “Lust” will be replaced with “Resolution”.
> Lust: Increases attack power and penetration by 30% for 10 min with an attack. (Accumulates up to 2 times)
> Resolution: Increases the attack power and penetration by 30% and reduces the damage received by 15% for 10 min when attacking or being attacked. (Accumulates up to 2 times)
- The Passive Skills “Conqueror” has been modified.
> Previously: Increases the attack power, reflexes and pass effect by 25% for 10 min with an action (Accumulates up to 3 times)
> Changed to: Increases the attack power by 25%, reflex by 25% and pass effect by 40% for 10 min with an action. (Accumulates up to 3 times)
- The Passive Skills “Strategy Building” and “Strategy Building II” have been modified.
> Previously: Increases the action speed and attack power by 50% of the players within the same position for 2 min with a pass. (75% increase for Strategy Building II)
> Changed to: Increases the action speed by 30% and attack power by 50% of the allies within the position for 2 min with a pass. (50%/75% increase for Strategy Building II)
※ Choi(Ardor) will require the following materials for Extreme Evolution: 3x Rainbow Elementals, 3x Black Hole Swirlies, 10x Fire Elementals – Adv, 2x Fire Emperor Swirlies
● Extreme Evolution Duran(Whirlwind) has been added to the game. (Season 2 Legendary)
5_345_397.듀란_345_397.png
- At Extreme Evolution, the Passive Skill “Creative Research Results” will be replaced with “Fate of the Absolute”.
> Creative Research Results: Increases the MAX HP by 15% and critical resistance by 10% of the allies within the position.
> Fate of the Absolute: Increases the MAX HP by 20%, critical resistance by 20%, and the defense by 20% of the allies within the position.
- The Passive Skill “Unethical Being” has been modified.
> Previously: Decreases the attack power by 15% and penetration by 20% of the enemies within the position.
> Changed to: Decreases the attack power by 20% and penetration by 25% of the enemies within the position.
※ Duran(Wind) will require the following materials for Extreme Evolution: 3x Rainbow Elementals, 3x Black Hole Swirlies, 10x Wind Elementals – Adv, 2x Wind Emperor Swirlies
● Extreme Evolution Vonchi(Light) has been added to the game. (Season 2 Legendary)
6_699_102.본치_699_102.png
- The Passive Skill “Ultra Rapid” has been reworked.
> Previously: Increases action speed by 50%
> Changed to: Increases the action speed by 20% for 45 min with an attack. (Accumulates up to 3 times and maintains skill effect under inability effects)
- At Extreme Evolution, the Passive Skill “Ultra Rapid” will be replaced with “Limitation and Determination”.
> Ultra Rapid: Increases the action speed by 20% for 45 min with an attack. (Accumulates up to 3 times and maintains skill effect under inability effects)
> Limitation and Determination: Increases the action speed by 20% and attack power by 30% for 45 min with an attack. (Accumulates up to 3 times and maintains skill effect under inability effects)
- The Passive Skill “Clutch Moment” has been modified.
> Previously: Increases the critical rate by 1.5% and attack power by 10 for every 3 action speed you possess
> Changed to: Increases the critical rate by 1.2% and attack power by 10 for every 3 action speed you possess
- The Spirit cost of Vonchi’s Active Skills have been fixed to 0.5 for all Evolution stages.
- The problem with increasing “Critical rate” (Ace Skill) has been fixed.
※ New voice recording and character lines will be included for the Extreme Evolution version in the future.
※ Vonchi(Light) will require the following materials for Extreme Evolution: 3x Rainbow Elementals, 3x Black Hole Swirlies, 10x Sun Elementals – Adv, 2x Sun Emperor Swirlies
● Extreme Evolution Serestia(Dark) has been added to the game. (Season 2 Legendary)
7_560_119.세레_560_119.png
- At Extreme Evolution, the Passive Skill “Dark Eden” will be replaced with “Dark Rose Garden”.
> Dark Eden: Decreases the enemy team's Attack Power by 10% and critical rate by 10% for 8 min with an action (Accumulates up to 3 times)
> Dark Rose Garden: Decreases the enemy team's Attack Power by 10%, critical rate by 10%, and critical damage by 10% for 8 min with an action (Accumulates up to 3 times)
- The Passive Skill “Expel” has been reworked.
> Previously: Decreases the target's action speed and defense by 100% for 2 min when blocking
> Changed to: When an enemy penetrates or steals against you, you have a 100% chance to paralyze the enemy and decrease its defense by 100% for 2 min.
