Post by Apocalypse on Feb 25, 2016 2:49:56 GMT -8
An Evaluation of the Newly Released WW Season 1 GK, Irre™ Soccer Spirits
There have been much hype surrounding this new WW season 1 GK, Irre.
Hence, before we give her a goalkeeper rating, we will do a holistic analysis of her capabilities as a goalkeeper, mainly:
And finally, a conclusion on her PvE and PvP ratings.
What does Irre's release mean for mono WW team?
Ever since the start of this game, everyone has been advising against going mono WW if you don't got Jin or Black Tortoise.
Now, players going mono WW have the option of a scout-able, season 1 goalkeeper.
Hence, it will be likely that we are going to see more mono WW teams in the upcoming PvP meta.
Irre's Skill Build & Spirit Stone Recommendation
> (Ace) Chosen by Wind II: Increases the defense and HP of the Whirlwind players by 30%.
> (Active) Whirlwind Wall II: [Block] Increases critical resistance against the shoot by 70% when used.
> (Passive 1) Fearless: Increases the critical resistance by 40%
> (Passive 2) Strength II: Increases the MAX HP by 30%
> (Passive 3) Whirlwind Protection: Increases the critical resistance by 80% and recovers 30% HP in advance with a 60% chance when being attacked.
PvE Skill Build: 3/5/5/5
PvP Skill Build: 5/5/3/5
Rationale:
There are 2 ways to go about it; both with about the same results.
Type I
Result >> 22% + 25% + 22% = 69% critical resistance & 144 HP & 15% Damage Reduction
Type II
Result >> 22% + 25% + 22% = 69% critical resistance & 25% HP & 12.4% Damage Reduction
Both give similar results.
Irre's Relationship Chains
She has all 4 types of relationship chains.
Personally, I do not own her yet.
From the picture, we can see that she has affection chains with Vermillion bird (+20% HP and defense) - V.bird mainly only used in mono WW
She also has friendship chain with Magnus (+10% attack power and critical rate) - not very useful
*This section will be updated again.
Irre's potentially 'ideal' maximum stats in PvP and her impact on the PvP William meta.
"Ideal" Maximum Critical Resistance
From skills, Irre can gather up to 190% critical resistance (80% critical resistance on a 60% chance), on active shot.
From stones, as stated above, Irre can gather up to 69% critical resistance, not including stone substats.
From totems, actual viable totems that are used in high level PvP (Jin + Nerua + Duran)
This is rare but on a more common status, you can reroll to get up to 6~8% critical resistance per stone, making it a total of ~30% critical resistance. (This can be observed from many William having 30% penetration power from stone substats alone)
On active shot:
Under perfect circumstances, Irre can have 190% + 69% + 70% + 60% = 389% critical resistance.
Under more common circumstances, most people will be able to get Irre up to 190% + 69% + 30% + 15% = 304% critical resistance.
*60% chance to achieve 304% critical resistance & 40% chance to achieve 224% critical resistance
*Assuming Jin is hard to obtain and not included as totem.
*Assuming 15% critical resistance substats from stones w/o paying to reroll (possible to achieve)
*Some people might go all out on critical resistance, using Ronald, Saramir, Ronald, Alice etc
"Ideal" Maximum HP
Looking at her initial Vitality stats, its comparable to BT 92 vitality stat. Hence, its likely that she will have comparable HP to BT.
If our recommended skill build is used for PvP, she will have 18% more HP (from skills) than BT with the same backline setup.
She also has 20% more HP potentially from Vermillion Bird affection chain.
So overall, her maximum HP will be somewhere in between Jin and Black Tortoise.
That will be approximately in the 2,800 ~ 3000 HP region, which is actually way better than expected for someone with 304% critical resistance.
"Ideal" Maximum Damage Reduction
As you might imagine, most people would use Silla ace for Irre (45% damage reduction).
12.4% ~ 15% damage reduction from stones.
Possible 20% damage reduction from kevin totem (quite commonly used in endgame PvP)
Potential Isillia totem (30% damage reduction)
Under normal circumstances, most people would use only silla ace and stones and Irre will have ~50% to 60% damage reduction.