>>The increase of Skill level will only affect the activation chance. (20%/40%/60%/80%/100%)
- The Active Skill has been partially modified. (Lv.5, Evolved)
> Previously: [Target] Decreases the action speed, attack power, and reflex by 80% of one enemy player within the position for 8 min
> Changed to: [Target] Decreases the action speed by 50% and attack power and reflex by 80% of one enemy player within the position for 5 min
>> The increase of action speed reduction as a result of the Skill level increase will be fixed for all Evolution stages.
※ Serestia(Dark) will require the following materials for Extreme Evolution: 3x Rainbow Elementals, 3x Black Hole Swirlies, 10x Dark Elementals – Adv, 2x Dark Emperor Swirlies
2. Feature
● New Content: Club Match
클럽전1_영_937.jpg
클럽전2_영_227.jpg
- The 6th deck has been added for the Club Matches.
> Although you may be able to use the 6th deck in all types of matches, you may only use the 6th deck in the Club Matches.
- You need Club Balls to enter the Club Match, and you can possess up to 2 Club Balls.
> 1 Club Ball will be recharged for every 11hr 30min.
> You can use Crystals to recharge, but each Crystal recharge will increase the cost of recharge for the remaining season.
> You can’t recharge Club Balls during the Off Season.
- You are free to use other content while the Club Match is in progress.
[Entering Club Matches]
- You can select 4 other Club Members when entering the Club Match. However, Club Members that have been selected before will require a 24 hr cooldown period to be selected again.
- You will be playing against other teams that match the competence of your Club or Club Members.
- Once you’ve been matched up, the team composition of you and your opponent will be fixed, and the changes you make to your deck or Spirit Stone will not be applied to the Club Match against the matched opponent.
[Club Match Rules]
- Club Matches will be played in a 5 vs. 5 elimination match. If all 5 members of a team are eliminated, that team will lose.
- If a member wins a round, he will advance to the next, playing against the next member of the opponent’s team. The HP lost during the previous match will not be recovered. Likewise, the active skill cooldowns will not be reset when advancing to the next round.
- The team order can be shuffled during the match. This does not apply to the round winner.
- The weaker team will be applied with a buff that increases the entire team’s attack power and HP.
- The rounds can be played in both manual and auto play mode.
- The default weather of Club Matches will be Abnormal Gravity. The team on defense may select an additional weather to mix with the default weather.
> The additional weather selected by the defense team may only be set or changed by the Club Owner.
> The offense team can use the Scramble Weather feature at the cost of Gold to randomly change the additional weather set by the defense team.
> The Gold cost will continue to increase the more this feature is used, resetting when the series of rounds end.
[Club Match Result]
- Winning a Club Match will reward you greatly with Scores and Points.
> Score: Used to determine which Club is higher among the rankings
> Personal Point: Used to purchase items via the Personal Scout
> Club Point: You will be rewarded with 2 Club Points after each Club Match, regardless of the result. The Club Points that the Club Members collect can be used to purchase items at the Master Scout.
- If a Club triumphs over another Club, that Club will receive bonus Scores and Points based on the total number of wins/losses recorded against the opposing Club.
- If another Club Member uses your deck and wins, you will be rewarded with a small amount of bonus Points.
[Club Seasons]
- The Regular Season of a Club will last for 6 weeks and this will be followed by a 2-week Off Season.
> The first Regular Season after the update will be a temporary season and run on a different schedule.
>> Temporary Regular Season: Mar. 17th – Apr. 9th
>> Temporary Off Season: Apr. 10th – Apr. 23rd
>> Official Regular Season: Apr. 24th, for 6 weeks
[Club Match Reward]
(1) Personal Rewards
- When the Off Season starts, users will receive rewards based on the ranking of Scores they’ve earned during the Regular Season. Below is the list of rewards. (Tap on the Collect Button to collect the reward.)
> 1st place within Club: 500 Points
> 2nd place within Club: 400 Points
> 3rd place within Club: 300 Points
> 4th place within Club: 200 Points
> 5th place within Club: 100 Points
> Below 6th place : 10 Points
※ The actual reward may be different from what the displayed ranking indicates. This may be due to former Club Members that have left the Club during the Regular Season. This will be fixed in the next update.
(2) Club Rewards
- The top 3 Clubs from the previous Regular Season will receive special marks that suit the Club’s ranking.
> All members of the top 3 Clubs will be receiving the mark.
> The mark will be displayed to other users in the Club Menu, Friend Menu, Colosseum of Despair, and Galaxy League.
[Club Match Items]
클럽전아이템1_영_363.jpg
클럽전아이템2_영_150.jpg
- The Personal/Club Points earned from the Club Matches can be used in the Personal/Master Scout.
> Personal Scout: Club Members can purchase Suit related items or consumables that can be used in the following Club Matches using the Personal Points they’ve collected.
> Master Scout: Club Owners can use Club Points to purchase items that can be used for the Club’s welfare.
- You can use Suit Power-up Stones to enhance the Suit up to +5. Suits can be purchased via the Personal Scout.
> The special frame that appeared when a character reached Lv. 60 will be removed.
> Suits will replace the special frame. If a user decides to equip a Suit, the frame of the chosen character will change.
> Suits have 5 stages of Power-up, and each stage has a different frame.
> Characters equipped with Suits will receive slightly less damage from the opponent characters in the Club Matches.
● The Draw System has been renewed
뽑기배경화면_영_248.jpg
- The background for the Draw Menu has changed.
> We’re working on a new BGM to match the new background. This will be implemented through a future patch once it’s finished.
[New System: Season Mileage]
뽑기_시즌마일리지_영_527.jpg
- The Ensured Draw has been removed.
> The accumulated points for the Ensured Draw will turn into the Season Mileage Points.
- New Season Mileage System
> You will receive 1 Season Mileage Point per Crystal Draw, Free Draw or Premium Ticket Draw.
> You can accumulate up to 400 Season Mileage Points, which can be used to perform the following draws.
(1) 50 Points: 5 - 6★ Player (Season 1)
(2) 150 Points: 5 - 6★ Player (Season 1 + 2)
(3) 400 Points: 5 – 6 ★ Player (Season 2)
[Newly Added: Weekday Event Draws]
뽑기_주중이벤트_영_467.jpg
- The Weekday Event Draw is not like the current system where batches of certain characters receive a chance boost. Instead, all 5 - 6★ players will have the same fixed 5% chance of being drawn. Players of the same grade will also be sharing the same draw rate. This rate will remain the same even if the new players are added to the game.
[Newly Added: Weekend Event Draw]
뽑기_주말이벤트_영_993.jpg
- This will be managed in the same way that the current Event Draw has been managed, with an exception of there being 2 Legendary Players instead of 1. Just like the Weekday Event Draws, the draw rate of the 5 - 6★ players will be fixed to 5% and will not change even if the new players are added to the game.
[Newly Added: Attribute Draw]
뽑기_속성뽑기_영_775.jpg
- 4 - 5★ Players with the attribute matching the day of the week will appear in the Attribute Draw (3★ Players will appear in all attributes). 6★ Players will not be included in the Attribute Draw and the Attribute Draw will not be available for Free Draw or Premium Draw Tickets.
> The draw rate of 5★ Players will be fixed to 3.5%.
> Same as the Weekday/Weekend Event Draw, the draw chances will remain the same even if the new players are added to the game.
> Attribute Draw will only be available during the weekdays.
● New Feature: Spirit Stone Auto Power-up
스피릿스톤_자동강화_영_157.jpg
- You may now set a Power-up goal and let the game automatically Power-up the Spirit Stone until you reach the goal.
> The Auto Power-up will stop once you reach the goal or run out of Gold to continue the Power-ups.
> The Auto Power-up will also stop if the Spirit Stone Evolves or you tap the Cancel Button.
● New weather effects have been added.
날씨효과_초중력_공용_207.jpgAbnormal Gravity
날씨효과_무더위_공용_844.jpg
Heat Wave
날씨효과_칼바람_공용_849.jpg
Piercing Wind
날씨효과_영혼의무덤_공용_571.jpg
Soul Grave
날씨효과_우천_공용_690.jpg
Rainy Weather
- A feature that allows you to turn on/off the visual effect per weather has been added.
● Block skills have been modified.
차단_영1_785.jpg
차단_영2_339.jpg
- New feature: You can now preset the active Block skill.
> If an enemy character in the forward line receives the ball, a new UI will be displayed, and you can either turn on/off the preset feature of the Block skill. The previous method where the user would have to tap the button when the enemy attempts to perform an active shot has been removed.
> This will also work against normal shots.
- If the preset feature is turned on, the skill will go off automatically when the appropriate moment comes.