How will this affect the PvP William Meta?
With 304% critical resistance on a 60% chance, most William are unlikely to do a critical shot on Irre, even with active shot.
Even if 80% critical resistance is taken away, she still has 224% critical resistance, which can be further enhanced by Jin, Alice, Ronald etc.
*All the values are approximated for references.
Hence, Irre WILL BE the next PvP meta, to not only deal with William, but also all other strikers.
PvP Conclusions:
Irre's PvP ratings: S+
Irre's PvE Potential
She has a 60% chance of healing 30% HP in advance, when being shot at; not when being attacked.
She is slightly better than non self heal GK (Jin etc) , with the 60% chance to heal when being shot at.
But when Silla ace is off, Irre becomes very vunerable due to lack of damage reduction as compared to jin/isilla/BT etc.
In PvE scenarios, GK needs to take many more hits from attacks than shots.
Overall, Irre's PvE ratings will be A-, due to her lack of DR which reduces her ability to survive when under attack in PvE matches.
There have been much hype surrounding this new WW season 1 GK, Irre.
Hence, before we give her a goalkeeper rating, we will do a holistic analysis of her capabilities as a goalkeeper, mainly:
- A brief look at the impact of her release on mono WW teams
- Irre's skill build & spirit stone recommendation
- Irre's relationship chains
- Irre's potentially 'ideal' maximum stats (critical resistance, HP, damage reduction etc) in PvP and her impact on the PvP William meta.
- Irre's PvE potential
And finally, a conclusion on her PvE and PvP ratings.
What does Irre's release mean for mono WW team?
Ever since the start of this game, everyone has been advising against going mono WW if you don't got Jin or Black Tortoise.
- This is because it is extremely tough to get a WW gk for mono WW.
The only usable mono WW gk were Black Tortoise (Season 2) and Jin (Legendary); both are hard to obtain. - They were not only hard to obtain, but also hard to superb; because one is not scoutable, while the other is a legend scout.
Thus, Jin & BT are most of the times superb-ed only with littres or with shosho, from recall, for season 2 players.
Now, players going mono WW have the option of a scout-able, season 1 goalkeeper.
Hence, it will be likely that we are going to see more mono WW teams in the upcoming PvP meta.
Irre's Skill Build & Spirit Stone Recommendation
> (Ace) Chosen by Wind II: Increases the defense and HP of the Whirlwind players by 30%.
> (Active) Whirlwind Wall II: [Block] Increases critical resistance against the shoot by 70% when used.
> (Passive 1) Fearless: Increases the critical resistance by 40%
> (Passive 2) Strength II: Increases the MAX HP by 30%
> (Passive 3) Whirlwind Protection: Increases the critical resistance by 80% and recovers 30% HP in advance with a 60% chance when being attacked.
PvE Skill Build: 3/5/5/5
PvP Skill Build: 5/5/3/5
Rationale:
- In PvP, her critical resistance is what makes her special, to be able to resist critical shots from all strikers.
Hence, we need to give her the maximum possible critical resistance she can get. - In PvE, she has got enough critical resistance to deal with the current PvE meta. She does not need extra critical resistance from active block.
There are 2 ways to go about it; both with about the same results.
Type I
- Whirlwind - Action Speed
- Whirlwind -Protection of Mother Earth (Unique)
- Light - HP Stone
- Prism - Thunder Defense
Result >> 22% + 25% + 22% = 69% critical resistance & 144 HP & 15% Damage Reduction
Type II
- Whirlwind - Action Speed
- Whirlwind - Damage Reduction
- Light - Ermaltion
- Prism - Thunder Defense
Result >> 22% + 25% + 22% = 69% critical resistance & 25% HP & 12.4% Damage Reduction
Both give similar results.
Irre's Relationship Chains
She has all 4 types of relationship chains.
Personally, I do not own her yet.
From the picture, we can see that she has affection chains with Vermillion bird (+20% HP and defense) - V.bird mainly only used in mono WW
She also has friendship chain with Magnus (+10% attack power and critical rate) - not very useful
*This section will be updated again.