- The Block skill will now also work differently in Auto mode.
> Previously: Automatically activates when the enemy player performs an active shot. (Activation rate differs based on the skill level)
> Changed to: If available, the skill will be automatically activated against active/normal shots if the Goal Keeper is sure to be knocked out from it.
※ Currently, there's an issue with the AI. When played in Auto Mode, if a Forward player has the ball, the enemy Goalkeeper will use Block first as soon as the Goalkeeper’s turn comes. This issue will be fixed through an update as soon as possible.
● Long Pass and Forward Pass have been modified.
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- Now a UI that allows you to pick the ally to receive the pass will appear.
> This will only fill up the Action Bar by a small amount.
> You can’t select incapacitated allies.
> The skill effect provided by the Long Pass or Forward Pass will not disappear until the receiver makes an action.
> If another character receives a new Long Pass or Forward Pass skill effect, the unused previous skill effect granted by the same skill will disappear.
● A new status icon has been added to indicate characters that have received a normal/active pass.
일반패스액티브패스아이콘추가_일반패스_공용_420.jpg
Normal Pass
일반패스액티브패스아이콘추가_액티브패스_공용_378.jpg
Active Pass
- The icon has been added to differentiate the characters.
● The cut scenes for active skills have been improved.
액티브스킬컷신_영_652.jpg
- The improved cut scenes will no longer cut off the character images.
● New icons have been added to the in-match skill effect guide.
- The new icons indicate the following: incoming attacks have reduced attack power, incoming critical hits deal less critical damage, and incoming attacks deal less penetration damage.
● The Character Skin Contest Award winning skins have been applied to the game.
- You will now be able to see the 3 Challenge Award winning skins and 13 Popularity Award winning skins at the loading screen.
- The skins will be displayed in the loading screen until the next major update.
- The 3 Challenge Award winning skins will be made available in the near future.
● The Recall System has been modified.
리콜1_영_413.jpg
리콜2_영_692.jpg
- Legendary and Special Players are no longer subject for recall.
- 4★ and lower grade players are also subject for recall.
- Recall will no longer give out 1,600 GP and Sho Shos. (However, the existing Sho Shos will not be taken away.)
- The new Recall System will allow users to trade the recallable player with another character of the same role and grade.
> Recalled Season 2 players can be traded with both Season 1 and 2 players.
> All recallable characters in possession will be changed to the selected character, and all character growth related status will be transferred as well.
● The Formation UI has been improved.
편성창_323.png
- You can sort the character list by the following categories: Player, Manager, and Special Material.
● You can now assign support players in deck no. 1 – 4.
> Now, you can position a total of 11 players in deck no. 1- 4 including the support player. This feature was previously exclusive to PvP decks, but has now been made available for all decks.
> If you haven’t included a player, a Substitute Player will be assigned.
● The character skin slot has been increased from 3 to 7.
● A button that enables you to advance to the next round after winning a match has been added to the Colosseum of Despair. It will be located where the Retry Button is, and will be activated only when you win a match.
● The Substitute Players in the Colosseum of Trial will be located in the very front of the Select Friend list.
● A new feature that alerts you whenever the Free Draw, Club Check-in and Manager Active Skill is available has been added to the game. This can be checked in the Main Menu and the Management Menu.
무료뽑기_206.png
● You can now set the Auto Mode for each match type and save that setting. (Exclusive for match modes that support Auto play)
- Related contents: Story Mode, Time-Space Continuum, Colosseum of Despair, Colosseum of Trials, Galaxy Arena and Club Matches
● If you have a manger with an ST/BP cost reduction effect assigned, the match entrance cost will be displayed at the discounted price.
> The issue of being unable to enter has been fixed.
● New Chat Report feature has been added to the game.
- The Block Chat Button has been replaced with a Report Button. The chat of the reported player will not be shown in your chat until you restart the game.
> Users that have received a certain number of reports will be subject for chat restriction. Restricted users will not be able to chat for a certain amount of time. Please note that false reports may have consequences.
● The order of the Achievement Tab has been changed.
> Previously: Consecutive Achievements – Daily Achievements – Seasonal Achievements
> Changed to: Daily Achievements – Seasonal Achievements – Consecutive Achievements
● The Add Friend Button will no longer appear for Strangers when your friend list is full. The Friendship Points you acquire will still appear.
● The base Clover status and the additional Clover status granted by skins will now be displayed separately, instead of the sum value. This change has been made to make it more intuitive.