Irre's potentially 'ideal' maximum stats in PvP and her impact on the PvP William meta.
"Ideal" Maximum Critical Resistance
From skills, Irre can gather up to 190% critical resistance (80% critical resistance on a 60% chance), on active shot.
From stones, as stated above, Irre can gather up to 69% critical resistance, not including stone substats.
From totems, actual viable totems that are used in high level PvP (Jin + Nerua + Duran)
- Jin as HP & critical rate debuff totem (30%)
- Nerua as critical resistance and damage reduction totem from WW/light & CA resistance totem (30%)
- Duran as 10% critical resistance totem & 15% HP totem
- Critical rate debuff totems such as Saramir are not common; hence not considered.
This is rare but on a more common status, you can reroll to get up to 6~8% critical resistance per stone, making it a total of ~30% critical resistance. (This can be observed from many William having 30% penetration power from stone substats alone)
On active shot:
Under perfect circumstances, Irre can have 190% + 69% + 70% + 60% = 389% critical resistance.
Under more common circumstances, most people will be able to get Irre up to 190% + 69% + 30% + 15% = 304% critical resistance.
*60% chance to achieve 304% critical resistance & 40% chance to achieve 224% critical resistance
*Assuming Jin is hard to obtain and not included as totem.
*Assuming 15% critical resistance substats from stones w/o paying to reroll (possible to achieve)
*Some people might go all out on critical resistance, using Ronald, Saramir, Ronald, Alice etc
"Ideal" Maximum HP
Looking at her initial Vitality stats, its comparable to BT 92 vitality stat. Hence, its likely that she will have comparable HP to BT.
If our recommended skill build is used for PvP, she will have 18% more HP (from skills) than BT with the same backline setup.
She also has 20% more HP potentially from Vermillion Bird affection chain.
So overall, her maximum HP will be somewhere in between Jin and Black Tortoise.
That will be approximately in the 2,800 ~ 3000 HP region, which is actually way better than expected for someone with 304% critical resistance.
"Ideal" Maximum Damage Reduction
As you might imagine, most people would use Silla ace for Irre (45% damage reduction).
12.4% ~ 15% damage reduction from stones.
Possible 20% damage reduction from kevin totem (quite commonly used in endgame PvP)
Potential Isillia totem (30% damage reduction)
Under normal circumstances, most people would use only silla ace and stones and Irre will have ~50% to 60% damage reduction.
How will this affect the PvP William Meta?
With 304% critical resistance on a 60% chance, most William are unlikely to do a critical shot on Irre, even with active shot.
Even if 80% critical resistance is taken away, she still has 224% critical resistance, which can be further enhanced by Jin, Alice, Ronald etc.
- Assuming Jin and Alice were used, this will take her critical resistance up to 274% and 354% (60% chance) under normal circumstances
- So William damage when he does not crit, will probably take Irre out of Silla ace zone, with ~1300 damage.
- With silla ace gone, William will have to shoot a ~1500 HP Irre (assuming 2800 HP initially) with magnus (most likely).
- Irre will have ~20% damage reduction and William will probably do ~600 damage or less with magnus around.
- Hence, it will take William approximately 3~4 shots to kill most Irre that are normally built.
*All the values are approximated for references.
Hence, Irre WILL BE the next PvP meta, to not only deal with William, but also all other strikers.
PvP Conclusions:
- Get an Irre or LOSE in PvP ;blood
- R.I.P all PvP strikers ;alone
- Jin should be replaced by Irre as the new WW legendary ;shake
Irre's PvP ratings: S+
Irre's PvE Potential
She has a 60% chance of healing 30% HP in advance, when being shot at; not when being attacked.
She is slightly better than non self heal GK (Jin etc) , with the 60% chance to heal when being shot at.
But when Silla ace is off, Irre becomes very vunerable due to lack of damage reduction as compared to jin/isilla/BT etc.
In PvE scenarios, GK needs to take many more hits from attacks than shots.
Overall, Irre's PvE ratings will be A-, due to her lack of DR which reduces her ability to survive when under attack in PvE matches.
All hail Irre, the new Queen of PvP GKs