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● The maximum level of the Club has been increased from 50 to 80. This will allow Clubs to invest more points and recruit more members.
● When the Club Owner has not logged in for over 7 days, the Club Ownership will be transferred to the Club Member with the highest accumulated points. This will apply to the new Club Owner as well.
● The event skins will be marked as “Not for Sale” at the Shop.
● Daily Packs have been modified. New packs will be available from Mon. – Sat., and packs offering a substantial amount of Gold will be available on Sundays.
일일패키지개편_영_593.jpg
● A new Season 2 Special Pack has been added and will be available for purchase only once during the designated amount of time.
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● Power-up Packs have been added to the game and will be available for purchase only once during the designated amount of time. They will be for sale from the 19th 8am to the 24th 8am PDT of every month. The Superb Power-up Pack will be for sale during the 9th 8am to the 14th 8am PDT of every month.
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[Update]2016.03.18
Mar. 17th Major Update Details - 2
● The Recall System has been modified.
리콜1_영_413.jpg
리콜2_영_692.jpg
- Legendary and Special Players are no longer subject for recall.
- 4★ and lower grade players are also subject for recall.
- Recall will no longer give out 1,600 GP and Sho Shos. (However, the existing Sho Shos will not be taken away.)
- The new Recall System will allow users to trade the recallable player with another character of the same role and grade.
> Recalled Season 2 players can be traded with both Season 1 and 2 players.
> All recallable characters in possession will be changed to the selected character, and all character growth related status will be transferred as well.
● The Formation UI has been improved.
편성창_323.png
- You can sort the character list by the following categories: Player, Manager, and Special Material.
● You can now assign support players in deck no. 1 – 4.
> Now, you can position a total of 11 players in deck no. 1- 4 including the support player. This feature was previously exclusive to PvP decks, but has now been made available for all decks.
> If you haven’t included a player, a Substitute Player will be assigned.
● The character skin slot has been increased from 3 to 7.
● A button that enables you to advance to the next round after winning a match has been added to the Colosseum of Despair. It will be located where the Retry Button is, and will be activated only when you win a match.
● The Substitute Players in the Colosseum of Trial will be located in the very front of the Select Friend list.
● A new feature that alerts you whenever the Free Draw, Club Check-in and Manager Active Skill is available has been added to the game. This can be checked in the Main Menu and the Management Menu.
무료뽑기_206.png
● You can now set the Auto Mode for each match type and save that setting. (Exclusive for match modes that support Auto play)
- Related contents: Story Mode, Time-Space Continuum, Colosseum of Despair, Colosseum of Trials, Galaxy Arena and Club Matches
● If you have a manger with an ST/BP cost reduction effect assigned, the match entrance cost will be displayed at the discounted price.
> The issue of being unable to enter has been fixed.
● New Chat Report feature has been added to the game.
- The Block Chat Button has been replaced with a Report Button. The chat of the reported player will not be shown in your chat until you restart the game.
> Users that have received a certain number of reports will be subject for chat restriction. Restricted users will not be able to chat for a certain amount of time. Please note that false reports may have consequences.
● The order of the Achievement Tab has been changed.
> Previously: Consecutive Achievements – Daily Achievements – Seasonal Achievements
> Changed to: Daily Achievements – Seasonal Achievements – Consecutive Achievements
● The Add Friend Button will no longer appear for Strangers when your friend list is full. The Friendship Points you acquire will still appear.
● The base Clover status and the additional Clover status granted by skins will now be displayed separately, instead of the sum value. This change has been made to make it more intuitive.
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● The maximum level of the Club has been increased from 50 to 80. This will allow Clubs to invest more points and recruit more members.
● When the Club Owner has not logged in for over 7 days, the Club Ownership will be transferred to the Club Member with the highest accumulated points. This will apply to the new Club Owner as well.
● The event skins will be marked as “Not for Sale” at the Shop.
● Daily Packs have been modified. New packs will be available from Mon. – Sat., and packs offering a substantial amount of Gold will be available on Sundays.
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● A new Season 2 Special Pack has been added and will be available for purchase only once during the designated amount of time.
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● Power-up Packs have been added to the game and will be available for purchase only once during the designated amount of time. They will be for sale from the 19th 8am to the 24th 8am PDT of every month. The Superb Power-up Pack will be for sale during the 9th 8am to the 14th 8am PDT of every month.
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※ You will be able to purchase the renewed Superb Power-up Pack starting in April. The March Superb Power-up Pack will contain the same items as before.
● The 5★ Player and 5★ Player Box sold in the Dimension Shop now indicate that they contain Season 1 players.
● The “1:1 Inquiry” button has been replaced with the “Customer Service” button. Tapping on this new button will redirect you to the related service pages.
● The Boss Match against Fontus(Dark) has been added.
● Rival Matches have been added.
3. Balancing
● The Action Bar Recovery mechanic has been modified.
- Now, if Passive Skills and Spirit Stones with the effect “action bar starts at x%” coexist, only the one with the highest value will apply.
> Related Passive Skills and Spirit Stones: Quick Start, Music Start, Moving Shadow, Ignition Catalyst
- The amount of Action Bar recovered from Passive Skills and Spirit Stones will no longer exceed 80% of the maximum Action Bar.
> If the Action Bar is already over 80%, the Passive Skills and Spirit Stones with Action Bar Recovery will not be applied. Please note that this limitation does not apply to Active Skills.
- Passive Skills and Spirit Stones that reduce the Action Bar can no longer drop the target’s Action Bar below 20%. If the target’s Action Bar is already below 20%, the effect will not apply. Please note that this limitation does not apply to Active Skills.
● Due to the change in Action Bar mechanics, the following skill descriptions have been modified.
- MX82 Vann(Thunder)’s Passive Skill “Accelerate Time” (Lv. 5)
> Previously: Recovers the action bar by 100% every 3 min.
> Changed to: Recovers the action bar by 80% every 3 min.
- Bora(Ardor)’s Passive Skill “Ghost’s Eye” (Lv. 5)
> Previously: Steals up to 20% of the action bar and 15% spirit from each enemy within the position. (The stolen amount can't exceed 90% of the action bar)
> Changed to: Steals up to 20% of the action bar and 15% spirit from each enemy within the position. (The stolen amount can't exceed 80% of the action bar)
- Fantastic Elise(Ardor)’s Passive Skill “My Magic” (Lv. 5)
> Previously: Get 100% bonus action bar in the beginning (One time only)
> Changed to: Get 80% bonus action bar in the beginning (One time only)
● The mechanic of Action Speed has been modified.
- Action Speed will only increase up to 2 times of the base Action Speed and can’t be dropped below 50% of the base Action Speed.
Ex) With the base Action Speed of 80, the highest Action Speed that can be reached is 160, and the lowest Action Speed possible is 40.
● Due to the change in Action Speed mechanics, the following skills that reduce the enemy’s Action Speed by 100% at Lv. 5 have been changed to cause a new effect named “Paralysis”.
- Action Speed reduction effects have been replaced with Paralysis, and if the skills had additional effects, they will have that effect with the Lv. 5 effect from the initial stage. (NPCs excluded)
[Modified Skills]
- Kirin(Whirlwind)’s Passive Skill “Brainwave” (Lv. 5).
> Previously: Decreases action speed of the enemies within the position by 100% for 2 min with a shoot
> Changed to: Shots have a 100% chance to paralyze the enemy within the position for 2 min (Paralysis chance per level: 20%/40%/60%/80%/100%)
- Extreme Evolution Kirin(Whirlwind)’s Passive Skill “Brainwave - Adv” (Lv. 5)
> Previously: Decreases action speed by 100% and Attack Power by 100% of the enemies within the position for 2 min when shooting
> Changed to: Shots have a 100% chance to paralyze the enemy within the position for 2 min and decrease the attack power by 100% (Paralysis chance per level: 20%/40%/60%/80%/100%)
- Fantastic Elise(Ardor)’s Passive Skill “Electric Shock” (Lv. 5)
> Previously: Decreases the action speed of the enemy within the position by 100% for 2 min when attacked
> Changed to: Paralyzes the enemy position for 2 min when being attacked.
● Due to the change in Action Speed mechanics, the following skills that reduce the enemy’s Action Speed by over 50% have been lowered down to 50%.
- Rasiel(Light)’s Passive Skill “Harden” (Lv. 5).
> Previously: Decreases the enemy's Defense by 70% and action speed by 70% for 2 min with a steal
> Changed to: Decreases the enemy's Defense by 70% and action speed by 50% for 2 min with a steal
- The Active Skills have been modified for both Sirius(Light) in the Rival Match against Didi(Light) and Durahan(Dark) in the Rival Match against Kalkrish(Dark).
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